| // SPDX-License-Identifier: GPL-2.0 | 
 | #include <linux/kernel.h> | 
 | #include "../progress.h" | 
 | #include "../libslang.h" | 
 | #include "../ui.h" | 
 | #include "tui.h" | 
 | #include "units.h" | 
 | #include "../browser.h" | 
 |  | 
 | static void __tui_progress__init(struct ui_progress *p) | 
 | { | 
 | 	p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1; | 
 | } | 
 |  | 
 | static int get_title(struct ui_progress *p, char *buf, size_t size) | 
 | { | 
 | 	char buf_cur[20]; | 
 | 	char buf_tot[20]; | 
 | 	int ret; | 
 |  | 
 | 	ret  = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr); | 
 | 	ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total); | 
 |  | 
 | 	return ret + scnprintf(buf, size, "%s [%s/%s]", | 
 | 			       p->title, buf_cur, buf_tot); | 
 | } | 
 |  | 
 | static void tui_progress__update(struct ui_progress *p) | 
 | { | 
 | 	char buf[100], *title = (char *) p->title; | 
 | 	int bar, y; | 
 | 	/* | 
 | 	 * FIXME: We should have a per UI backend way of showing progress, | 
 | 	 * stdio will just show a percentage as NN%, etc. | 
 | 	 */ | 
 | 	if (use_browser <= 0) | 
 | 		return; | 
 |  | 
 | 	if (p->total == 0) | 
 | 		return; | 
 |  | 
 | 	if (p->size) { | 
 | 		get_title(p, buf, sizeof(buf)); | 
 | 		title = buf; | 
 | 	} | 
 |  | 
 | 	ui__refresh_dimensions(false); | 
 | 	mutex_lock(&ui__lock); | 
 | 	y = SLtt_Screen_Rows / 2 - 2; | 
 | 	SLsmg_set_color(0); | 
 | 	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); | 
 | 	SLsmg_gotorc(y++, 1); | 
 | 	SLsmg_write_string(title); | 
 | 	SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); | 
 | 	SLsmg_set_color(HE_COLORSET_SELECTED); | 
 | 	bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; | 
 | 	SLsmg_fill_region(y, 1, 1, bar, ' '); | 
 | 	SLsmg_refresh(); | 
 | 	mutex_unlock(&ui__lock); | 
 | } | 
 |  | 
 | static void tui_progress__finish(void) | 
 | { | 
 | 	int y; | 
 |  | 
 | 	if (use_browser <= 0) | 
 | 		return; | 
 |  | 
 | 	ui__refresh_dimensions(false); | 
 | 	mutex_lock(&ui__lock); | 
 | 	y = SLtt_Screen_Rows / 2 - 2; | 
 | 	SLsmg_set_color(0); | 
 | 	SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' '); | 
 | 	SLsmg_refresh(); | 
 | 	mutex_unlock(&ui__lock); | 
 | } | 
 |  | 
 | static struct ui_progress_ops tui_progress__ops = { | 
 | 	.init   = __tui_progress__init, | 
 | 	.update = tui_progress__update, | 
 | 	.finish = tui_progress__finish, | 
 | }; | 
 |  | 
 | void tui_progress__init(void) | 
 | { | 
 | 	ui_progress__ops = &tui_progress__ops; | 
 | } |