| #version 310 es | |
| precision highp float; | |
| layout(binding = 0) uniform highp sampler2D uInputUvTexture; | |
| layout(location = 0) in highp vec2 vTexCoord; | |
| layout(location = 0) out highp vec4 outColor; | |
| void main() { | |
| vec2 uv = texture(uInputUvTexture, vTexCoord).rg; | |
| outColor = vec4(uv, 0.0, 0.0); | |
| } |