| /* SPDX-License-Identifier: GPL-2.0-only */ | 
 | /* | 
 |  *  Copyright (c) 1999-2002 Vojtech Pavlik | 
 |  */ | 
 | #ifndef _GAMEPORT_H | 
 | #define _GAMEPORT_H | 
 |  | 
 | #include <asm/io.h> | 
 | #include <linux/types.h> | 
 | #include <linux/list.h> | 
 | #include <linux/mutex.h> | 
 | #include <linux/device.h> | 
 | #include <linux/timer.h> | 
 | #include <linux/slab.h> | 
 | #include <uapi/linux/gameport.h> | 
 |  | 
 | struct gameport { | 
 |  | 
 | 	void *port_data;	/* Private pointer for gameport drivers */ | 
 | 	char name[32]; | 
 | 	char phys[32]; | 
 |  | 
 | 	int io; | 
 | 	int speed; | 
 | 	int fuzz; | 
 |  | 
 | 	void (*trigger)(struct gameport *); | 
 | 	unsigned char (*read)(struct gameport *); | 
 | 	int (*cooked_read)(struct gameport *, int *, int *); | 
 | 	int (*calibrate)(struct gameport *, int *, int *); | 
 | 	int (*open)(struct gameport *, int); | 
 | 	void (*close)(struct gameport *); | 
 |  | 
 | 	struct timer_list poll_timer; | 
 | 	unsigned int poll_interval;	/* in msecs */ | 
 | 	spinlock_t timer_lock; | 
 | 	unsigned int poll_cnt; | 
 | 	void (*poll_handler)(struct gameport *); | 
 |  | 
 | 	struct gameport *parent, *child; | 
 |  | 
 | 	struct gameport_driver *drv; | 
 | 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */ | 
 |  | 
 | 	struct device dev; | 
 |  | 
 | 	struct list_head node; | 
 | }; | 
 | #define to_gameport_port(d)	container_of(d, struct gameport, dev) | 
 |  | 
 | struct gameport_driver { | 
 | 	const char *description; | 
 |  | 
 | 	int (*connect)(struct gameport *, struct gameport_driver *drv); | 
 | 	int (*reconnect)(struct gameport *); | 
 | 	void (*disconnect)(struct gameport *); | 
 |  | 
 | 	struct device_driver driver; | 
 |  | 
 | 	bool ignore; | 
 | }; | 
 | #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver) | 
 |  | 
 | int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); | 
 | void gameport_close(struct gameport *gameport); | 
 |  | 
 | #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) | 
 |  | 
 | void __gameport_register_port(struct gameport *gameport, struct module *owner); | 
 | /* use a define to avoid include chaining to get THIS_MODULE */ | 
 | #define gameport_register_port(gameport) \ | 
 | 	__gameport_register_port(gameport, THIS_MODULE) | 
 |  | 
 | void gameport_unregister_port(struct gameport *gameport); | 
 |  | 
 | __printf(2, 3) | 
 | void gameport_set_phys(struct gameport *gameport, const char *fmt, ...); | 
 |  | 
 | #else | 
 |  | 
 | static inline void gameport_register_port(struct gameport *gameport) | 
 | { | 
 | 	return; | 
 | } | 
 |  | 
 | static inline void gameport_unregister_port(struct gameport *gameport) | 
 | { | 
 | 	return; | 
 | } | 
 |  | 
 | static inline __printf(2, 3) | 
 | void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) | 
 | { | 
 | 	return; | 
 | } | 
 |  | 
 | #endif | 
 |  | 
 | static inline struct gameport *gameport_allocate_port(void) | 
 | { | 
 | 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); | 
 |  | 
 | 	return gameport; | 
 | } | 
 |  | 
 | static inline void gameport_free_port(struct gameport *gameport) | 
 | { | 
 | 	kfree(gameport); | 
 | } | 
 |  | 
 | static inline void gameport_set_name(struct gameport *gameport, const char *name) | 
 | { | 
 | 	strlcpy(gameport->name, name, sizeof(gameport->name)); | 
 | } | 
 |  | 
 | /* | 
 |  * Use the following functions to manipulate gameport's per-port | 
 |  * driver-specific data. | 
 |  */ | 
 | static inline void *gameport_get_drvdata(struct gameport *gameport) | 
 | { | 
 | 	return dev_get_drvdata(&gameport->dev); | 
 | } | 
 |  | 
 | static inline void gameport_set_drvdata(struct gameport *gameport, void *data) | 
 | { | 
 | 	dev_set_drvdata(&gameport->dev, data); | 
 | } | 
 |  | 
 | /* | 
 |  * Use the following functions to pin gameport's driver in process context | 
 |  */ | 
 | static inline int gameport_pin_driver(struct gameport *gameport) | 
 | { | 
 | 	return mutex_lock_interruptible(&gameport->drv_mutex); | 
 | } | 
 |  | 
 | static inline void gameport_unpin_driver(struct gameport *gameport) | 
 | { | 
 | 	mutex_unlock(&gameport->drv_mutex); | 
 | } | 
 |  | 
 | int __must_check __gameport_register_driver(struct gameport_driver *drv, | 
 | 				struct module *owner, const char *mod_name); | 
 |  | 
 | /* use a define to avoid include chaining to get THIS_MODULE & friends */ | 
 | #define gameport_register_driver(drv) \ | 
 | 	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME) | 
 |  | 
 | void gameport_unregister_driver(struct gameport_driver *drv); | 
 |  | 
 | /** | 
 |  * module_gameport_driver() - Helper macro for registering a gameport driver | 
 |  * @__gameport_driver: gameport_driver struct | 
 |  * | 
 |  * Helper macro for gameport drivers which do not do anything special in | 
 |  * module init/exit. This eliminates a lot of boilerplate. Each module may | 
 |  * only use this macro once, and calling it replaces module_init() and | 
 |  * module_exit(). | 
 |  */ | 
 | #define module_gameport_driver(__gameport_driver) \ | 
 | 	module_driver(__gameport_driver, gameport_register_driver, \ | 
 | 		       gameport_unregister_driver) | 
 |  | 
 |  | 
 | static inline void gameport_trigger(struct gameport *gameport) | 
 | { | 
 | 	if (gameport->trigger) | 
 | 		gameport->trigger(gameport); | 
 | 	else | 
 | 		outb(0xff, gameport->io); | 
 | } | 
 |  | 
 | static inline unsigned char gameport_read(struct gameport *gameport) | 
 | { | 
 | 	if (gameport->read) | 
 | 		return gameport->read(gameport); | 
 | 	else | 
 | 		return inb(gameport->io); | 
 | } | 
 |  | 
 | static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
 | { | 
 | 	if (gameport->cooked_read) | 
 | 		return gameport->cooked_read(gameport, axes, buttons); | 
 | 	else | 
 | 		return -1; | 
 | } | 
 |  | 
 | static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) | 
 | { | 
 | 	if (gameport->calibrate) | 
 | 		return gameport->calibrate(gameport, axes, max); | 
 | 	else | 
 | 		return -1; | 
 | } | 
 |  | 
 | static inline int gameport_time(struct gameport *gameport, int time) | 
 | { | 
 | 	return (time * gameport->speed) / 1000; | 
 | } | 
 |  | 
 | static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) | 
 | { | 
 | 	gameport->poll_handler = handler; | 
 | } | 
 |  | 
 | static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) | 
 | { | 
 | 	gameport->poll_interval = msecs; | 
 | } | 
 |  | 
 | void gameport_start_polling(struct gameport *gameport); | 
 | void gameport_stop_polling(struct gameport *gameport); | 
 |  | 
 | #endif |