| =============================== | 
 | Creating an input device driver | 
 | =============================== | 
 |  | 
 | The simplest example | 
 | ~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | Here comes a very simple example of an input device driver. The device has | 
 | just one button and the button is accessible at i/o port BUTTON_PORT. When | 
 | pressed or released a BUTTON_IRQ happens. The driver could look like:: | 
 |  | 
 |     #include <linux/input.h> | 
 |     #include <linux/module.h> | 
 |     #include <linux/init.h> | 
 |  | 
 |     #include <asm/irq.h> | 
 |     #include <asm/io.h> | 
 |  | 
 |     static struct input_dev *button_dev; | 
 |  | 
 |     static irqreturn_t button_interrupt(int irq, void *dummy) | 
 |     { | 
 | 	    input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); | 
 | 	    input_sync(button_dev); | 
 | 	    return IRQ_HANDLED; | 
 |     } | 
 |  | 
 |     static int __init button_init(void) | 
 |     { | 
 | 	    int error; | 
 |  | 
 | 	    if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
 | 		    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
 | 		    return -EBUSY; | 
 | 	    } | 
 |  | 
 | 	    button_dev = input_allocate_device(); | 
 | 	    if (!button_dev) { | 
 | 		    printk(KERN_ERR "button.c: Not enough memory\n"); | 
 | 		    error = -ENOMEM; | 
 | 		    goto err_free_irq; | 
 | 	    } | 
 |  | 
 | 	    button_dev->evbit[0] = BIT_MASK(EV_KEY); | 
 | 	    button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); | 
 |  | 
 | 	    error = input_register_device(button_dev); | 
 | 	    if (error) { | 
 | 		    printk(KERN_ERR "button.c: Failed to register device\n"); | 
 | 		    goto err_free_dev; | 
 | 	    } | 
 |  | 
 | 	    return 0; | 
 |  | 
 |     err_free_dev: | 
 | 	    input_free_device(button_dev); | 
 |     err_free_irq: | 
 | 	    free_irq(BUTTON_IRQ, button_interrupt); | 
 | 	    return error; | 
 |     } | 
 |  | 
 |     static void __exit button_exit(void) | 
 |     { | 
 | 	    input_unregister_device(button_dev); | 
 | 	    free_irq(BUTTON_IRQ, button_interrupt); | 
 |     } | 
 |  | 
 |     module_init(button_init); | 
 |     module_exit(button_exit); | 
 |  | 
 | What the example does | 
 | ~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | First it has to include the <linux/input.h> file, which interfaces to the | 
 | input subsystem. This provides all the definitions needed. | 
 |  | 
 | In the _init function, which is called either upon module load or when | 
 | booting the kernel, it grabs the required resources (it should also check | 
 | for the presence of the device). | 
 |  | 
 | Then it allocates a new input device structure with input_allocate_device() | 
 | and sets up input bitfields. This way the device driver tells the other | 
 | parts of the input systems what it is - what events can be generated or | 
 | accepted by this input device. Our example device can only generate EV_KEY | 
 | type events, and from those only BTN_0 event code. Thus we only set these | 
 | two bits. We could have used:: | 
 |  | 
 | 	set_bit(EV_KEY, button_dev.evbit); | 
 | 	set_bit(BTN_0, button_dev.keybit); | 
 |  | 
 | as well, but with more than single bits the first approach tends to be | 
 | shorter. | 
 |  | 
 | Then the example driver registers the input device structure by calling:: | 
 |  | 
 | 	input_register_device(&button_dev); | 
 |  | 
 | This adds the button_dev structure to linked lists of the input driver and | 
 | calls device handler modules _connect functions to tell them a new input | 
 | device has appeared. input_register_device() may sleep and therefore must | 
 | not be called from an interrupt or with a spinlock held. | 
 |  | 
 | While in use, the only used function of the driver is:: | 
 |  | 
 | 	button_interrupt() | 
 |  | 
 | which upon every interrupt from the button checks its state and reports it | 
 | via the:: | 
 |  | 
 | 	input_report_key() | 
 |  | 
 | call to the input system. There is no need to check whether the interrupt | 
 | routine isn't reporting two same value events (press, press for example) to | 
 | the input system, because the input_report_* functions check that | 
 | themselves. | 
 |  | 
 | Then there is the:: | 
 |  | 
 | 	input_sync() | 
 |  | 
 | call to tell those who receive the events that we've sent a complete report. | 
 | This doesn't seem important in the one button case, but is quite important | 
 | for for example mouse movement, where you don't want the X and Y values | 
 | to be interpreted separately, because that'd result in a different movement. | 
 |  | 
 | dev->open() and dev->close() | 
 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | In case the driver has to repeatedly poll the device, because it doesn't | 
 | have an interrupt coming from it and the polling is too expensive to be done | 
 | all the time, or if the device uses a valuable resource (eg. interrupt), it | 
 | can use the open and close callback to know when it can stop polling or | 
 | release the interrupt and when it must resume polling or grab the interrupt | 
 | again. To do that, we would add this to our example driver:: | 
 |  | 
 |     static int button_open(struct input_dev *dev) | 
 |     { | 
 | 	    if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
 | 		    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
 | 		    return -EBUSY; | 
 | 	    } | 
 |  | 
 | 	    return 0; | 
 |     } | 
 |  | 
 |     static void button_close(struct input_dev *dev) | 
 |     { | 
 | 	    free_irq(IRQ_AMIGA_VERTB, button_interrupt); | 
 |     } | 
 |  | 
 |     static int __init button_init(void) | 
 |     { | 
 | 	    ... | 
 | 	    button_dev->open = button_open; | 
 | 	    button_dev->close = button_close; | 
 | 	    ... | 
 |     } | 
 |  | 
 | Note that input core keeps track of number of users for the device and | 
 | makes sure that dev->open() is called only when the first user connects | 
 | to the device and that dev->close() is called when the very last user | 
 | disconnects. Calls to both callbacks are serialized. | 
 |  | 
 | The open() callback should return a 0 in case of success or any nonzero value | 
 | in case of failure. The close() callback (which is void) must always succeed. | 
 |  | 
 | Basic event types | 
 | ~~~~~~~~~~~~~~~~~ | 
 |  | 
 | The most simple event type is EV_KEY, which is used for keys and buttons. | 
 | It's reported to the input system via:: | 
 |  | 
 | 	input_report_key(struct input_dev *dev, int code, int value) | 
 |  | 
 | See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to | 
 | KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key | 
 | pressed, zero value means key released. The input code generates events only | 
 | in case the value is different from before. | 
 |  | 
 | In addition to EV_KEY, there are two more basic event types: EV_REL and | 
 | EV_ABS. They are used for relative and absolute values supplied by the | 
 | device. A relative value may be for example a mouse movement in the X axis. | 
 | The mouse reports it as a relative difference from the last position, | 
 | because it doesn't have any absolute coordinate system to work in. Absolute | 
 | events are namely for joysticks and digitizers - devices that do work in an | 
 | absolute coordinate systems. | 
 |  | 
 | Having the device report EV_REL buttons is as simple as with EV_KEY, simply | 
 | set the corresponding bits and call the:: | 
 |  | 
 | 	input_report_rel(struct input_dev *dev, int code, int value) | 
 |  | 
 | function. Events are generated only for nonzero value. | 
 |  | 
 | However EV_ABS requires a little special care. Before calling | 
 | input_register_device, you have to fill additional fields in the input_dev | 
 | struct for each absolute axis your device has. If our button device had also | 
 | the ABS_X axis:: | 
 |  | 
 | 	button_dev.absmin[ABS_X] = 0; | 
 | 	button_dev.absmax[ABS_X] = 255; | 
 | 	button_dev.absfuzz[ABS_X] = 4; | 
 | 	button_dev.absflat[ABS_X] = 8; | 
 |  | 
 | Or, you can just say:: | 
 |  | 
 | 	input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); | 
 |  | 
 | This setting would be appropriate for a joystick X axis, with the minimum of | 
 | 0, maximum of 255 (which the joystick *must* be able to reach, no problem if | 
 | it sometimes reports more, but it must be able to always reach the min and | 
 | max values), with noise in the data up to +- 4, and with a center flat | 
 | position of size 8. | 
 |  | 
 | If you don't need absfuzz and absflat, you can set them to zero, which mean | 
 | that the thing is precise and always returns to exactly the center position | 
 | (if it has any). | 
 |  | 
 | BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() | 
 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | These three macros from bitops.h help some bitfield computations:: | 
 |  | 
 | 	BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for | 
 | 			   x bits | 
 | 	BIT_WORD(x)	 - returns the index in the array in longs for bit x | 
 | 	BIT_MASK(x)	 - returns the index in a long for bit x | 
 |  | 
 | The id* and name fields | 
 | ~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | The dev->name should be set before registering the input device by the input | 
 | device driver. It's a string like 'Generic button device' containing a | 
 | user friendly name of the device. | 
 |  | 
 | The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID | 
 | of the device. The bus IDs are defined in input.h. The vendor and device ids | 
 | are defined in pci_ids.h, usb_ids.h and similar include files. These fields | 
 | should be set by the input device driver before registering it. | 
 |  | 
 | The idtype field can be used for specific information for the input device | 
 | driver. | 
 |  | 
 | The id and name fields can be passed to userland via the evdev interface. | 
 |  | 
 | The keycode, keycodemax, keycodesize fields | 
 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | These three fields should be used by input devices that have dense keymaps. | 
 | The keycode is an array used to map from scancodes to input system keycodes. | 
 | The keycode max should contain the size of the array and keycodesize the | 
 | size of each entry in it (in bytes). | 
 |  | 
 | Userspace can query and alter current scancode to keycode mappings using | 
 | EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. | 
 | When a device has all 3 aforementioned fields filled in, the driver may | 
 | rely on kernel's default implementation of setting and querying keycode | 
 | mappings. | 
 |  | 
 | dev->getkeycode() and dev->setkeycode() | 
 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | getkeycode() and setkeycode() callbacks allow drivers to override default | 
 | keycode/keycodesize/keycodemax mapping mechanism provided by input core | 
 | and implement sparse keycode maps. | 
 |  | 
 | Key autorepeat | 
 | ~~~~~~~~~~~~~~ | 
 |  | 
 | ... is simple. It is handled by the input.c module. Hardware autorepeat is | 
 | not used, because it's not present in many devices and even where it is | 
 | present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable | 
 | autorepeat for your device, just set EV_REP in dev->evbit. All will be | 
 | handled by the input system. | 
 |  | 
 | Other event types, handling output events | 
 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
 |  | 
 | The other event types up to now are: | 
 |  | 
 | - EV_LED - used for the keyboard LEDs. | 
 | - EV_SND - used for keyboard beeps. | 
 |  | 
 | They are very similar to for example key events, but they go in the other | 
 | direction - from the system to the input device driver. If your input device | 
 | driver can handle these events, it has to set the respective bits in evbit, | 
 | *and* also the callback routine:: | 
 |  | 
 |     button_dev->event = button_event; | 
 |  | 
 |     int button_event(struct input_dev *dev, unsigned int type, | 
 | 		     unsigned int code, int value) | 
 |     { | 
 | 	    if (type == EV_SND && code == SND_BELL) { | 
 | 		    outb(value, BUTTON_BELL); | 
 | 		    return 0; | 
 | 	    } | 
 | 	    return -1; | 
 |     } | 
 |  | 
 | This callback routine can be called from an interrupt or a BH (although that | 
 | isn't a rule), and thus must not sleep, and must not take too long to finish. |