| ======================================== | 
 | Generic Associative Array Implementation | 
 | ======================================== | 
 |  | 
 | Overview | 
 | ======== | 
 |  | 
 | This associative array implementation is an object container with the following | 
 | properties: | 
 |  | 
 | 1. Objects are opaque pointers.  The implementation does not care where they | 
 |    point (if anywhere) or what they point to (if anything). | 
 |  | 
 |    .. note:: | 
 |  | 
 |       Pointers to objects _must_ be zero in the least significant bit. | 
 |  | 
 | 2. Objects do not need to contain linkage blocks for use by the array.  This | 
 |    permits an object to be located in multiple arrays simultaneously. | 
 |    Rather, the array is made up of metadata blocks that point to objects. | 
 |  | 
 | 3. Objects require index keys to locate them within the array. | 
 |  | 
 | 4. Index keys must be unique.  Inserting an object with the same key as one | 
 |    already in the array will replace the old object. | 
 |  | 
 | 5. Index keys can be of any length and can be of different lengths. | 
 |  | 
 | 6. Index keys should encode the length early on, before any variation due to | 
 |    length is seen. | 
 |  | 
 | 7. Index keys can include a hash to scatter objects throughout the array. | 
 |  | 
 | 8. The array can iterated over.  The objects will not necessarily come out in | 
 |    key order. | 
 |  | 
 | 9. The array can be iterated over while it is being modified, provided the | 
 |    RCU readlock is being held by the iterator.  Note, however, under these | 
 |    circumstances, some objects may be seen more than once.  If this is a | 
 |    problem, the iterator should lock against modification.  Objects will not | 
 |    be missed, however, unless deleted. | 
 |  | 
 | 10. Objects in the array can be looked up by means of their index key. | 
 |  | 
 | 11. Objects can be looked up while the array is being modified, provided the | 
 |     RCU readlock is being held by the thread doing the look up. | 
 |  | 
 | The implementation uses a tree of 16-pointer nodes internally that are indexed | 
 | on each level by nibbles from the index key in the same manner as in a radix | 
 | tree.  To improve memory efficiency, shortcuts can be emplaced to skip over | 
 | what would otherwise be a series of single-occupancy nodes.  Further, nodes | 
 | pack leaf object pointers into spare space in the node rather than making an | 
 | extra branch until as such time an object needs to be added to a full node. | 
 |  | 
 |  | 
 | The Public API | 
 | ============== | 
 |  | 
 | The public API can be found in ``<linux/assoc_array.h>``.  The associative | 
 | array is rooted on the following structure:: | 
 |  | 
 |     struct assoc_array { | 
 |             ... | 
 |     }; | 
 |  | 
 | The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with:: | 
 |  | 
 |     ./script/config -e ASSOCIATIVE_ARRAY | 
 |  | 
 |  | 
 | Edit Script | 
 | ----------- | 
 |  | 
 | The insertion and deletion functions produce an 'edit script' that can later be | 
 | applied to effect the changes without risking ``ENOMEM``. This retains the | 
 | preallocated metadata blocks that will be installed in the internal tree and | 
 | keeps track of the metadata blocks that will be removed from the tree when the | 
 | script is applied. | 
 |  | 
 | This is also used to keep track of dead blocks and dead objects after the | 
 | script has been applied so that they can be freed later.  The freeing is done | 
 | after an RCU grace period has passed - thus allowing access functions to | 
 | proceed under the RCU read lock. | 
 |  | 
 | The script appears as outside of the API as a pointer of the type:: | 
 |  | 
 |     struct assoc_array_edit; | 
 |  | 
 | There are two functions for dealing with the script: | 
 |  | 
 | 1. Apply an edit script:: | 
 |  | 
 |     void assoc_array_apply_edit(struct assoc_array_edit *edit); | 
 |  | 
 | This will perform the edit functions, interpolating various write barriers | 
 | to permit accesses under the RCU read lock to continue.  The edit script | 
 | will then be passed to ``call_rcu()`` to free it and any dead stuff it points | 
 | to. | 
 |  | 
 | 2. Cancel an edit script:: | 
 |  | 
 |     void assoc_array_cancel_edit(struct assoc_array_edit *edit); | 
 |  | 
 | This frees the edit script and all preallocated memory immediately. If | 
 | this was for insertion, the new object is _not_ released by this function, | 
 | but must rather be released by the caller. | 
 |  | 
 | These functions are guaranteed not to fail. | 
 |  | 
 |  | 
 | Operations Table | 
 | ---------------- | 
 |  | 
 | Various functions take a table of operations:: | 
 |  | 
 |     struct assoc_array_ops { | 
 |             ... | 
 |     }; | 
 |  | 
 | This points to a number of methods, all of which need to be provided: | 
 |  | 
 | 1. Get a chunk of index key from caller data:: | 
 |  | 
 |     unsigned long (*get_key_chunk)(const void *index_key, int level); | 
 |  | 
 | This should return a chunk of caller-supplied index key starting at the | 
 | *bit* position given by the level argument.  The level argument will be a | 
 | multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return | 
 | ``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible. | 
 |  | 
 |  | 
 | 2. Get a chunk of an object's index key:: | 
 |  | 
 |     unsigned long (*get_object_key_chunk)(const void *object, int level); | 
 |  | 
 | As the previous function, but gets its data from an object in the array | 
 | rather than from a caller-supplied index key. | 
 |  | 
 |  | 
 | 3. See if this is the object we're looking for:: | 
 |  | 
 |     bool (*compare_object)(const void *object, const void *index_key); | 
 |  | 
 | Compare the object against an index key and return ``true`` if it matches and | 
 | ``false`` if it doesn't. | 
 |  | 
 |  | 
 | 4. Diff the index keys of two objects:: | 
 |  | 
 |     int (*diff_objects)(const void *object, const void *index_key); | 
 |  | 
 | Return the bit position at which the index key of the specified object | 
 | differs from the given index key or -1 if they are the same. | 
 |  | 
 |  | 
 | 5. Free an object:: | 
 |  | 
 |     void (*free_object)(void *object); | 
 |  | 
 | Free the specified object.  Note that this may be called an RCU grace period | 
 | after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be | 
 | necessary on module unloading. | 
 |  | 
 |  | 
 | Manipulation Functions | 
 | ---------------------- | 
 |  | 
 | There are a number of functions for manipulating an associative array: | 
 |  | 
 | 1. Initialise an associative array:: | 
 |  | 
 |     void assoc_array_init(struct assoc_array *array); | 
 |  | 
 | This initialises the base structure for an associative array.  It can't fail. | 
 |  | 
 |  | 
 | 2. Insert/replace an object in an associative array:: | 
 |  | 
 |     struct assoc_array_edit * | 
 |     assoc_array_insert(struct assoc_array *array, | 
 |                        const struct assoc_array_ops *ops, | 
 |                        const void *index_key, | 
 |                        void *object); | 
 |  | 
 | This inserts the given object into the array.  Note that the least | 
 | significant bit of the pointer must be zero as it's used to type-mark | 
 | pointers internally. | 
 |  | 
 | If an object already exists for that key then it will be replaced with the | 
 | new object and the old one will be freed automatically. | 
 |  | 
 | The ``index_key`` argument should hold index key information and is | 
 | passed to the methods in the ops table when they are called. | 
 |  | 
 | This function makes no alteration to the array itself, but rather returns | 
 | an edit script that must be applied.  ``-ENOMEM`` is returned in the case of | 
 | an out-of-memory error. | 
 |  | 
 | The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 | 3. Delete an object from an associative array:: | 
 |  | 
 |     struct assoc_array_edit * | 
 |     assoc_array_delete(struct assoc_array *array, | 
 |                        const struct assoc_array_ops *ops, | 
 |                        const void *index_key); | 
 |  | 
 | This deletes an object that matches the specified data from the array. | 
 |  | 
 | The ``index_key`` argument should hold index key information and is | 
 | passed to the methods in the ops table when they are called. | 
 |  | 
 | This function makes no alteration to the array itself, but rather returns | 
 | an edit script that must be applied.  ``-ENOMEM`` is returned in the case of | 
 | an out-of-memory error.  ``NULL`` will be returned if the specified object is | 
 | not found within the array. | 
 |  | 
 | The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 | 4. Delete all objects from an associative array:: | 
 |  | 
 |     struct assoc_array_edit * | 
 |     assoc_array_clear(struct assoc_array *array, | 
 |                       const struct assoc_array_ops *ops); | 
 |  | 
 | This deletes all the objects from an associative array and leaves it | 
 | completely empty. | 
 |  | 
 | This function makes no alteration to the array itself, but rather returns | 
 | an edit script that must be applied.  ``-ENOMEM`` is returned in the case of | 
 | an out-of-memory error. | 
 |  | 
 | The caller should lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 | 5. Destroy an associative array, deleting all objects:: | 
 |  | 
 |     void assoc_array_destroy(struct assoc_array *array, | 
 |                              const struct assoc_array_ops *ops); | 
 |  | 
 | This destroys the contents of the associative array and leaves it | 
 | completely empty.  It is not permitted for another thread to be traversing | 
 | the array under the RCU read lock at the same time as this function is | 
 | destroying it as no RCU deferral is performed on memory release - | 
 | something that would require memory to be allocated. | 
 |  | 
 | The caller should lock exclusively against other modifiers and accessors | 
 | of the array. | 
 |  | 
 |  | 
 | 6. Garbage collect an associative array:: | 
 |  | 
 |     int assoc_array_gc(struct assoc_array *array, | 
 |                        const struct assoc_array_ops *ops, | 
 |                        bool (*iterator)(void *object, void *iterator_data), | 
 |                        void *iterator_data); | 
 |  | 
 | This iterates over the objects in an associative array and passes each one to | 
 | ``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it | 
 | returns ``false``, the object will be freed.  If the ``iterator()`` function | 
 | returns ``true``, it must perform any appropriate refcount incrementing on the | 
 | object before returning. | 
 |  | 
 | The internal tree will be packed down if possible as part of the iteration | 
 | to reduce the number of nodes in it. | 
 |  | 
 | The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise | 
 | ignored by the function. | 
 |  | 
 | The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't | 
 | enough memory. | 
 |  | 
 | It is possible for other threads to iterate over or search the array under | 
 | the RCU read lock while this function is in progress.  The caller should | 
 | lock exclusively against other modifiers of the array. | 
 |  | 
 |  | 
 | Access Functions | 
 | ---------------- | 
 |  | 
 | There are two functions for accessing an associative array: | 
 |  | 
 | 1. Iterate over all the objects in an associative array:: | 
 |  | 
 |     int assoc_array_iterate(const struct assoc_array *array, | 
 |                             int (*iterator)(const void *object, | 
 |                                             void *iterator_data), | 
 |                             void *iterator_data); | 
 |  | 
 | This passes each object in the array to the iterator callback function. | 
 | ``iterator_data`` is private data for that function. | 
 |  | 
 | This may be used on an array at the same time as the array is being | 
 | modified, provided the RCU read lock is held.  Under such circumstances, | 
 | it is possible for the iteration function to see some objects twice.  If | 
 | this is a problem, then modification should be locked against.  The | 
 | iteration algorithm should not, however, miss any objects. | 
 |  | 
 | The function will return ``0`` if no objects were in the array or else it will | 
 | return the result of the last iterator function called.  Iteration stops | 
 | immediately if any call to the iteration function results in a non-zero | 
 | return. | 
 |  | 
 |  | 
 | 2. Find an object in an associative array:: | 
 |  | 
 |     void *assoc_array_find(const struct assoc_array *array, | 
 |                            const struct assoc_array_ops *ops, | 
 |                            const void *index_key); | 
 |  | 
 | This walks through the array's internal tree directly to the object | 
 | specified by the index key.. | 
 |  | 
 | This may be used on an array at the same time as the array is being | 
 | modified, provided the RCU read lock is held. | 
 |  | 
 | The function will return the object if found (and set ``*_type`` to the object | 
 | type) or will return ``NULL`` if the object was not found. | 
 |  | 
 |  | 
 | Index Key Form | 
 | -------------- | 
 |  | 
 | The index key can be of any form, but since the algorithms aren't told how long | 
 | the key is, it is strongly recommended that the index key includes its length | 
 | very early on before any variation due to the length would have an effect on | 
 | comparisons. | 
 |  | 
 | This will cause leaves with different length keys to scatter away from each | 
 | other - and those with the same length keys to cluster together. | 
 |  | 
 | It is also recommended that the index key begin with a hash of the rest of the | 
 | key to maximise scattering throughout keyspace. | 
 |  | 
 | The better the scattering, the wider and lower the internal tree will be. | 
 |  | 
 | Poor scattering isn't too much of a problem as there are shortcuts and nodes | 
 | can contain mixtures of leaves and metadata pointers. | 
 |  | 
 | The index key is read in chunks of machine word.  Each chunk is subdivided into | 
 | one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and | 
 | on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is | 
 | unlikely that more than one word of any particular index key will have to be | 
 | used. | 
 |  | 
 |  | 
 | Internal Workings | 
 | ================= | 
 |  | 
 | The associative array data structure has an internal tree.  This tree is | 
 | constructed of two types of metadata blocks: nodes and shortcuts. | 
 |  | 
 | A node is an array of slots.  Each slot can contain one of four things: | 
 |  | 
 | * A NULL pointer, indicating that the slot is empty. | 
 | * A pointer to an object (a leaf). | 
 | * A pointer to a node at the next level. | 
 | * A pointer to a shortcut. | 
 |  | 
 |  | 
 | Basic Internal Tree Layout | 
 | -------------------------- | 
 |  | 
 | Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index | 
 | key space is strictly subdivided by the nodes in the tree and nodes occur on | 
 | fixed levels.  For example:: | 
 |  | 
 |  Level: 0               1               2               3 | 
 |         =============== =============== =============== =============== | 
 |                                                         NODE D | 
 |                         NODE B          NODE C  +------>+---+ | 
 |                 +------>+---+   +------>+---+   |       | 0 | | 
 |         NODE A  |       | 0 |   |       | 0 |   |       +---+ | 
 |         +---+   |       +---+   |       +---+   |       :   : | 
 |         | 0 |   |       :   :   |       :   :   |       +---+ | 
 |         +---+   |       +---+   |       +---+   |       | f | | 
 |         | 1 |---+       | 3 |---+       | 7 |---+       +---+ | 
 |         +---+           +---+           +---+ | 
 |         :   :           :   :           | 8 |---+ | 
 |         +---+           +---+           +---+   |       NODE E | 
 |         | e |---+       | f |           :   :   +------>+---+ | 
 |         +---+   |       +---+           +---+           | 0 | | 
 |         | f |   |                       | f |           +---+ | 
 |         +---+   |                       +---+           :   : | 
 |                 |       NODE F                          +---+ | 
 |                 +------>+---+                           | f | | 
 |                         | 0 |           NODE G          +---+ | 
 |                         +---+   +------>+---+ | 
 |                         :   :   |       | 0 | | 
 |                         +---+   |       +---+ | 
 |                         | 6 |---+       :   : | 
 |                         +---+           +---+ | 
 |                         :   :           | f | | 
 |                         +---+           +---+ | 
 |                         | f | | 
 |                         +---+ | 
 |  | 
 | In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). | 
 | Assuming no other meta data nodes in the tree, the key space is divided | 
 | thusly:: | 
 |  | 
 |     KEY PREFIX      NODE | 
 |     ==========      ==== | 
 |     137*            D | 
 |     138*            E | 
 |     13[0-69-f]*     C | 
 |     1[0-24-f]*      B | 
 |     e6*             G | 
 |     e[0-57-f]*      F | 
 |     [02-df]*        A | 
 |  | 
 | So, for instance, keys with the following example index keys will be found in | 
 | the appropriate nodes:: | 
 |  | 
 |     INDEX KEY       PREFIX  NODE | 
 |     =============== ======= ==== | 
 |     13694892892489  13      C | 
 |     13795289025897  137     D | 
 |     13889dde88793   138     E | 
 |     138bbb89003093  138     E | 
 |     1394879524789   12      C | 
 |     1458952489      1       B | 
 |     9431809de993ba  -       A | 
 |     b4542910809cd   -       A | 
 |     e5284310def98   e       F | 
 |     e68428974237    e6      G | 
 |     e7fffcbd443     e       F | 
 |     f3842239082     -       A | 
 |  | 
 | To save memory, if a node can hold all the leaves in its portion of keyspace, | 
 | then the node will have all those leaves in it and will not have any metadata | 
 | pointers - even if some of those leaves would like to be in the same slot. | 
 |  | 
 | A node can contain a heterogeneous mix of leaves and metadata pointers. | 
 | Metadata pointers must be in the slots that match their subdivisions of key | 
 | space.  The leaves can be in any slot not occupied by a metadata pointer.  It | 
 | is guaranteed that none of the leaves in a node will match a slot occupied by a | 
 | metadata pointer.  If the metadata pointer is there, any leaf whose key matches | 
 | the metadata key prefix must be in the subtree that the metadata pointer points | 
 | to. | 
 |  | 
 | In the above example list of index keys, node A will contain:: | 
 |  | 
 |     SLOT    CONTENT         INDEX KEY (PREFIX) | 
 |     ====    =============== ================== | 
 |     1       PTR TO NODE B   1* | 
 |     any     LEAF            9431809de993ba | 
 |     any     LEAF            b4542910809cd | 
 |     e       PTR TO NODE F   e* | 
 |     any     LEAF            f3842239082 | 
 |  | 
 | and node B:: | 
 |  | 
 |     3	PTR TO NODE C	13* | 
 |     any	LEAF		1458952489 | 
 |  | 
 |  | 
 | Shortcuts | 
 | --------- | 
 |  | 
 | Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut | 
 | is a replacement for a series of single-occupancy nodes ascending through the | 
 | levels.  Shortcuts exist to save memory and to speed up traversal. | 
 |  | 
 | It is possible for the root of the tree to be a shortcut - say, for example, | 
 | the tree contains at least 17 nodes all with key prefix ``1111``.  The | 
 | insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace | 
 | in a single bound and get to the fourth level where these actually become | 
 | different. | 
 |  | 
 |  | 
 | Splitting And Collapsing Nodes | 
 | ------------------------------ | 
 |  | 
 | Each node has a maximum capacity of 16 leaves and metadata pointers.  If the | 
 | insertion algorithm finds that it is trying to insert a 17th object into a | 
 | node, that node will be split such that at least two leaves that have a common | 
 | key segment at that level end up in a separate node rooted on that slot for | 
 | that common key segment. | 
 |  | 
 | If the leaves in a full node and the leaf that is being inserted are | 
 | sufficiently similar, then a shortcut will be inserted into the tree. | 
 |  | 
 | When the number of objects in the subtree rooted at a node falls to 16 or | 
 | fewer, then the subtree will be collapsed down to a single node - and this will | 
 | ripple towards the root if possible. | 
 |  | 
 |  | 
 | Non-Recursive Iteration | 
 | ----------------------- | 
 |  | 
 | Each node and shortcut contains a back pointer to its parent and the number of | 
 | slot in that parent that points to it.  None-recursive iteration uses these to | 
 | proceed rootwards through the tree, going to the parent node, slot N + 1 to | 
 | make sure progress is made without the need for a stack. | 
 |  | 
 | The backpointers, however, make simultaneous alteration and iteration tricky. | 
 |  | 
 |  | 
 | Simultaneous Alteration And Iteration | 
 | ------------------------------------- | 
 |  | 
 | There are a number of cases to consider: | 
 |  | 
 | 1. Simple insert/replace.  This involves simply replacing a NULL or old | 
 |    matching leaf pointer with the pointer to the new leaf after a barrier. | 
 |    The metadata blocks don't change otherwise.  An old leaf won't be freed | 
 |    until after the RCU grace period. | 
 |  | 
 | 2. Simple delete.  This involves just clearing an old matching leaf.  The | 
 |    metadata blocks don't change otherwise.  The old leaf won't be freed until | 
 |    after the RCU grace period. | 
 |  | 
 | 3. Insertion replacing part of a subtree that we haven't yet entered.  This | 
 |    may involve replacement of part of that subtree - but that won't affect | 
 |    the iteration as we won't have reached the pointer to it yet and the | 
 |    ancestry blocks are not replaced (the layout of those does not change). | 
 |  | 
 | 4. Insertion replacing nodes that we're actively processing.  This isn't a | 
 |    problem as we've passed the anchoring pointer and won't switch onto the | 
 |    new layout until we follow the back pointers - at which point we've | 
 |    already examined the leaves in the replaced node (we iterate over all the | 
 |    leaves in a node before following any of its metadata pointers). | 
 |  | 
 |    We might, however, re-see some leaves that have been split out into a new | 
 |    branch that's in a slot further along than we were at. | 
 |  | 
 | 5. Insertion replacing nodes that we're processing a dependent branch of. | 
 |    This won't affect us until we follow the back pointers.  Similar to (4). | 
 |  | 
 | 6. Deletion collapsing a branch under us.  This doesn't affect us because the | 
 |    back pointers will get us back to the parent of the new node before we | 
 |    could see the new node.  The entire collapsed subtree is thrown away | 
 |    unchanged - and will still be rooted on the same slot, so we shouldn't | 
 |    process it a second time as we'll go back to slot + 1. | 
 |  | 
 | .. note:: | 
 |  | 
 |    Under some circumstances, we need to simultaneously change the parent | 
 |    pointer and the parent slot pointer on a node (say, for example, we | 
 |    inserted another node before it and moved it up a level).  We cannot do | 
 |    this without locking against a read - so we have to replace that node too. | 
 |  | 
 |    However, when we're changing a shortcut into a node this isn't a problem | 
 |    as shortcuts only have one slot and so the parent slot number isn't used | 
 |    when traversing backwards over one.  This means that it's okay to change | 
 |    the slot number first - provided suitable barriers are used to make sure | 
 |    the parent slot number is read after the back pointer. | 
 |  | 
 | Obsolete blocks and leaves are freed up after an RCU grace period has passed, | 
 | so as long as anyone doing walking or iteration holds the RCU read lock, the | 
 | old superstructure should not go away on them. |