| =============================== | |
| Creating an input device driver | |
| =============================== | |
| The simplest example | |
| ~~~~~~~~~~~~~~~~~~~~ | |
| Here comes a very simple example of an input device driver. The device has | |
| just one button and the button is accessible at i/o port BUTTON_PORT. When | |
| pressed or released a BUTTON_IRQ happens. The driver could look like:: | |
| #include <linux/input.h> | |
| #include <linux/module.h> | |
| #include <linux/init.h> | |
| #include <asm/irq.h> | |
| #include <asm/io.h> | |
| static struct input_dev *button_dev; | |
| static irqreturn_t button_interrupt(int irq, void *dummy) | |
| { | |
| input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); | |
| input_sync(button_dev); | |
| return IRQ_HANDLED; | |
| } | |
| static int __init button_init(void) | |
| { | |
| int error; | |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | |
| return -EBUSY; | |
| } | |
| button_dev = input_allocate_device(); | |
| if (!button_dev) { | |
| printk(KERN_ERR "button.c: Not enough memory\n"); | |
| error = -ENOMEM; | |
| goto err_free_irq; | |
| } | |
| button_dev->evbit[0] = BIT_MASK(EV_KEY); | |
| button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); | |
| error = input_register_device(button_dev); | |
| if (error) { | |
| printk(KERN_ERR "button.c: Failed to register device\n"); | |
| goto err_free_dev; | |
| } | |
| return 0; | |
| err_free_dev: | |
| input_free_device(button_dev); | |
| err_free_irq: | |
| free_irq(BUTTON_IRQ, button_interrupt); | |
| return error; | |
| } | |
| static void __exit button_exit(void) | |
| { | |
| input_unregister_device(button_dev); | |
| free_irq(BUTTON_IRQ, button_interrupt); | |
| } | |
| module_init(button_init); | |
| module_exit(button_exit); | |
| What the example does | |
| ~~~~~~~~~~~~~~~~~~~~~ | |
| First it has to include the <linux/input.h> file, which interfaces to the | |
| input subsystem. This provides all the definitions needed. | |
| In the _init function, which is called either upon module load or when | |
| booting the kernel, it grabs the required resources (it should also check | |
| for the presence of the device). | |
| Then it allocates a new input device structure with input_allocate_device() | |
| and sets up input bitfields. This way the device driver tells the other | |
| parts of the input systems what it is - what events can be generated or | |
| accepted by this input device. Our example device can only generate EV_KEY | |
| type events, and from those only BTN_0 event code. Thus we only set these | |
| two bits. We could have used:: | |
| set_bit(EV_KEY, button_dev->evbit); | |
| set_bit(BTN_0, button_dev->keybit); | |
| as well, but with more than single bits the first approach tends to be | |
| shorter. | |
| Then the example driver registers the input device structure by calling:: | |
| input_register_device(button_dev); | |
| This adds the button_dev structure to linked lists of the input driver and | |
| calls device handler modules _connect functions to tell them a new input | |
| device has appeared. input_register_device() may sleep and therefore must | |
| not be called from an interrupt or with a spinlock held. | |
| While in use, the only used function of the driver is:: | |
| button_interrupt() | |
| which upon every interrupt from the button checks its state and reports it | |
| via the:: | |
| input_report_key() | |
| call to the input system. There is no need to check whether the interrupt | |
| routine isn't reporting two same value events (press, press for example) to | |
| the input system, because the input_report_* functions check that | |
| themselves. | |
| Then there is the:: | |
| input_sync() | |
| call to tell those who receive the events that we've sent a complete report. | |
| This doesn't seem important in the one button case, but is quite important | |
| for example for mouse movement, where you don't want the X and Y values | |
| to be interpreted separately, because that'd result in a different movement. | |
| dev->open() and dev->close() | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| In case the driver has to repeatedly poll the device, because it doesn't | |
| have an interrupt coming from it and the polling is too expensive to be done | |
| all the time, or if the device uses a valuable resource (e.g. interrupt), it | |
| can use the open and close callback to know when it can stop polling or | |
| release the interrupt and when it must resume polling or grab the interrupt | |
| again. To do that, we would add this to our example driver:: | |
| static int button_open(struct input_dev *dev) | |
| { | |
| if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | |
| printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | |
| return -EBUSY; | |
| } | |
| return 0; | |
| } | |
| static void button_close(struct input_dev *dev) | |
| { | |
| free_irq(IRQ_AMIGA_VERTB, button_interrupt); | |
| } | |
| static int __init button_init(void) | |
| { | |
| ... | |
| button_dev->open = button_open; | |
| button_dev->close = button_close; | |
| ... | |
| } | |
| Note that input core keeps track of number of users for the device and | |
| makes sure that dev->open() is called only when the first user connects | |
| to the device and that dev->close() is called when the very last user | |
| disconnects. Calls to both callbacks are serialized. | |
| The open() callback should return a 0 in case of success or any non-zero value | |
| in case of failure. The close() callback (which is void) must always succeed. | |
| Inhibiting input devices | |
| ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Inhibiting a device means ignoring input events from it. As such it is about | |
| maintaining relationships with input handlers - either already existing | |
| relationships, or relationships to be established while the device is in | |
| inhibited state. | |
| If a device is inhibited, no input handler will receive events from it. | |
| The fact that nobody wants events from the device is exploited further, by | |
| calling device's close() (if there are users) and open() (if there are users) on | |
| inhibit and uninhibit operations, respectively. Indeed, the meaning of close() | |
| is to stop providing events to the input core and that of open() is to start | |
| providing events to the input core. | |
| Calling the device's close() method on inhibit (if there are users) allows the | |
| driver to save power. Either by directly powering down the device or by | |
| releasing the runtime-PM reference it got in open() when the driver is using | |
| runtime-PM. | |
| Inhibiting and uninhibiting are orthogonal to opening and closing the device by | |
| input handlers. Userspace might want to inhibit a device in anticipation before | |
| any handler is positively matched against it. | |
| Inhibiting and uninhibiting are orthogonal to device's being a wakeup source, | |
| too. Being a wakeup source plays a role when the system is sleeping, not when | |
| the system is operating. How drivers should program their interaction between | |
| inhibiting, sleeping and being a wakeup source is driver-specific. | |
| Taking the analogy with the network devices - bringing a network interface down | |
| doesn't mean that it should be impossible be wake the system up on LAN through | |
| this interface. So, there may be input drivers which should be considered wakeup | |
| sources even when inhibited. Actually, in many I2C input devices their interrupt | |
| is declared a wakeup interrupt and its handling happens in driver's core, which | |
| is not aware of input-specific inhibit (nor should it be). Composite devices | |
| containing several interfaces can be inhibited on a per-interface basis and e.g. | |
| inhibiting one interface shouldn't affect the device's capability of being a | |
| wakeup source. | |
| If a device is to be considered a wakeup source while inhibited, special care | |
| must be taken when programming its suspend(), as it might need to call device's | |
| open(). Depending on what close() means for the device in question, not | |
| opening() it before going to sleep might make it impossible to provide any | |
| wakeup events. The device is going to sleep anyway. | |
| Basic event types | |
| ~~~~~~~~~~~~~~~~~ | |
| The most simple event type is EV_KEY, which is used for keys and buttons. | |
| It's reported to the input system via:: | |
| input_report_key(struct input_dev *dev, int code, int value) | |
| See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to | |
| KEY_MAX). Value is interpreted as a truth value, i.e. any non-zero value means | |
| key pressed, zero value means key released. The input code generates events only | |
| in case the value is different from before. | |
| In addition to EV_KEY, there are two more basic event types: EV_REL and | |
| EV_ABS. They are used for relative and absolute values supplied by the | |
| device. A relative value may be for example a mouse movement in the X axis. | |
| The mouse reports it as a relative difference from the last position, | |
| because it doesn't have any absolute coordinate system to work in. Absolute | |
| events are namely for joysticks and digitizers - devices that do work in an | |
| absolute coordinate systems. | |
| Having the device report EV_REL buttons is as simple as with EV_KEY; simply | |
| set the corresponding bits and call the:: | |
| input_report_rel(struct input_dev *dev, int code, int value) | |
| function. Events are generated only for non-zero values. | |
| However EV_ABS requires a little special care. Before calling | |
| input_register_device, you have to fill additional fields in the input_dev | |
| struct for each absolute axis your device has. If our button device had also | |
| the ABS_X axis:: | |
| button_dev.absmin[ABS_X] = 0; | |
| button_dev.absmax[ABS_X] = 255; | |
| button_dev.absfuzz[ABS_X] = 4; | |
| button_dev.absflat[ABS_X] = 8; | |
| Or, you can just say:: | |
| input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); | |
| This setting would be appropriate for a joystick X axis, with the minimum of | |
| 0, maximum of 255 (which the joystick *must* be able to reach, no problem if | |
| it sometimes reports more, but it must be able to always reach the min and | |
| max values), with noise in the data up to +- 4, and with a center flat | |
| position of size 8. | |
| If you don't need absfuzz and absflat, you can set them to zero, which mean | |
| that the thing is precise and always returns to exactly the center position | |
| (if it has any). | |
| BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| These three macros from bitops.h help some bitfield computations:: | |
| BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for | |
| x bits | |
| BIT_WORD(x) - returns the index in the array in longs for bit x | |
| BIT_MASK(x) - returns the index in a long for bit x | |
| The id* and name fields | |
| ~~~~~~~~~~~~~~~~~~~~~~~ | |
| The dev->name should be set before registering the input device by the input | |
| device driver. It's a string like 'Generic button device' containing a | |
| user friendly name of the device. | |
| The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID | |
| of the device. The bus IDs are defined in input.h. The vendor and device IDs | |
| are defined in pci_ids.h, usb_ids.h and similar include files. These fields | |
| should be set by the input device driver before registering it. | |
| The idtype field can be used for specific information for the input device | |
| driver. | |
| The id and name fields can be passed to userland via the evdev interface. | |
| The keycode, keycodemax, keycodesize fields | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| These three fields should be used by input devices that have dense keymaps. | |
| The keycode is an array used to map from scancodes to input system keycodes. | |
| The keycode max should contain the size of the array and keycodesize the | |
| size of each entry in it (in bytes). | |
| Userspace can query and alter current scancode to keycode mappings using | |
| EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. | |
| When a device has all 3 aforementioned fields filled in, the driver may | |
| rely on kernel's default implementation of setting and querying keycode | |
| mappings. | |
| dev->getkeycode() and dev->setkeycode() | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| getkeycode() and setkeycode() callbacks allow drivers to override default | |
| keycode/keycodesize/keycodemax mapping mechanism provided by input core | |
| and implement sparse keycode maps. | |
| Key autorepeat | |
| ~~~~~~~~~~~~~~ | |
| ... is simple. It is handled by the input.c module. Hardware autorepeat is | |
| not used, because it's not present in many devices and even where it is | |
| present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable | |
| autorepeat for your device, just set EV_REP in dev->evbit. All will be | |
| handled by the input system. | |
| Other event types, handling output events | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| The other event types up to now are: | |
| - EV_LED - used for the keyboard LEDs. | |
| - EV_SND - used for keyboard beeps. | |
| They are very similar to for example key events, but they go in the other | |
| direction - from the system to the input device driver. If your input device | |
| driver can handle these events, it has to set the respective bits in evbit, | |
| *and* also the callback routine:: | |
| button_dev->event = button_event; | |
| int button_event(struct input_dev *dev, unsigned int type, | |
| unsigned int code, int value) | |
| { | |
| if (type == EV_SND && code == SND_BELL) { | |
| outb(value, BUTTON_BELL); | |
| return 0; | |
| } | |
| return -1; | |
| } | |
| This callback routine can be called from an interrupt or a BH (although that | |
| isn't a rule), and thus must not sleep, and must not take too long to finish. |