| /* SPDX-License-Identifier: GPL-2.0 */ | |
| /* | |
| * arch/alpha/lib/ev6-divide.S | |
| * | |
| * 21264 version contributed by Rick Gorton <rick.gorton@alpha-processor.com> | |
| * | |
| * Alpha division.. | |
| */ | |
| /* | |
| * The alpha chip doesn't provide hardware division, so we have to do it | |
| * by hand. The compiler expects the functions | |
| * | |
| * __divqu: 64-bit unsigned long divide | |
| * __remqu: 64-bit unsigned long remainder | |
| * __divqs/__remqs: signed 64-bit | |
| * __divlu/__remlu: unsigned 32-bit | |
| * __divls/__remls: signed 32-bit | |
| * | |
| * These are not normal C functions: instead of the normal | |
| * calling sequence, these expect their arguments in registers | |
| * $24 and $25, and return the result in $27. Register $28 may | |
| * be clobbered (assembly temporary), anything else must be saved. | |
| * | |
| * In short: painful. | |
| * | |
| * This is a rather simple bit-at-a-time algorithm: it's very good | |
| * at dividing random 64-bit numbers, but the more usual case where | |
| * the divisor is small is handled better by the DEC algorithm | |
| * using lookup tables. This uses much less memory, though, and is | |
| * nicer on the cache.. Besides, I don't know the copyright status | |
| * of the DEC code. | |
| */ | |
| /* | |
| * My temporaries: | |
| * $0 - current bit | |
| * $1 - shifted divisor | |
| * $2 - modulus/quotient | |
| * | |
| * $23 - return address | |
| * $24 - dividend | |
| * $25 - divisor | |
| * | |
| * $27 - quotient/modulus | |
| * $28 - compare status | |
| * | |
| * Much of the information about 21264 scheduling/coding comes from: | |
| * Compiler Writer's Guide for the Alpha 21264 | |
| * abbreviated as 'CWG' in other comments here | |
| * ftp.digital.com/pub/Digital/info/semiconductor/literature/dsc-library.html | |
| * Scheduling notation: | |
| * E - either cluster | |
| * U - upper subcluster; U0 - subcluster U0; U1 - subcluster U1 | |
| * L - lower subcluster; L0 - subcluster L0; L1 - subcluster L1 | |
| * Try not to change the actual algorithm if possible for consistency. | |
| */ | |
| #include <asm/export.h> | |
| #define halt .long 0 | |
| /* | |
| * Select function type and registers | |
| */ | |
| #define mask $0 | |
| #define divisor $1 | |
| #define compare $28 | |
| #define tmp1 $3 | |
| #define tmp2 $4 | |
| #ifdef DIV | |
| #define DIV_ONLY(x,y...) x,##y | |
| #define MOD_ONLY(x,y...) | |
| #define func(x) __div##x | |
| #define modulus $2 | |
| #define quotient $27 | |
| #define GETSIGN(x) xor $24,$25,x | |
| #define STACK 48 | |
| #else | |
| #define DIV_ONLY(x,y...) | |
| #define MOD_ONLY(x,y...) x,##y | |
| #define func(x) __rem##x | |
| #define modulus $27 | |
| #define quotient $2 | |
| #define GETSIGN(x) bis $24,$24,x | |
| #define STACK 32 | |
| #endif | |
| /* | |
| * For 32-bit operations, we need to extend to 64-bit | |
| */ | |
| #ifdef INTSIZE | |
| #define ufunction func(lu) | |
| #define sfunction func(l) | |
| #define LONGIFY(x) zapnot x,15,x | |
| #define SLONGIFY(x) addl x,0,x | |
| #else | |
| #define ufunction func(qu) | |
| #define sfunction func(q) | |
| #define LONGIFY(x) | |
| #define SLONGIFY(x) | |
| #endif | |
| .set noat | |
| .align 4 | |
| .globl ufunction | |
| .ent ufunction | |
| ufunction: | |
| subq $30,STACK,$30 # E : | |
| .frame $30,STACK,$23 | |
| .prologue 0 | |
| 7: stq $1, 0($30) # L : | |
| bis $25,$25,divisor # E : | |
| stq $2, 8($30) # L : L U L U | |
| bis $24,$24,modulus # E : | |
| stq $0,16($30) # L : | |
| bis $31,$31,quotient # E : | |
| LONGIFY(divisor) # E : U L L U | |
| stq tmp1,24($30) # L : | |
| LONGIFY(modulus) # E : | |
| bis $31,1,mask # E : | |
| DIV_ONLY(stq tmp2,32($30)) # L : L U U L | |
| beq divisor, 9f /* div by zero */ | |
| /* | |
| * In spite of the DIV_ONLY being either a non-instruction | |
| * or an actual stq, the addition of the .align directive | |
| * below ensures that label 1 is going to be nicely aligned | |
| */ | |
| .align 4 | |
| #ifdef INTSIZE | |
| /* | |
| * shift divisor left, using 3-bit shifts for | |
| * 32-bit divides as we can't overflow. Three-bit | |
| * shifts will result in looping three times less | |
| * here, but can result in two loops more later. | |
| * Thus using a large shift isn't worth it (and | |
| * s8add pairs better than a sll..) | |
| */ | |
| 1: cmpult divisor,modulus,compare # E : | |
| s8addq divisor,$31,divisor # E : | |
| s8addq mask,$31,mask # E : | |
| bne compare,1b # U : U L U L | |
| #else | |
| 1: cmpult divisor,modulus,compare # E : | |
| nop # E : | |
| nop # E : | |
| blt divisor, 2f # U : U L U L | |
| addq divisor,divisor,divisor # E : | |
| addq mask,mask,mask # E : | |
| unop # E : | |
| bne compare,1b # U : U L U L | |
| #endif | |
| /* ok, start to go right again.. */ | |
| 2: | |
| /* | |
| * Keep things nicely bundled... use a nop instead of not | |
| * having an instruction for DIV_ONLY | |
| */ | |
| #ifdef DIV | |
| DIV_ONLY(addq quotient,mask,tmp2) # E : | |
| #else | |
| nop # E : | |
| #endif | |
| srl mask,1,mask # U : | |
| cmpule divisor,modulus,compare # E : | |
| subq modulus,divisor,tmp1 # E : | |
| #ifdef DIV | |
| DIV_ONLY(cmovne compare,tmp2,quotient) # E : Latency 2, extra map slot | |
| nop # E : as part of the cmovne | |
| srl divisor,1,divisor # U : | |
| nop # E : L U L U | |
| nop # E : | |
| cmovne compare,tmp1,modulus # E : Latency 2, extra map slot | |
| nop # E : as part of the cmovne | |
| bne mask,2b # U : U L U L | |
| #else | |
| srl divisor,1,divisor # U : | |
| cmovne compare,tmp1,modulus # E : Latency 2, extra map slot | |
| nop # E : as part of the cmovne | |
| bne mask,2b # U : U L L U | |
| #endif | |
| 9: ldq $1, 0($30) # L : | |
| ldq $2, 8($30) # L : | |
| nop # E : | |
| nop # E : U U L L | |
| ldq $0,16($30) # L : | |
| ldq tmp1,24($30) # L : | |
| nop # E : | |
| nop # E : | |
| #ifdef DIV | |
| DIV_ONLY(ldq tmp2,32($30)) # L : | |
| #else | |
| nop # E : | |
| #endif | |
| addq $30,STACK,$30 # E : | |
| ret $31,($23),1 # L0 : L U U L | |
| .end ufunction | |
| EXPORT_SYMBOL(ufunction) | |
| /* | |
| * Uhh.. Ugly signed division. I'd rather not have it at all, but | |
| * it's needed in some circumstances. There are different ways to | |
| * handle this, really. This does: | |
| * -a / b = a / -b = -(a / b) | |
| * -a % b = -(a % b) | |
| * a % -b = a % b | |
| * which is probably not the best solution, but at least should | |
| * have the property that (x/y)*y + (x%y) = x. | |
| */ | |
| .align 4 | |
| .globl sfunction | |
| .ent sfunction | |
| sfunction: | |
| subq $30,STACK,$30 # E : | |
| .frame $30,STACK,$23 | |
| .prologue 0 | |
| bis $24,$25,$28 # E : | |
| SLONGIFY($28) # E : | |
| bge $28,7b # U : | |
| stq $24,0($30) # L : | |
| subq $31,$24,$28 # E : | |
| stq $25,8($30) # L : | |
| nop # E : U L U L | |
| cmovlt $24,$28,$24 /* abs($24) */ # E : Latency 2, extra map slot | |
| nop # E : as part of the cmov | |
| stq $23,16($30) # L : | |
| subq $31,$25,$28 # E : U L U L | |
| stq tmp1,24($30) # L : | |
| cmovlt $25,$28,$25 /* abs($25) */ # E : Latency 2, extra map slot | |
| nop # E : | |
| bsr $23,ufunction # L0: L U L U | |
| ldq $24,0($30) # L : | |
| ldq $25,8($30) # L : | |
| GETSIGN($28) # E : | |
| subq $31,$27,tmp1 # E : U U L L | |
| SLONGIFY($28) # E : | |
| ldq $23,16($30) # L : | |
| cmovlt $28,tmp1,$27 # E : Latency 2, extra map slot | |
| nop # E : U L L U : as part of the cmov | |
| ldq tmp1,24($30) # L : | |
| nop # E : as part of the cmov | |
| addq $30,STACK,$30 # E : | |
| ret $31,($23),1 # L0 : L U U L | |
| .end sfunction | |
| EXPORT_SYMBOL(sfunction) |