| OPEN GAME LICENSE |
| |
| *Version 1.0a* |
| |
| The following text is the property of Wizards of the Coast, Inc. and is |
| Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. |
| |
| 1. Definitions: (a)"Contributors" means the copyright and/or trademark |
| owners who have contributed Open Game Content; (b)"Derivative Material" |
| means copyrighted material including derivative works and translations |
| (including into other computer languages), potation, modification, |
| correction, addition, extension, upgrade, improvement, compilation, |
| abridgment or other form in which an existing work may be recast, |
| transformed or adapted; (c) "Distribute" means to reproduce, license, |
| rent, lease, sell, broadcast, publicly display, transmit or otherwise |
| distribute; (d)"Open Game Content" means the game mechanic and includes |
| the methods, procedures, processes and routines to the extent such |
| content does not embody the Product Identity and is an enhancement over |
| the prior art and any additional content clearly identified as Open Game |
| Content by the Contributor, and means any work covered by this License, |
| including translations and derivative works under copyright law, but |
| specifically excludes Product Identity. (e) "Product Identity" means |
| product and product line names, logos and identifying marks including |
| trade dress; artifacts; creatures characters; stories, storylines, |
| plots, thematic elements, dialogue, incidents, language, artwork, |
| symbols, designs, depictions, likenesses, formats, poses, concepts, |
| themes and graphic, photographic and other visual or audio |
| representations; names and descriptions of characters, spells, |
| enchantments, personalities, teams, personas, likenesses and special |
| abilities; places, locations, environments, creatures, equipment, |
| magical or supernatural abilities or effects, logos, symbols, or graphic |
| designs; and any other trademark or registered trademark clearly |
| identified as Product identity by the owner of the Product Identity, and |
| which specifically excludes the Open Game Content; (f) "Trademark" means |
| the logos, names, mark, sign, motto, designs that are used by a |
| Contributor to identify itself or its products or the associated |
| products contributed to the Open Game License by the Contributor (g) |
| "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, |
| modify, translate and otherwise create Derivative Material of Open Game |
| Content. (h) "You" or "Your" means the licensee in terms of this agreement. |
| |
| 2. The License: This License applies to any Open Game Content that |
| contains a notice indicating that the Open Game Content may only be Used |
| under and in terms of this License. You must affix such a notice to any |
| Open Game Content that you Use. No terms may be added to or subtracted |
| from this License except as described by the License itself. No other |
| terms or conditions may be applied to any Open Game Content distributed |
| using this License. |
| |
| 3.Offer and Acceptance: By Using the Open Game Content You indicate Your |
| acceptance of the terms of this License. |
| |
| 4. Grant and Consideration: In consideration for agreeing to use this |
| License, the Contributors grant You a perpetual, worldwide, |
| royalty-free, non-exclusive license with the exact terms of this License |
| to Use, the Open Game Content. |
| |
| 5.Representation of Authority to Contribute: If You are contributing |
| original material as Open Game Content, You represent that Your |
| Contributions are Your original creation and/or You have sufficient |
| rights to grant the rights conveyed by this License. |
| |
| 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE |
| portion of this License to include the exact text of the COPYRIGHT |
| NOTICE of any Open Game Content You are copying, modifying or |
| distributing, and You must add the title, the copyright date, and the |
| copyright holder's name to the COPYRIGHT NOTICE of any original Open |
| Game Content you Distribute. |
| |
| 7. Use of Product Identity: You agree not to Use any Product Identity, |
| including as an indication as to compatibility, except as expressly |
| licensed in another, independent Agreement with the owner of each |
| element of that Product Identity. You agree not to indicate |
| compatibility or co-adaptability with any Trademark or Registered |
| Trademark in conjunction with a work containing Open Game Content except |
| as expressly licensed in another, independent Agreement with the owner |
| of such Trademark or Registered Trademark. The use of any Product |
| Identity in Open Game Content does not constitute a challenge to the |
| ownership of that Product Identity. The owner of any Product Identity |
| used in Open Game Content shall retain all rights, title and interest in |
| and to that Product Identity. |
| |
| 8. Identification: If you distribute Open Game Content You must clearly |
| indicate which portions of the work that you are distributing are Open |
| Game Content. |
| |
| 9. Updating the License: Wizards or its designated Agents may publish |
| updated versions of this License. You may use any authorized version of |
| this License to copy, modify and distribute any Open Game Content |
| originally distributed under any version of this License. |
| |
| 10 Copy of this License: You MUST include a copy of this License with |
| every copy of the Open Game Content You Distribute. |
| |
| 11. Use of Contributor Credits: You may not market or advertise the Open |
| Game Content using the name of any Contributor unless You have written |
| permission from the Contributor to do so. |
| |
| 12 Inability to Comply: If it is impossible for You to comply with any |
| of the terms of this License with respect to some or all of the Open |
| Game Content due to statute, judicial order, or governmental regulation |
| then You may not Use any Open Game Material so affected. |
| |
| 13 Termination: This License will terminate automatically if You fail to |
| comply with all terms herein and fail to cure such breach within 30 days |
| of becoming aware of the breach. All sublicenses shall survive the |
| termination of this License. |
| |
| 14 Reformation: If any provision of this License is held to be |
| unenforceable, such provision shall be reformed only to the extent |
| necessary to make it enforceable. |
| |
| 15 COPYRIGHT NOTICE |
| Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. |