| /* SPDX-License-Identifier: GPL-2.0 */ | |
| #ifndef _LINUX_STATIC_CALL_H | |
| #define _LINUX_STATIC_CALL_H | |
| /* | |
| * Static call support | |
| * | |
| * Static calls use code patching to hard-code function pointers into direct | |
| * branch instructions. They give the flexibility of function pointers, but | |
| * with improved performance. This is especially important for cases where | |
| * retpolines would otherwise be used, as retpolines can significantly impact | |
| * performance. | |
| * | |
| * | |
| * API overview: | |
| * | |
| * DECLARE_STATIC_CALL(name, func); | |
| * DEFINE_STATIC_CALL(name, func); | |
| * DEFINE_STATIC_CALL_NULL(name, typename); | |
| * DEFINE_STATIC_CALL_RET0(name, typename); | |
| * | |
| * __static_call_return0; | |
| * | |
| * static_call(name)(args...); | |
| * static_call_cond(name)(args...); | |
| * static_call_update(name, func); | |
| * static_call_query(name); | |
| * | |
| * EXPORT_STATIC_CALL{,_TRAMP}{,_GPL}() | |
| * | |
| * Usage example: | |
| * | |
| * # Start with the following functions (with identical prototypes): | |
| * int func_a(int arg1, int arg2); | |
| * int func_b(int arg1, int arg2); | |
| * | |
| * # Define a 'my_name' reference, associated with func_a() by default | |
| * DEFINE_STATIC_CALL(my_name, func_a); | |
| * | |
| * # Call func_a() | |
| * static_call(my_name)(arg1, arg2); | |
| * | |
| * # Update 'my_name' to point to func_b() | |
| * static_call_update(my_name, &func_b); | |
| * | |
| * # Call func_b() | |
| * static_call(my_name)(arg1, arg2); | |
| * | |
| * | |
| * Implementation details: | |
| * | |
| * This requires some arch-specific code (CONFIG_HAVE_STATIC_CALL). | |
| * Otherwise basic indirect calls are used (with function pointers). | |
| * | |
| * Each static_call() site calls into a trampoline associated with the name. | |
| * The trampoline has a direct branch to the default function. Updates to a | |
| * name will modify the trampoline's branch destination. | |
| * | |
| * If the arch has CONFIG_HAVE_STATIC_CALL_INLINE, then the call sites | |
| * themselves will be patched at runtime to call the functions directly, | |
| * rather than calling through the trampoline. This requires objtool or a | |
| * compiler plugin to detect all the static_call() sites and annotate them | |
| * in the .static_call_sites section. | |
| * | |
| * | |
| * Notes on NULL function pointers: | |
| * | |
| * Static_call()s support NULL functions, with many of the caveats that | |
| * regular function pointers have. | |
| * | |
| * Clearly calling a NULL function pointer is 'BAD', so too for | |
| * static_call()s (although when HAVE_STATIC_CALL it might not be immediately | |
| * fatal). A NULL static_call can be the result of: | |
| * | |
| * DECLARE_STATIC_CALL_NULL(my_static_call, void (*)(int)); | |
| * | |
| * which is equivalent to declaring a NULL function pointer with just a | |
| * typename: | |
| * | |
| * void (*my_func_ptr)(int arg1) = NULL; | |
| * | |
| * or using static_call_update() with a NULL function. In both cases the | |
| * HAVE_STATIC_CALL implementation will patch the trampoline with a RET | |
| * instruction, instead of an immediate tail-call JMP. HAVE_STATIC_CALL_INLINE | |
| * architectures can patch the trampoline call to a NOP. | |
| * | |
| * In all cases, any argument evaluation is unconditional. Unlike a regular | |
| * conditional function pointer call: | |
| * | |
| * if (my_func_ptr) | |
| * my_func_ptr(arg1) | |
| * | |
| * where the argument evaludation also depends on the pointer value. | |
| * | |
| * When calling a static_call that can be NULL, use: | |
| * | |
| * static_call_cond(name)(arg1); | |
| * | |
| * which will include the required value tests to avoid NULL-pointer | |
| * dereferences. | |
| * | |
| * To query which function is currently set to be called, use: | |
| * | |
| * func = static_call_query(name); | |
| * | |
| * | |
| * DEFINE_STATIC_CALL_RET0 / __static_call_return0: | |
| * | |
| * Just like how DEFINE_STATIC_CALL_NULL() / static_call_cond() optimize the | |
| * conditional void function call, DEFINE_STATIC_CALL_RET0 / | |
| * __static_call_return0 optimize the do nothing return 0 function. | |
| * | |
| * This feature is strictly UB per the C standard (since it casts a function | |
| * pointer to a different signature) and relies on the architecture ABI to | |
| * make things work. In particular it relies on Caller Stack-cleanup and the | |
| * whole return register being clobbered for short return values. All normal | |
| * CDECL style ABIs conform. | |
| * | |
| * In particular the x86_64 implementation replaces the 5 byte CALL | |
| * instruction at the callsite with a 5 byte clear of the RAX register, | |
| * completely eliding any function call overhead. | |
| * | |
| * Notably argument setup is unconditional. | |
| * | |
| * | |
| * EXPORT_STATIC_CALL() vs EXPORT_STATIC_CALL_TRAMP(): | |
| * | |
| * The difference is that the _TRAMP variant tries to only export the | |
| * trampoline with the result that a module can use static_call{,_cond}() but | |
| * not static_call_update(). | |
| * | |
| */ | |
| #include <linux/types.h> | |
| #include <linux/cpu.h> | |
| #include <linux/static_call_types.h> | |
| #ifdef CONFIG_HAVE_STATIC_CALL | |
| #include <asm/static_call.h> | |
| /* | |
| * Either @site or @tramp can be NULL. | |
| */ | |
| extern void arch_static_call_transform(void *site, void *tramp, void *func, bool tail); | |
| #define STATIC_CALL_TRAMP_ADDR(name) &STATIC_CALL_TRAMP(name) | |
| #else | |
| #define STATIC_CALL_TRAMP_ADDR(name) NULL | |
| #endif | |
| #define static_call_update(name, func) \ | |
| ({ \ | |
| typeof(&STATIC_CALL_TRAMP(name)) __F = (func); \ | |
| __static_call_update(&STATIC_CALL_KEY(name), \ | |
| STATIC_CALL_TRAMP_ADDR(name), __F); \ | |
| }) | |
| #define static_call_query(name) (READ_ONCE(STATIC_CALL_KEY(name).func)) | |
| #ifdef CONFIG_HAVE_STATIC_CALL_INLINE | |
| extern int __init static_call_init(void); | |
| struct static_call_mod { | |
| struct static_call_mod *next; | |
| struct module *mod; /* for vmlinux, mod == NULL */ | |
| struct static_call_site *sites; | |
| }; | |
| /* For finding the key associated with a trampoline */ | |
| struct static_call_tramp_key { | |
| s32 tramp; | |
| s32 key; | |
| }; | |
| extern void __static_call_update(struct static_call_key *key, void *tramp, void *func); | |
| extern int static_call_mod_init(struct module *mod); | |
| extern int static_call_text_reserved(void *start, void *end); | |
| extern long __static_call_return0(void); | |
| #define DEFINE_STATIC_CALL(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = _func, \ | |
| .type = 1, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func) | |
| #define DEFINE_STATIC_CALL_NULL(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = NULL, \ | |
| .type = 1, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name) | |
| #define DEFINE_STATIC_CALL_RET0(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = __static_call_return0, \ | |
| .type = 1, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_RET0_TRAMP(name) | |
| #define static_call_cond(name) (void)__static_call(name) | |
| #define EXPORT_STATIC_CALL(name) \ | |
| EXPORT_SYMBOL(STATIC_CALL_KEY(name)); \ | |
| EXPORT_SYMBOL(STATIC_CALL_TRAMP(name)) | |
| #define EXPORT_STATIC_CALL_GPL(name) \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name)); \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name)) | |
| /* Leave the key unexported, so modules can't change static call targets: */ | |
| #define EXPORT_STATIC_CALL_TRAMP(name) \ | |
| EXPORT_SYMBOL(STATIC_CALL_TRAMP(name)); \ | |
| ARCH_ADD_TRAMP_KEY(name) | |
| #define EXPORT_STATIC_CALL_TRAMP_GPL(name) \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name)); \ | |
| ARCH_ADD_TRAMP_KEY(name) | |
| #elif defined(CONFIG_HAVE_STATIC_CALL) | |
| static inline int static_call_init(void) { return 0; } | |
| #define DEFINE_STATIC_CALL(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = _func, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func) | |
| #define DEFINE_STATIC_CALL_NULL(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = NULL, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name) | |
| #define DEFINE_STATIC_CALL_RET0(name, _func) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = __static_call_return0, \ | |
| }; \ | |
| ARCH_DEFINE_STATIC_CALL_RET0_TRAMP(name) | |
| #define static_call_cond(name) (void)__static_call(name) | |
| static inline | |
| void __static_call_update(struct static_call_key *key, void *tramp, void *func) | |
| { | |
| cpus_read_lock(); | |
| WRITE_ONCE(key->func, func); | |
| arch_static_call_transform(NULL, tramp, func, false); | |
| cpus_read_unlock(); | |
| } | |
| static inline int static_call_text_reserved(void *start, void *end) | |
| { | |
| return 0; | |
| } | |
| extern long __static_call_return0(void); | |
| #define EXPORT_STATIC_CALL(name) \ | |
| EXPORT_SYMBOL(STATIC_CALL_KEY(name)); \ | |
| EXPORT_SYMBOL(STATIC_CALL_TRAMP(name)) | |
| #define EXPORT_STATIC_CALL_GPL(name) \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name)); \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name)) | |
| /* Leave the key unexported, so modules can't change static call targets: */ | |
| #define EXPORT_STATIC_CALL_TRAMP(name) \ | |
| EXPORT_SYMBOL(STATIC_CALL_TRAMP(name)) | |
| #define EXPORT_STATIC_CALL_TRAMP_GPL(name) \ | |
| EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name)) | |
| #else /* Generic implementation */ | |
| static inline int static_call_init(void) { return 0; } | |
| static inline long __static_call_return0(void) | |
| { | |
| return 0; | |
| } | |
| #define __DEFINE_STATIC_CALL(name, _func, _func_init) \ | |
| DECLARE_STATIC_CALL(name, _func); \ | |
| struct static_call_key STATIC_CALL_KEY(name) = { \ | |
| .func = _func_init, \ | |
| } | |
| #define DEFINE_STATIC_CALL(name, _func) \ | |
| __DEFINE_STATIC_CALL(name, _func, _func) | |
| #define DEFINE_STATIC_CALL_NULL(name, _func) \ | |
| __DEFINE_STATIC_CALL(name, _func, NULL) | |
| #define DEFINE_STATIC_CALL_RET0(name, _func) \ | |
| __DEFINE_STATIC_CALL(name, _func, __static_call_return0) | |
| static inline void __static_call_nop(void) { } | |
| /* | |
| * This horrific hack takes care of two things: | |
| * | |
| * - it ensures the compiler will only load the function pointer ONCE, | |
| * which avoids a reload race. | |
| * | |
| * - it ensures the argument evaluation is unconditional, similar | |
| * to the HAVE_STATIC_CALL variant. | |
| * | |
| * Sadly current GCC/Clang (10 for both) do not optimize this properly | |
| * and will emit an indirect call for the NULL case :-( | |
| */ | |
| #define __static_call_cond(name) \ | |
| ({ \ | |
| void *func = READ_ONCE(STATIC_CALL_KEY(name).func); \ | |
| if (!func) \ | |
| func = &__static_call_nop; \ | |
| (typeof(STATIC_CALL_TRAMP(name))*)func; \ | |
| }) | |
| #define static_call_cond(name) (void)__static_call_cond(name) | |
| static inline | |
| void __static_call_update(struct static_call_key *key, void *tramp, void *func) | |
| { | |
| WRITE_ONCE(key->func, func); | |
| } | |
| static inline int static_call_text_reserved(void *start, void *end) | |
| { | |
| return 0; | |
| } | |
| #define EXPORT_STATIC_CALL(name) EXPORT_SYMBOL(STATIC_CALL_KEY(name)) | |
| #define EXPORT_STATIC_CALL_GPL(name) EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name)) | |
| #endif /* CONFIG_HAVE_STATIC_CALL */ | |
| #endif /* _LINUX_STATIC_CALL_H */ |