| // Copyright 2024 The ChromiumOS Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef HEARTD_DAEMON_SHERIFFS_SHERIFF_H_ | |
| #define HEARTD_DAEMON_SHERIFFS_SHERIFF_H_ | |
| #include <base/timer/timer.h> | |
| namespace heartd { | |
| class Sheriff { | |
| public: | |
| virtual ~Sheriff() = default; | |
| // This is called by TopSheriff to ask the sheriff start working. | |
| virtual void GetToWork() { | |
| // One shot work. | |
| if (!is_one_shot_work_called_) { | |
| OneShotWork(); | |
| is_one_shot_work_called_ = true; | |
| } | |
| // Shift work. | |
| if (timer_.IsRunning() || !HasShiftWork()) { | |
| return; | |
| } | |
| AdjustSchedule(); | |
| timer_.Start( | |
| FROM_HERE, schedule_, | |
| base::BindRepeating(&Sheriff::ShiftWork, base::Unretained(this))); | |
| } | |
| // One shot work. This will be called before starting the shift. | |
| virtual void OneShotWork() {} | |
| // This is called by Sheriff::StartShift to determine if this sheriff has | |
| // shift work. | |
| virtual bool HasShiftWork() = 0; | |
| // Returns if the sheriff is working. | |
| virtual bool IsWorking() { return timer_.IsRunning(); } | |
| // This is called by Sheriff::GetToWork to adjust the schedule. | |
| virtual void AdjustSchedule() {} | |
| // Sheriff's shift work. | |
| virtual void ShiftWork() {} | |
| // This is called by TopSheriff to clean up. | |
| virtual void CleanUp() {} | |
| protected: | |
| // The timer to run the ShiftWork(). | |
| base::RepeatingTimer timer_; | |
| // The schedule to run the ShiftWork(). | |
| base::TimeDelta schedule_ = base::Hours(1); | |
| private: | |
| // Uses to prevent duplicate call of OneShotWork(). | |
| bool is_one_shot_work_called_ = false; | |
| }; | |
| } // namespace heartd | |
| #endif // HEARTD_DAEMON_SHERIFFS_SHERIFF_H_ |