| #!/usr/bin/env bash |
| |
| # Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| set -e -x |
| |
| SCRIPTS_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )"/../scripts && pwd )" |
| PROJECT_ROOT="$( cd ${SCRIPTS_DIR}/.. && pwd )" |
| |
| git submodule update --init |
| |
| echo "Component status before update" |
| git submodule status |
| |
| # We update all submodules from their respective remotes |
| # NOTE: Appending `-- [PATH]` will limit the update to a specific component |
| git submodule update --remote |
| |
| if [[ -z $(git status -s third_party) ]]; then |
| echo "Components already up to date" |
| else |
| echo "Components updated" |
| git submodule status |
| fi |