| /* | |
| * Copyright © 2014-2015 Broadcom | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice (including the next | |
| * paragraph) shall be included in all copies or substantial portions of the | |
| * Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| * IN THE SOFTWARE. | |
| */ | |
| #ifndef _UAPI_VC4_DRM_H_ | |
| #define _UAPI_VC4_DRM_H_ | |
| #include "drm.h" | |
| #if defined(__cplusplus) | |
| extern "C" { | |
| #endif | |
| #define DRM_VC4_SUBMIT_CL 0x00 | |
| #define DRM_VC4_WAIT_SEQNO 0x01 | |
| #define DRM_VC4_WAIT_BO 0x02 | |
| #define DRM_VC4_CREATE_BO 0x03 | |
| #define DRM_VC4_MMAP_BO 0x04 | |
| #define DRM_VC4_CREATE_SHADER_BO 0x05 | |
| #define DRM_VC4_GET_HANG_STATE 0x06 | |
| #define DRM_VC4_GET_PARAM 0x07 | |
| #define DRM_VC4_SET_TILING 0x08 | |
| #define DRM_VC4_GET_TILING 0x09 | |
| #define DRM_VC4_LABEL_BO 0x0a | |
| #define DRM_VC4_GEM_MADVISE 0x0b | |
| #define DRM_VC4_PERFMON_CREATE 0x0c | |
| #define DRM_VC4_PERFMON_DESTROY 0x0d | |
| #define DRM_VC4_PERFMON_GET_VALUES 0x0e | |
| #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) | |
| #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) | |
| #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) | |
| #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) | |
| #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) | |
| #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) | |
| #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) | |
| #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) | |
| #define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) | |
| #define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) | |
| #define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo) | |
| #define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise) | |
| #define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create) | |
| #define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy) | |
| #define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values) | |
| struct drm_vc4_submit_rcl_surface { | |
| __u32 hindex; /* Handle index, or ~0 if not present. */ | |
| __u32 offset; /* Offset to start of buffer. */ | |
| /* | |
| * Bits for either render config (color_write) or load/store packet. | |
| * Bits should all be 0 for MSAA load/stores. | |
| */ | |
| __u16 bits; | |
| #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) | |
| __u16 flags; | |
| }; | |
| /** | |
| * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D | |
| * engine. | |
| * | |
| * Drivers typically use GPU BOs to store batchbuffers / command lists and | |
| * their associated state. However, because the VC4 lacks an MMU, we have to | |
| * do validation of memory accesses by the GPU commands. If we were to store | |
| * our commands in BOs, we'd need to do uncached readback from them to do the | |
| * validation process, which is too expensive. Instead, userspace accumulates | |
| * commands and associated state in plain memory, then the kernel copies the | |
| * data to its own address space, and then validates and stores it in a GPU | |
| * BO. | |
| */ | |
| struct drm_vc4_submit_cl { | |
| /* Pointer to the binner command list. | |
| * | |
| * This is the first set of commands executed, which runs the | |
| * coordinate shader to determine where primitives land on the screen, | |
| * then writes out the state updates and draw calls necessary per tile | |
| * to the tile allocation BO. | |
| */ | |
| __u64 bin_cl; | |
| /* Pointer to the shader records. | |
| * | |
| * Shader records are the structures read by the hardware that contain | |
| * pointers to uniforms, shaders, and vertex attributes. The | |
| * reference to the shader record has enough information to determine | |
| * how many pointers are necessary (fixed number for shaders/uniforms, | |
| * and an attribute count), so those BO indices into bo_handles are | |
| * just stored as __u32s before each shader record passed in. | |
| */ | |
| __u64 shader_rec; | |
| /* Pointer to uniform data and texture handles for the textures | |
| * referenced by the shader. | |
| * | |
| * For each shader state record, there is a set of uniform data in the | |
| * order referenced by the record (FS, VS, then CS). Each set of | |
| * uniform data has a __u32 index into bo_handles per texture | |
| * sample operation, in the order the QPU_W_TMUn_S writes appear in | |
| * the program. Following the texture BO handle indices is the actual | |
| * uniform data. | |
| * | |
| * The individual uniform state blocks don't have sizes passed in, | |
| * because the kernel has to determine the sizes anyway during shader | |
| * code validation. | |
| */ | |
| __u64 uniforms; | |
| __u64 bo_handles; | |
| /* Size in bytes of the binner command list. */ | |
| __u32 bin_cl_size; | |
| /* Size in bytes of the set of shader records. */ | |
| __u32 shader_rec_size; | |
| /* Number of shader records. | |
| * | |
| * This could just be computed from the contents of shader_records and | |
| * the address bits of references to them from the bin CL, but it | |
| * keeps the kernel from having to resize some allocations it makes. | |
| */ | |
| __u32 shader_rec_count; | |
| /* Size in bytes of the uniform state. */ | |
| __u32 uniforms_size; | |
| /* Number of BO handles passed in (size is that times 4). */ | |
| __u32 bo_handle_count; | |
| /* RCL setup: */ | |
| __u16 width; | |
| __u16 height; | |
| __u8 min_x_tile; | |
| __u8 min_y_tile; | |
| __u8 max_x_tile; | |
| __u8 max_y_tile; | |
| struct drm_vc4_submit_rcl_surface color_read; | |
| struct drm_vc4_submit_rcl_surface color_write; | |
| struct drm_vc4_submit_rcl_surface zs_read; | |
| struct drm_vc4_submit_rcl_surface zs_write; | |
| struct drm_vc4_submit_rcl_surface msaa_color_write; | |
| struct drm_vc4_submit_rcl_surface msaa_zs_write; | |
| __u32 clear_color[2]; | |
| __u32 clear_z; | |
| __u8 clear_s; | |
| __u32 pad:24; | |
| #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) | |
| /* By default, the kernel gets to choose the order that the tiles are | |
| * rendered in. If this is set, then the tiles will be rendered in a | |
| * raster order, with the right-to-left vs left-to-right and | |
| * top-to-bottom vs bottom-to-top dictated by | |
| * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping | |
| * blits to be implemented using the 3D engine. | |
| */ | |
| #define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) | |
| #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) | |
| #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) | |
| __u32 flags; | |
| /* Returned value of the seqno of this render job (for the | |
| * wait ioctl). | |
| */ | |
| __u64 seqno; | |
| /* ID of the perfmon to attach to this job. 0 means no perfmon. */ | |
| __u32 perfmonid; | |
| /* Syncobj handle to wait on. If set, processing of this render job | |
| * will not start until the syncobj is signaled. 0 means ignore. | |
| */ | |
| __u32 in_sync; | |
| /* Syncobj handle to export fence to. If set, the fence in the syncobj | |
| * will be replaced with a fence that signals upon completion of this | |
| * render job. 0 means ignore. | |
| */ | |
| __u32 out_sync; | |
| __u32 pad2; | |
| }; | |
| /** | |
| * struct drm_vc4_wait_seqno - ioctl argument for waiting for | |
| * DRM_VC4_SUBMIT_CL completion using its returned seqno. | |
| * | |
| * timeout_ns is the timeout in nanoseconds, where "0" means "don't | |
| * block, just return the status." | |
| */ | |
| struct drm_vc4_wait_seqno { | |
| __u64 seqno; | |
| __u64 timeout_ns; | |
| }; | |
| /** | |
| * struct drm_vc4_wait_bo - ioctl argument for waiting for | |
| * completion of the last DRM_VC4_SUBMIT_CL on a BO. | |
| * | |
| * This is useful for cases where multiple processes might be | |
| * rendering to a BO and you want to wait for all rendering to be | |
| * completed. | |
| */ | |
| struct drm_vc4_wait_bo { | |
| __u32 handle; | |
| __u32 pad; | |
| __u64 timeout_ns; | |
| }; | |
| /** | |
| * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. | |
| * | |
| * There are currently no values for the flags argument, but it may be | |
| * used in a future extension. | |
| */ | |
| struct drm_vc4_create_bo { | |
| __u32 size; | |
| __u32 flags; | |
| /** Returned GEM handle for the BO. */ | |
| __u32 handle; | |
| __u32 pad; | |
| }; | |
| /** | |
| * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. | |
| * | |
| * This doesn't actually perform an mmap. Instead, it returns the | |
| * offset you need to use in an mmap on the DRM device node. This | |
| * means that tools like valgrind end up knowing about the mapped | |
| * memory. | |
| * | |
| * There are currently no values for the flags argument, but it may be | |
| * used in a future extension. | |
| */ | |
| struct drm_vc4_mmap_bo { | |
| /** Handle for the object being mapped. */ | |
| __u32 handle; | |
| __u32 flags; | |
| /** offset into the drm node to use for subsequent mmap call. */ | |
| __u64 offset; | |
| }; | |
| /** | |
| * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 | |
| * shader BOs. | |
| * | |
| * Since allowing a shader to be overwritten while it's also being | |
| * executed from would allow privlege escalation, shaders must be | |
| * created using this ioctl, and they can't be mmapped later. | |
| */ | |
| struct drm_vc4_create_shader_bo { | |
| /* Size of the data argument. */ | |
| __u32 size; | |
| /* Flags, currently must be 0. */ | |
| __u32 flags; | |
| /* Pointer to the data. */ | |
| __u64 data; | |
| /** Returned GEM handle for the BO. */ | |
| __u32 handle; | |
| /* Pad, must be 0. */ | |
| __u32 pad; | |
| }; | |
| struct drm_vc4_get_hang_state_bo { | |
| __u32 handle; | |
| __u32 paddr; | |
| __u32 size; | |
| __u32 pad; | |
| }; | |
| /** | |
| * struct drm_vc4_hang_state - ioctl argument for collecting state | |
| * from a GPU hang for analysis. | |
| */ | |
| struct drm_vc4_get_hang_state { | |
| /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ | |
| __u64 bo; | |
| /** | |
| * On input, the size of the bo array. Output is the number | |
| * of bos to be returned. | |
| */ | |
| __u32 bo_count; | |
| __u32 start_bin, start_render; | |
| __u32 ct0ca, ct0ea; | |
| __u32 ct1ca, ct1ea; | |
| __u32 ct0cs, ct1cs; | |
| __u32 ct0ra0, ct1ra0; | |
| __u32 bpca, bpcs; | |
| __u32 bpoa, bpos; | |
| __u32 vpmbase; | |
| __u32 dbge; | |
| __u32 fdbgo; | |
| __u32 fdbgb; | |
| __u32 fdbgr; | |
| __u32 fdbgs; | |
| __u32 errstat; | |
| /* Pad that we may save more registers into in the future. */ | |
| __u32 pad[16]; | |
| }; | |
| #define DRM_VC4_PARAM_V3D_IDENT0 0 | |
| #define DRM_VC4_PARAM_V3D_IDENT1 1 | |
| #define DRM_VC4_PARAM_V3D_IDENT2 2 | |
| #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 | |
| #define DRM_VC4_PARAM_SUPPORTS_ETC1 4 | |
| #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 | |
| #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 | |
| #define DRM_VC4_PARAM_SUPPORTS_MADVISE 7 | |
| #define DRM_VC4_PARAM_SUPPORTS_PERFMON 8 | |
| struct drm_vc4_get_param { | |
| __u32 param; | |
| __u32 pad; | |
| __u64 value; | |
| }; | |
| struct drm_vc4_get_tiling { | |
| __u32 handle; | |
| __u32 flags; | |
| __u64 modifier; | |
| }; | |
| struct drm_vc4_set_tiling { | |
| __u32 handle; | |
| __u32 flags; | |
| __u64 modifier; | |
| }; | |
| /** | |
| * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes. | |
| */ | |
| struct drm_vc4_label_bo { | |
| __u32 handle; | |
| __u32 len; | |
| __u64 name; | |
| }; | |
| /* | |
| * States prefixed with '__' are internal states and cannot be passed to the | |
| * DRM_IOCTL_VC4_GEM_MADVISE ioctl. | |
| */ | |
| #define VC4_MADV_WILLNEED 0 | |
| #define VC4_MADV_DONTNEED 1 | |
| #define __VC4_MADV_PURGED 2 | |
| #define __VC4_MADV_NOTSUPP 3 | |
| struct drm_vc4_gem_madvise { | |
| __u32 handle; | |
| __u32 madv; | |
| __u32 retained; | |
| __u32 pad; | |
| }; | |
| enum { | |
| VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER, | |
| VC4_PERFCNT_FEP_VALID_PRIMS_RENDER, | |
| VC4_PERFCNT_FEP_CLIPPED_QUADS, | |
| VC4_PERFCNT_FEP_VALID_QUADS, | |
| VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL, | |
| VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL, | |
| VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL, | |
| VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE, | |
| VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE, | |
| VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF, | |
| VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT, | |
| VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING, | |
| VC4_PERFCNT_PSE_PRIMS_REVERSED, | |
| VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD, | |
| VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS, | |
| VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT, | |
| VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS, | |
| VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT, | |
| VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS, | |
| VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED, | |
| VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS, | |
| VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED, | |
| VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED, | |
| VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT, | |
| VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS, | |
| VC4_PERFCNT_NUM_EVENTS, | |
| }; | |
| #define DRM_VC4_MAX_PERF_COUNTERS 16 | |
| struct drm_vc4_perfmon_create { | |
| __u32 id; | |
| __u32 ncounters; | |
| __u8 events[DRM_VC4_MAX_PERF_COUNTERS]; | |
| }; | |
| struct drm_vc4_perfmon_destroy { | |
| __u32 id; | |
| }; | |
| /* | |
| * Returns the values of the performance counters tracked by this | |
| * perfmon (as an array of ncounters u64 values). | |
| * | |
| * No implicit synchronization is performed, so the user has to | |
| * guarantee that any jobs using this perfmon have already been | |
| * completed (probably by blocking on the seqno returned by the | |
| * last exec that used the perfmon). | |
| */ | |
| struct drm_vc4_perfmon_get_values { | |
| __u32 id; | |
| __u64 values_ptr; | |
| }; | |
| #if defined(__cplusplus) | |
| } | |
| #endif | |
| #endif /* _UAPI_VC4_DRM_H_ */ |