|  | /* SPDX-License-Identifier: GPL-2.0-only */ | 
|  | /* | 
|  | * Fast and scalable bitmaps. | 
|  | * | 
|  | * Copyright (C) 2016 Facebook | 
|  | * Copyright (C) 2013-2014 Jens Axboe | 
|  | */ | 
|  |  | 
|  | #ifndef __LINUX_SCALE_BITMAP_H | 
|  | #define __LINUX_SCALE_BITMAP_H | 
|  |  | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/slab.h> | 
|  |  | 
|  | struct seq_file; | 
|  |  | 
|  | /** | 
|  | * struct sbitmap_word - Word in a &struct sbitmap. | 
|  | */ | 
|  | struct sbitmap_word { | 
|  | /** | 
|  | * @depth: Number of bits being used in @word/@cleared | 
|  | */ | 
|  | unsigned long depth; | 
|  |  | 
|  | /** | 
|  | * @word: word holding free bits | 
|  | */ | 
|  | unsigned long word ____cacheline_aligned_in_smp; | 
|  |  | 
|  | /** | 
|  | * @cleared: word holding cleared bits | 
|  | */ | 
|  | unsigned long cleared ____cacheline_aligned_in_smp; | 
|  |  | 
|  | /** | 
|  | * @swap_lock: Held while swapping word <-> cleared | 
|  | */ | 
|  | spinlock_t swap_lock; | 
|  | } ____cacheline_aligned_in_smp; | 
|  |  | 
|  | /** | 
|  | * struct sbitmap - Scalable bitmap. | 
|  | * | 
|  | * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This | 
|  | * trades off higher memory usage for better scalability. | 
|  | */ | 
|  | struct sbitmap { | 
|  | /** | 
|  | * @depth: Number of bits used in the whole bitmap. | 
|  | */ | 
|  | unsigned int depth; | 
|  |  | 
|  | /** | 
|  | * @shift: log2(number of bits used per word) | 
|  | */ | 
|  | unsigned int shift; | 
|  |  | 
|  | /** | 
|  | * @map_nr: Number of words (cachelines) being used for the bitmap. | 
|  | */ | 
|  | unsigned int map_nr; | 
|  |  | 
|  | /** | 
|  | * @map: Allocated bitmap. | 
|  | */ | 
|  | struct sbitmap_word *map; | 
|  | }; | 
|  |  | 
|  | #define SBQ_WAIT_QUEUES 8 | 
|  | #define SBQ_WAKE_BATCH 8 | 
|  |  | 
|  | /** | 
|  | * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. | 
|  | */ | 
|  | struct sbq_wait_state { | 
|  | /** | 
|  | * @wait_cnt: Number of frees remaining before we wake up. | 
|  | */ | 
|  | atomic_t wait_cnt; | 
|  |  | 
|  | /** | 
|  | * @wait: Wait queue. | 
|  | */ | 
|  | wait_queue_head_t wait; | 
|  | } ____cacheline_aligned_in_smp; | 
|  |  | 
|  | /** | 
|  | * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free | 
|  | * bits. | 
|  | * | 
|  | * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to | 
|  | * avoid contention on the wait queue spinlock. This ensures that we don't hit a | 
|  | * scalability wall when we run out of free bits and have to start putting tasks | 
|  | * to sleep. | 
|  | */ | 
|  | struct sbitmap_queue { | 
|  | /** | 
|  | * @sb: Scalable bitmap. | 
|  | */ | 
|  | struct sbitmap sb; | 
|  |  | 
|  | /* | 
|  | * @alloc_hint: Cache of last successfully allocated or freed bit. | 
|  | * | 
|  | * This is per-cpu, which allows multiple users to stick to different | 
|  | * cachelines until the map is exhausted. | 
|  | */ | 
|  | unsigned int __percpu *alloc_hint; | 
|  |  | 
|  | /** | 
|  | * @wake_batch: Number of bits which must be freed before we wake up any | 
|  | * waiters. | 
|  | */ | 
|  | unsigned int wake_batch; | 
|  |  | 
|  | /** | 
|  | * @wake_index: Next wait queue in @ws to wake up. | 
|  | */ | 
|  | atomic_t wake_index; | 
|  |  | 
|  | /** | 
|  | * @ws: Wait queues. | 
|  | */ | 
|  | struct sbq_wait_state *ws; | 
|  |  | 
|  | /* | 
|  | * @ws_active: count of currently active ws waitqueues | 
|  | */ | 
|  | atomic_t ws_active; | 
|  |  | 
|  | /** | 
|  | * @round_robin: Allocate bits in strict round-robin order. | 
|  | */ | 
|  | bool round_robin; | 
|  |  | 
|  | /** | 
|  | * @min_shallow_depth: The minimum shallow depth which may be passed to | 
|  | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). | 
|  | */ | 
|  | unsigned int min_shallow_depth; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. | 
|  | * @sb: Bitmap to initialize. | 
|  | * @depth: Number of bits to allocate. | 
|  | * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if | 
|  | *         given, a good default is chosen. | 
|  | * @flags: Allocation flags. | 
|  | * @node: Memory node to allocate on. | 
|  | * | 
|  | * Return: Zero on success or negative errno on failure. | 
|  | */ | 
|  | int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, | 
|  | gfp_t flags, int node); | 
|  |  | 
|  | /** | 
|  | * sbitmap_free() - Free memory used by a &struct sbitmap. | 
|  | * @sb: Bitmap to free. | 
|  | */ | 
|  | static inline void sbitmap_free(struct sbitmap *sb) | 
|  | { | 
|  | kfree(sb->map); | 
|  | sb->map = NULL; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_resize() - Resize a &struct sbitmap. | 
|  | * @sb: Bitmap to resize. | 
|  | * @depth: New number of bits to resize to. | 
|  | * | 
|  | * Doesn't reallocate anything. It's up to the caller to ensure that the new | 
|  | * depth doesn't exceed the depth that the sb was initialized with. | 
|  | */ | 
|  | void sbitmap_resize(struct sbitmap *sb, unsigned int depth); | 
|  |  | 
|  | /** | 
|  | * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. | 
|  | * @sb: Bitmap to allocate from. | 
|  | * @alloc_hint: Hint for where to start searching for a free bit. | 
|  | * @round_robin: If true, be stricter about allocation order; always allocate | 
|  | *               starting from the last allocated bit. This is less efficient | 
|  | *               than the default behavior (false). | 
|  | * | 
|  | * This operation provides acquire barrier semantics if it succeeds. | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); | 
|  |  | 
|  | /** | 
|  | * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, | 
|  | * limiting the depth used from each word. | 
|  | * @sb: Bitmap to allocate from. | 
|  | * @alloc_hint: Hint for where to start searching for a free bit. | 
|  | * @shallow_depth: The maximum number of bits to allocate from a single word. | 
|  | * | 
|  | * This rather specific operation allows for having multiple users with | 
|  | * different allocation limits. E.g., there can be a high-priority class that | 
|  | * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() | 
|  | * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority | 
|  | * class can only allocate half of the total bits in the bitmap, preventing it | 
|  | * from starving out the high-priority class. | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, | 
|  | unsigned long shallow_depth); | 
|  |  | 
|  | /** | 
|  | * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. | 
|  | * @sb: Bitmap to check. | 
|  | * | 
|  | * Return: true if any bit in the bitmap is set, false otherwise. | 
|  | */ | 
|  | bool sbitmap_any_bit_set(const struct sbitmap *sb); | 
|  |  | 
|  | #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) | 
|  | #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) | 
|  |  | 
|  | typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); | 
|  |  | 
|  | /** | 
|  | * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | 
|  | * @start: Where to start the iteration. | 
|  | * @sb: Bitmap to iterate over. | 
|  | * @fn: Callback. Should return true to continue or false to break early. | 
|  | * @data: Pointer to pass to callback. | 
|  | * | 
|  | * This is inline even though it's non-trivial so that the function calls to the | 
|  | * callback will hopefully get optimized away. | 
|  | */ | 
|  | static inline void __sbitmap_for_each_set(struct sbitmap *sb, | 
|  | unsigned int start, | 
|  | sb_for_each_fn fn, void *data) | 
|  | { | 
|  | unsigned int index; | 
|  | unsigned int nr; | 
|  | unsigned int scanned = 0; | 
|  |  | 
|  | if (start >= sb->depth) | 
|  | start = 0; | 
|  | index = SB_NR_TO_INDEX(sb, start); | 
|  | nr = SB_NR_TO_BIT(sb, start); | 
|  |  | 
|  | while (scanned < sb->depth) { | 
|  | unsigned long word; | 
|  | unsigned int depth = min_t(unsigned int, | 
|  | sb->map[index].depth - nr, | 
|  | sb->depth - scanned); | 
|  |  | 
|  | scanned += depth; | 
|  | word = sb->map[index].word & ~sb->map[index].cleared; | 
|  | if (!word) | 
|  | goto next; | 
|  |  | 
|  | /* | 
|  | * On the first iteration of the outer loop, we need to add the | 
|  | * bit offset back to the size of the word for find_next_bit(). | 
|  | * On all other iterations, nr is zero, so this is a noop. | 
|  | */ | 
|  | depth += nr; | 
|  | while (1) { | 
|  | nr = find_next_bit(&word, depth, nr); | 
|  | if (nr >= depth) | 
|  | break; | 
|  | if (!fn(sb, (index << sb->shift) + nr, data)) | 
|  | return; | 
|  |  | 
|  | nr++; | 
|  | } | 
|  | next: | 
|  | nr = 0; | 
|  | if (++index >= sb->map_nr) | 
|  | index = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | 
|  | * @sb: Bitmap to iterate over. | 
|  | * @fn: Callback. Should return true to continue or false to break early. | 
|  | * @data: Pointer to pass to callback. | 
|  | */ | 
|  | static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, | 
|  | void *data) | 
|  | { | 
|  | __sbitmap_for_each_set(sb, 0, fn, data); | 
|  | } | 
|  |  | 
|  | static inline unsigned long *__sbitmap_word(struct sbitmap *sb, | 
|  | unsigned int bitnr) | 
|  | { | 
|  | return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; | 
|  | } | 
|  |  | 
|  | /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ | 
|  |  | 
|  | static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) | 
|  | { | 
|  | set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | 
|  | } | 
|  |  | 
|  | static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) | 
|  | { | 
|  | clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * This one is special, since it doesn't actually clear the bit, rather it | 
|  | * sets the corresponding bit in the ->cleared mask instead. Paired with | 
|  | * the caller doing sbitmap_deferred_clear() if a given index is full, which | 
|  | * will clear the previously freed entries in the corresponding ->word. | 
|  | */ | 
|  | static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) | 
|  | { | 
|  | unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; | 
|  |  | 
|  | set_bit(SB_NR_TO_BIT(sb, bitnr), addr); | 
|  | } | 
|  |  | 
|  | static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, | 
|  | unsigned int bitnr) | 
|  | { | 
|  | clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | 
|  | } | 
|  |  | 
|  | static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) | 
|  | { | 
|  | return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. | 
|  | * @sb: Bitmap to show. | 
|  | * @m: struct seq_file to write to. | 
|  | * | 
|  | * This is intended for debugging. The format may change at any time. | 
|  | */ | 
|  | void sbitmap_show(struct sbitmap *sb, struct seq_file *m); | 
|  |  | 
|  | /** | 
|  | * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct | 
|  | * seq_file. | 
|  | * @sb: Bitmap to show. | 
|  | * @m: struct seq_file to write to. | 
|  | * | 
|  | * This is intended for debugging. The output isn't guaranteed to be internally | 
|  | * consistent. | 
|  | */ | 
|  | void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific | 
|  | * memory node. | 
|  | * @sbq: Bitmap queue to initialize. | 
|  | * @depth: See sbitmap_init_node(). | 
|  | * @shift: See sbitmap_init_node(). | 
|  | * @round_robin: See sbitmap_get(). | 
|  | * @flags: Allocation flags. | 
|  | * @node: Memory node to allocate on. | 
|  | * | 
|  | * Return: Zero on success or negative errno on failure. | 
|  | */ | 
|  | int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, | 
|  | int shift, bool round_robin, gfp_t flags, int node); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. | 
|  | * | 
|  | * @sbq: Bitmap queue to free. | 
|  | */ | 
|  | static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) | 
|  | { | 
|  | kfree(sbq->ws); | 
|  | free_percpu(sbq->alloc_hint); | 
|  | sbitmap_free(&sbq->sb); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. | 
|  | * @sbq: Bitmap queue to resize. | 
|  | * @depth: New number of bits to resize to. | 
|  | * | 
|  | * Like sbitmap_resize(), this doesn't reallocate anything. It has to do | 
|  | * some extra work on the &struct sbitmap_queue, so it's not safe to just | 
|  | * resize the underlying &struct sbitmap. | 
|  | */ | 
|  | void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); | 
|  |  | 
|  | /** | 
|  | * __sbitmap_queue_get() - Try to allocate a free bit from a &struct | 
|  | * sbitmap_queue with preemption already disabled. | 
|  | * @sbq: Bitmap queue to allocate from. | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | int __sbitmap_queue_get(struct sbitmap_queue *sbq); | 
|  |  | 
|  | /** | 
|  | * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct | 
|  | * sbitmap_queue, limiting the depth used from each word, with preemption | 
|  | * already disabled. | 
|  | * @sbq: Bitmap queue to allocate from. | 
|  | * @shallow_depth: The maximum number of bits to allocate from a single word. | 
|  | * See sbitmap_get_shallow(). | 
|  | * | 
|  | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after | 
|  | * initializing @sbq. | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | 
|  | unsigned int shallow_depth); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_get() - Try to allocate a free bit from a &struct | 
|  | * sbitmap_queue. | 
|  | * @sbq: Bitmap queue to allocate from. | 
|  | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to | 
|  | *       sbitmap_queue_clear()). | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, | 
|  | unsigned int *cpu) | 
|  | { | 
|  | int nr; | 
|  |  | 
|  | *cpu = get_cpu(); | 
|  | nr = __sbitmap_queue_get(sbq); | 
|  | put_cpu(); | 
|  | return nr; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct | 
|  | * sbitmap_queue, limiting the depth used from each word. | 
|  | * @sbq: Bitmap queue to allocate from. | 
|  | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to | 
|  | *       sbitmap_queue_clear()). | 
|  | * @shallow_depth: The maximum number of bits to allocate from a single word. | 
|  | * See sbitmap_get_shallow(). | 
|  | * | 
|  | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after | 
|  | * initializing @sbq. | 
|  | * | 
|  | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
|  | */ | 
|  | static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | 
|  | unsigned int *cpu, | 
|  | unsigned int shallow_depth) | 
|  | { | 
|  | int nr; | 
|  |  | 
|  | *cpu = get_cpu(); | 
|  | nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); | 
|  | put_cpu(); | 
|  | return nr; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the | 
|  | * minimum shallow depth that will be used. | 
|  | * @sbq: Bitmap queue in question. | 
|  | * @min_shallow_depth: The minimum shallow depth that will be passed to | 
|  | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). | 
|  | * | 
|  | * sbitmap_queue_clear() batches wakeups as an optimization. The batch size | 
|  | * depends on the depth of the bitmap. Since the shallow allocation functions | 
|  | * effectively operate with a different depth, the shallow depth must be taken | 
|  | * into account when calculating the batch size. This function must be called | 
|  | * with the minimum shallow depth that will be used. Failure to do so can result | 
|  | * in missed wakeups. | 
|  | */ | 
|  | void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, | 
|  | unsigned int min_shallow_depth); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a | 
|  | * &struct sbitmap_queue. | 
|  | * @sbq: Bitmap to free from. | 
|  | * @nr: Bit number to free. | 
|  | * @cpu: CPU the bit was allocated on. | 
|  | */ | 
|  | void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, | 
|  | unsigned int cpu); | 
|  |  | 
|  | static inline int sbq_index_inc(int index) | 
|  | { | 
|  | return (index + 1) & (SBQ_WAIT_QUEUES - 1); | 
|  | } | 
|  |  | 
|  | static inline void sbq_index_atomic_inc(atomic_t *index) | 
|  | { | 
|  | int old = atomic_read(index); | 
|  | int new = sbq_index_inc(old); | 
|  | atomic_cmpxchg(index, old, new); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbq_wait_ptr() - Get the next wait queue to use for a &struct | 
|  | * sbitmap_queue. | 
|  | * @sbq: Bitmap queue to wait on. | 
|  | * @wait_index: A counter per "user" of @sbq. | 
|  | */ | 
|  | static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, | 
|  | atomic_t *wait_index) | 
|  | { | 
|  | struct sbq_wait_state *ws; | 
|  |  | 
|  | ws = &sbq->ws[atomic_read(wait_index)]; | 
|  | sbq_index_atomic_inc(wait_index); | 
|  | return ws; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct | 
|  | * sbitmap_queue. | 
|  | * @sbq: Bitmap queue to wake up. | 
|  | */ | 
|  | void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue | 
|  | * on a &struct sbitmap_queue. | 
|  | * @sbq: Bitmap queue to wake up. | 
|  | */ | 
|  | void sbitmap_queue_wake_up(struct sbitmap_queue *sbq); | 
|  |  | 
|  | /** | 
|  | * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct | 
|  | * seq_file. | 
|  | * @sbq: Bitmap queue to show. | 
|  | * @m: struct seq_file to write to. | 
|  | * | 
|  | * This is intended for debugging. The format may change at any time. | 
|  | */ | 
|  | void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); | 
|  |  | 
|  | struct sbq_wait { | 
|  | struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */ | 
|  | struct wait_queue_entry wait; | 
|  | }; | 
|  |  | 
|  | #define DEFINE_SBQ_WAIT(name)							\ | 
|  | struct sbq_wait name = {						\ | 
|  | .sbq = NULL,							\ | 
|  | .wait = {							\ | 
|  | .private	= current,				\ | 
|  | .func		= autoremove_wake_function,		\ | 
|  | .entry		= LIST_HEAD_INIT((name).wait.entry),	\ | 
|  | }								\ | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Wrapper around prepare_to_wait_exclusive(), which maintains some extra | 
|  | * internal state. | 
|  | */ | 
|  | void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, | 
|  | struct sbq_wait_state *ws, | 
|  | struct sbq_wait *sbq_wait, int state); | 
|  |  | 
|  | /* | 
|  | * Must be paired with sbitmap_prepare_to_wait(). | 
|  | */ | 
|  | void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, | 
|  | struct sbq_wait *sbq_wait); | 
|  |  | 
|  | /* | 
|  | * Wrapper around add_wait_queue(), which maintains some extra internal state | 
|  | */ | 
|  | void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, | 
|  | struct sbq_wait_state *ws, | 
|  | struct sbq_wait *sbq_wait); | 
|  |  | 
|  | /* | 
|  | * Must be paired with sbitmap_add_wait_queue() | 
|  | */ | 
|  | void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); | 
|  |  | 
|  | #endif /* __LINUX_SCALE_BITMAP_H */ |