| /* |
| Copyright 2018 The Kubernetes Authors. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| package cache |
| |
| import ( |
| "errors" |
| "fmt" |
| |
| v1 "k8s.io/api/core/v1" |
| utilnode "k8s.io/component-helpers/node/topology" |
| "k8s.io/klog/v2" |
| ) |
| |
| // nodeTree is a tree-like data structure that holds node names in each zone. Zone names are |
| // keys to "NodeTree.tree" and values of "NodeTree.tree" are arrays of node names. |
| // NodeTree is NOT thread-safe, any concurrent updates/reads from it must be synchronized by the caller. |
| // It is used only by schedulerCache, and should stay as such. |
| type nodeTree struct { |
| tree map[string][]string // a map from zone (region-zone) to an array of nodes in the zone. |
| zones []string // a list of all the zones in the tree (keys) |
| numNodes int |
| } |
| |
| // newNodeTree creates a NodeTree from nodes. |
| func newNodeTree(logger klog.Logger, nodes []*v1.Node) *nodeTree { |
| nt := &nodeTree{ |
| tree: make(map[string][]string, len(nodes)), |
| } |
| for _, n := range nodes { |
| nt.addNode(logger, n) |
| } |
| return nt |
| } |
| |
| // addNode adds a node and its corresponding zone to the tree. If the zone already exists, the node |
| // is added to the array of nodes in that zone. |
| func (nt *nodeTree) addNode(logger klog.Logger, n *v1.Node) { |
| zone := utilnode.GetZoneKey(n) |
| if na, ok := nt.tree[zone]; ok { |
| for _, nodeName := range na { |
| if nodeName == n.Name { |
| logger.Info("Did not add to the NodeTree because it already exists", "node", klog.KObj(n)) |
| return |
| } |
| } |
| nt.tree[zone] = append(na, n.Name) |
| } else { |
| nt.zones = append(nt.zones, zone) |
| nt.tree[zone] = []string{n.Name} |
| } |
| logger.V(2).Info("Added node in listed group to NodeTree", "node", klog.KObj(n), "zone", zone) |
| nt.numNodes++ |
| } |
| |
| // removeNode removes a node from the NodeTree. |
| func (nt *nodeTree) removeNode(logger klog.Logger, n *v1.Node) error { |
| zone := utilnode.GetZoneKey(n) |
| if na, ok := nt.tree[zone]; ok { |
| for i, nodeName := range na { |
| if nodeName == n.Name { |
| nt.tree[zone] = append(na[:i], na[i+1:]...) |
| if len(nt.tree[zone]) == 0 { |
| nt.removeZone(zone) |
| } |
| logger.V(2).Info("Removed node in listed group from NodeTree", "node", klog.KObj(n), "zone", zone) |
| nt.numNodes-- |
| return nil |
| } |
| } |
| } |
| logger.Error(nil, "Did not remove Node in NodeTree because it was not found", "node", klog.KObj(n), "zone", zone) |
| return fmt.Errorf("node %q in group %q was not found", n.Name, zone) |
| } |
| |
| // removeZone removes a zone from tree. |
| // This function must be called while writer locks are hold. |
| func (nt *nodeTree) removeZone(zone string) { |
| delete(nt.tree, zone) |
| for i, z := range nt.zones { |
| if z == zone { |
| nt.zones = append(nt.zones[:i], nt.zones[i+1:]...) |
| return |
| } |
| } |
| } |
| |
| // updateNode updates a node in the NodeTree. |
| func (nt *nodeTree) updateNode(logger klog.Logger, old, new *v1.Node) { |
| var oldZone string |
| if old != nil { |
| oldZone = utilnode.GetZoneKey(old) |
| } |
| newZone := utilnode.GetZoneKey(new) |
| // If the zone ID of the node has not changed, we don't need to do anything. Name of the node |
| // cannot be changed in an update. |
| if oldZone == newZone { |
| return |
| } |
| nt.removeNode(logger, old) // No error checking. We ignore whether the old node exists or not. |
| nt.addNode(logger, new) |
| } |
| |
| // list returns the list of names of the node. NodeTree iterates over zones and in each zone iterates |
| // over nodes in a round robin fashion. |
| func (nt *nodeTree) list() ([]string, error) { |
| if len(nt.zones) == 0 { |
| return nil, nil |
| } |
| nodesList := make([]string, 0, nt.numNodes) |
| numExhaustedZones := 0 |
| nodeIndex := 0 |
| for len(nodesList) < nt.numNodes { |
| if numExhaustedZones >= len(nt.zones) { // all zones are exhausted. |
| return nodesList, errors.New("all zones exhausted before reaching count of nodes expected") |
| } |
| for zoneIndex := 0; zoneIndex < len(nt.zones); zoneIndex++ { |
| na := nt.tree[nt.zones[zoneIndex]] |
| if nodeIndex >= len(na) { // If the zone is exhausted, continue |
| if nodeIndex == len(na) { // If it is the first time the zone is exhausted |
| numExhaustedZones++ |
| } |
| continue |
| } |
| nodesList = append(nodesList, na[nodeIndex]) |
| } |
| nodeIndex++ |
| } |
| return nodesList, nil |
| } |