|  | // SPDX-License-Identifier: GPL-2.0+ | 
|  | /* Copyright (C) 2015-2018 Broadcom */ | 
|  |  | 
|  | /** | 
|  | * DOC: V3D GEM BO management support | 
|  | * | 
|  | * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the | 
|  | * GPU and the bus, allowing us to use shmem objects for our storage | 
|  | * instead of CMA. | 
|  | * | 
|  | * Physically contiguous objects may still be imported to V3D, but the | 
|  | * driver doesn't allocate physically contiguous objects on its own. | 
|  | * Display engines requiring physically contiguous allocations should | 
|  | * look into Mesa's "renderonly" support (as used by the Mesa pl111 | 
|  | * driver) for an example of how to integrate with V3D. | 
|  | * | 
|  | * Long term, we should support evicting pages from the MMU when under | 
|  | * memory pressure (thus the v3d_bo_get_pages() refcounting), but | 
|  | * that's not a high priority since our systems tend to not have swap. | 
|  | */ | 
|  |  | 
|  | #include <linux/dma-buf.h> | 
|  | #include <linux/pfn_t.h> | 
|  |  | 
|  | #include "v3d_drv.h" | 
|  | #include "uapi/drm/v3d_drm.h" | 
|  |  | 
|  | /* Called DRM core on the last userspace/kernel unreference of the | 
|  | * BO. | 
|  | */ | 
|  | void v3d_free_object(struct drm_gem_object *obj) | 
|  | { | 
|  | struct v3d_dev *v3d = to_v3d_dev(obj->dev); | 
|  | struct v3d_bo *bo = to_v3d_bo(obj); | 
|  |  | 
|  | v3d_mmu_remove_ptes(bo); | 
|  |  | 
|  | mutex_lock(&v3d->bo_lock); | 
|  | v3d->bo_stats.num_allocated--; | 
|  | v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; | 
|  | mutex_unlock(&v3d->bo_lock); | 
|  |  | 
|  | spin_lock(&v3d->mm_lock); | 
|  | drm_mm_remove_node(&bo->node); | 
|  | spin_unlock(&v3d->mm_lock); | 
|  |  | 
|  | /* GPU execution may have dirtied any pages in the BO. */ | 
|  | bo->base.pages_mark_dirty_on_put = true; | 
|  |  | 
|  | drm_gem_shmem_free(&bo->base); | 
|  | } | 
|  |  | 
|  | static const struct drm_gem_object_funcs v3d_gem_funcs = { | 
|  | .free = v3d_free_object, | 
|  | .print_info = drm_gem_shmem_object_print_info, | 
|  | .pin = drm_gem_shmem_object_pin, | 
|  | .unpin = drm_gem_shmem_object_unpin, | 
|  | .get_sg_table = drm_gem_shmem_object_get_sg_table, | 
|  | .vmap = drm_gem_shmem_object_vmap, | 
|  | .vunmap = drm_gem_shmem_object_vunmap, | 
|  | .mmap = drm_gem_shmem_object_mmap, | 
|  | }; | 
|  |  | 
|  | /* gem_create_object function for allocating a BO struct and doing | 
|  | * early setup. | 
|  | */ | 
|  | struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size) | 
|  | { | 
|  | struct v3d_bo *bo; | 
|  | struct drm_gem_object *obj; | 
|  |  | 
|  | if (size == 0) | 
|  | return NULL; | 
|  |  | 
|  | bo = kzalloc(sizeof(*bo), GFP_KERNEL); | 
|  | if (!bo) | 
|  | return NULL; | 
|  | obj = &bo->base.base; | 
|  |  | 
|  | obj->funcs = &v3d_gem_funcs; | 
|  | bo->base.map_wc = true; | 
|  | INIT_LIST_HEAD(&bo->unref_head); | 
|  |  | 
|  | return &bo->base.base; | 
|  | } | 
|  |  | 
|  | static int | 
|  | v3d_bo_create_finish(struct drm_gem_object *obj) | 
|  | { | 
|  | struct v3d_dev *v3d = to_v3d_dev(obj->dev); | 
|  | struct v3d_bo *bo = to_v3d_bo(obj); | 
|  | struct sg_table *sgt; | 
|  | int ret; | 
|  |  | 
|  | /* So far we pin the BO in the MMU for its lifetime, so use | 
|  | * shmem's helper for getting a lifetime sgt. | 
|  | */ | 
|  | sgt = drm_gem_shmem_get_pages_sgt(&bo->base); | 
|  | if (IS_ERR(sgt)) | 
|  | return PTR_ERR(sgt); | 
|  |  | 
|  | spin_lock(&v3d->mm_lock); | 
|  | /* Allocate the object's space in the GPU's page tables. | 
|  | * Inserting PTEs will happen later, but the offset is for the | 
|  | * lifetime of the BO. | 
|  | */ | 
|  | ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node, | 
|  | obj->size >> PAGE_SHIFT, | 
|  | GMP_GRANULARITY >> PAGE_SHIFT, 0, 0); | 
|  | spin_unlock(&v3d->mm_lock); | 
|  | if (ret) | 
|  | return ret; | 
|  |  | 
|  | /* Track stats for /debug/dri/n/bo_stats. */ | 
|  | mutex_lock(&v3d->bo_lock); | 
|  | v3d->bo_stats.num_allocated++; | 
|  | v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT; | 
|  | mutex_unlock(&v3d->bo_lock); | 
|  |  | 
|  | v3d_mmu_insert_ptes(bo); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, | 
|  | size_t unaligned_size) | 
|  | { | 
|  | struct drm_gem_shmem_object *shmem_obj; | 
|  | struct v3d_bo *bo; | 
|  | int ret; | 
|  |  | 
|  | shmem_obj = drm_gem_shmem_create(dev, unaligned_size); | 
|  | if (IS_ERR(shmem_obj)) | 
|  | return ERR_CAST(shmem_obj); | 
|  | bo = to_v3d_bo(&shmem_obj->base); | 
|  |  | 
|  | ret = v3d_bo_create_finish(&shmem_obj->base); | 
|  | if (ret) | 
|  | goto free_obj; | 
|  |  | 
|  | return bo; | 
|  |  | 
|  | free_obj: | 
|  | drm_gem_shmem_free(shmem_obj); | 
|  | return ERR_PTR(ret); | 
|  | } | 
|  |  | 
|  | struct drm_gem_object * | 
|  | v3d_prime_import_sg_table(struct drm_device *dev, | 
|  | struct dma_buf_attachment *attach, | 
|  | struct sg_table *sgt) | 
|  | { | 
|  | struct drm_gem_object *obj; | 
|  | int ret; | 
|  |  | 
|  | obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt); | 
|  | if (IS_ERR(obj)) | 
|  | return obj; | 
|  |  | 
|  | ret = v3d_bo_create_finish(obj); | 
|  | if (ret) { | 
|  | drm_gem_shmem_free(&to_v3d_bo(obj)->base); | 
|  | return ERR_PTR(ret); | 
|  | } | 
|  |  | 
|  | return obj; | 
|  | } | 
|  |  | 
|  | int v3d_create_bo_ioctl(struct drm_device *dev, void *data, | 
|  | struct drm_file *file_priv) | 
|  | { | 
|  | struct drm_v3d_create_bo *args = data; | 
|  | struct v3d_bo *bo = NULL; | 
|  | int ret; | 
|  |  | 
|  | if (args->flags != 0) { | 
|  | DRM_INFO("unknown create_bo flags: %d\n", args->flags); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size)); | 
|  | if (IS_ERR(bo)) | 
|  | return PTR_ERR(bo); | 
|  |  | 
|  | args->offset = bo->node.start << PAGE_SHIFT; | 
|  |  | 
|  | ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); | 
|  | drm_gem_object_put(&bo->base.base); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, | 
|  | struct drm_file *file_priv) | 
|  | { | 
|  | struct drm_v3d_mmap_bo *args = data; | 
|  | struct drm_gem_object *gem_obj; | 
|  |  | 
|  | if (args->flags != 0) { | 
|  | DRM_INFO("unknown mmap_bo flags: %d\n", args->flags); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | gem_obj = drm_gem_object_lookup(file_priv, args->handle); | 
|  | if (!gem_obj) { | 
|  | DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); | 
|  | return -ENOENT; | 
|  | } | 
|  |  | 
|  | args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); | 
|  | drm_gem_object_put(gem_obj); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, | 
|  | struct drm_file *file_priv) | 
|  | { | 
|  | struct drm_v3d_get_bo_offset *args = data; | 
|  | struct drm_gem_object *gem_obj; | 
|  | struct v3d_bo *bo; | 
|  |  | 
|  | gem_obj = drm_gem_object_lookup(file_priv, args->handle); | 
|  | if (!gem_obj) { | 
|  | DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); | 
|  | return -ENOENT; | 
|  | } | 
|  | bo = to_v3d_bo(gem_obj); | 
|  |  | 
|  | args->offset = bo->node.start << PAGE_SHIFT; | 
|  |  | 
|  | drm_gem_object_put(gem_obj); | 
|  | return 0; | 
|  | } |