blob: f88ee39a40b49aca7f4c3517e750b9a14dacd41b [file] [log] [blame] [edit]
#version 310 es
precision highp float;
layout(binding = 0) uniform highp sampler2D uInputUvTexture;
layout(location = 0) in highp vec2 vTexCoord;
layout(location = 0) out highp vec4 outColor;
void main() {
vec2 uv = texture(uInputUvTexture, vTexCoord).rg;
outColor = vec4(uv, 0.0, 0.0);
}