| /* SPDX-License-Identifier: GPL-2.0 */ | |
| #ifndef _LINUX_OBJPOOL_H | |
| #define _LINUX_OBJPOOL_H | |
| #include <linux/types.h> | |
| #include <linux/refcount.h> | |
| #include <linux/atomic.h> | |
| #include <linux/cpumask.h> | |
| #include <linux/irqflags.h> | |
| #include <linux/smp.h> | |
| /* | |
| * objpool: ring-array based lockless MPMC queue | |
| * | |
| * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org | |
| * | |
| * objpool is a scalable implementation of high performance queue for | |
| * object allocation and reclamation, such as kretprobe instances. | |
| * | |
| * With leveraging percpu ring-array to mitigate hot spots of memory | |
| * contention, it delivers near-linear scalability for high parallel | |
| * scenarios. The objpool is best suited for the following cases: | |
| * 1) Memory allocation or reclamation are prohibited or too expensive | |
| * 2) Consumers are of different priorities, such as irqs and threads | |
| * | |
| * Limitations: | |
| * 1) Maximum objects (capacity) is fixed after objpool creation | |
| * 2) All pre-allocated objects are managed in percpu ring array, | |
| * which consumes more memory than linked lists | |
| */ | |
| /** | |
| * struct objpool_slot - percpu ring array of objpool | |
| * @head: head sequence of the local ring array (to retrieve at) | |
| * @tail: tail sequence of the local ring array (to append at) | |
| * @last: the last sequence number marked as ready for retrieve | |
| * @mask: bits mask for modulo capacity to compute array indexes | |
| * @entries: object entries on this slot | |
| * | |
| * Represents a cpu-local array-based ring buffer, its size is specialized | |
| * during initialization of object pool. The percpu objpool node is to be | |
| * allocated from local memory for NUMA system, and to be kept compact in | |
| * continuous memory: CPU assigned number of objects are stored just after | |
| * the body of objpool_node. | |
| * | |
| * Real size of the ring array is far too smaller than the value range of | |
| * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask) | |
| * of head and tail are used as the actual position in the ring array. In | |
| * general the ring array is acting like a small sliding window, which is | |
| * always moving forward in the loop of [0, 2^32). | |
| */ | |
| struct objpool_slot { | |
| uint32_t head; | |
| uint32_t tail; | |
| uint32_t last; | |
| uint32_t mask; | |
| void *entries[]; | |
| } __packed; | |
| struct objpool_head; | |
| /* | |
| * caller-specified callback for object initial setup, it's only called | |
| * once for each object (just after the memory allocation of the object) | |
| */ | |
| typedef int (*objpool_init_obj_cb)(void *obj, void *context); | |
| /* caller-specified cleanup callback for objpool destruction */ | |
| typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context); | |
| /** | |
| * struct objpool_head - object pooling metadata | |
| * @obj_size: object size, aligned to sizeof(void *) | |
| * @nr_objs: total objs (to be pre-allocated with objpool) | |
| * @nr_possible_cpus: cached value of num_possible_cpus() | |
| * @capacity: max objs can be managed by one objpool_slot | |
| * @gfp: gfp flags for kmalloc & vmalloc | |
| * @ref: refcount of objpool | |
| * @flags: flags for objpool management | |
| * @cpu_slots: pointer to the array of objpool_slot | |
| * @release: resource cleanup callback | |
| * @context: caller-provided context | |
| */ | |
| struct objpool_head { | |
| int obj_size; | |
| int nr_objs; | |
| int nr_possible_cpus; | |
| int capacity; | |
| gfp_t gfp; | |
| refcount_t ref; | |
| unsigned long flags; | |
| struct objpool_slot **cpu_slots; | |
| objpool_fini_cb release; | |
| void *context; | |
| }; | |
| #define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */ | |
| #define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */ | |
| /** | |
| * objpool_init() - initialize objpool and pre-allocated objects | |
| * @pool: the object pool to be initialized, declared by caller | |
| * @nr_objs: total objects to be pre-allocated by this object pool | |
| * @object_size: size of an object (should be > 0) | |
| * @gfp: flags for memory allocation (via kmalloc or vmalloc) | |
| * @context: user context for object initialization callback | |
| * @objinit: object initialization callback for extra setup | |
| * @release: cleanup callback for extra cleanup task | |
| * | |
| * return value: 0 for success, otherwise error code | |
| * | |
| * All pre-allocated objects are to be zeroed after memory allocation. | |
| * Caller could do extra initialization in objinit callback. objinit() | |
| * will be called just after slot allocation and called only once for | |
| * each object. After that the objpool won't touch any content of the | |
| * objects. It's caller's duty to perform reinitialization after each | |
| * pop (object allocation) or do clearance before each push (object | |
| * reclamation). | |
| */ | |
| int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, | |
| gfp_t gfp, void *context, objpool_init_obj_cb objinit, | |
| objpool_fini_cb release); | |
| /* try to retrieve object from slot */ | |
| static inline void *__objpool_try_get_slot(struct objpool_head *pool, int cpu) | |
| { | |
| struct objpool_slot *slot = pool->cpu_slots[cpu]; | |
| /* load head snapshot, other cpus may change it */ | |
| uint32_t head = smp_load_acquire(&slot->head); | |
| while (head != READ_ONCE(slot->last)) { | |
| void *obj; | |
| /* | |
| * data visibility of 'last' and 'head' could be out of | |
| * order since memory updating of 'last' and 'head' are | |
| * performed in push() and pop() independently | |
| * | |
| * before any retrieving attempts, pop() must guarantee | |
| * 'last' is behind 'head', that is to say, there must | |
| * be available objects in slot, which could be ensured | |
| * by condition 'last != head && last - head <= nr_objs' | |
| * that is equivalent to 'last - head - 1 < nr_objs' as | |
| * 'last' and 'head' are both unsigned int32 | |
| */ | |
| if (READ_ONCE(slot->last) - head - 1 >= pool->nr_objs) { | |
| head = READ_ONCE(slot->head); | |
| continue; | |
| } | |
| /* obj must be retrieved before moving forward head */ | |
| obj = READ_ONCE(slot->entries[head & slot->mask]); | |
| /* move head forward to mark it's consumption */ | |
| if (try_cmpxchg_release(&slot->head, &head, head + 1)) | |
| return obj; | |
| } | |
| return NULL; | |
| } | |
| /** | |
| * objpool_pop() - allocate an object from objpool | |
| * @pool: object pool | |
| * | |
| * return value: object ptr or NULL if failed | |
| */ | |
| static inline void *objpool_pop(struct objpool_head *pool) | |
| { | |
| void *obj = NULL; | |
| unsigned long flags; | |
| int i, cpu; | |
| /* disable local irq to avoid preemption & interruption */ | |
| raw_local_irq_save(flags); | |
| cpu = raw_smp_processor_id(); | |
| for (i = 0; i < pool->nr_possible_cpus; i++) { | |
| obj = __objpool_try_get_slot(pool, cpu); | |
| if (obj) | |
| break; | |
| cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1); | |
| } | |
| raw_local_irq_restore(flags); | |
| return obj; | |
| } | |
| /* adding object to slot, abort if the slot was already full */ | |
| static inline int | |
| __objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu) | |
| { | |
| struct objpool_slot *slot = pool->cpu_slots[cpu]; | |
| uint32_t head, tail; | |
| /* loading tail and head as a local snapshot, tail first */ | |
| tail = READ_ONCE(slot->tail); | |
| do { | |
| head = READ_ONCE(slot->head); | |
| /* fault caught: something must be wrong */ | |
| WARN_ON_ONCE(tail - head > pool->nr_objs); | |
| } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1)); | |
| /* now the tail position is reserved for the given obj */ | |
| WRITE_ONCE(slot->entries[tail & slot->mask], obj); | |
| /* update sequence to make this obj available for pop() */ | |
| smp_store_release(&slot->last, tail + 1); | |
| return 0; | |
| } | |
| /** | |
| * objpool_push() - reclaim the object and return back to objpool | |
| * @obj: object ptr to be pushed to objpool | |
| * @pool: object pool | |
| * | |
| * return: 0 or error code (it fails only when user tries to push | |
| * the same object multiple times or wrong "objects" into objpool) | |
| */ | |
| static inline int objpool_push(void *obj, struct objpool_head *pool) | |
| { | |
| unsigned long flags; | |
| int rc; | |
| /* disable local irq to avoid preemption & interruption */ | |
| raw_local_irq_save(flags); | |
| rc = __objpool_try_add_slot(obj, pool, raw_smp_processor_id()); | |
| raw_local_irq_restore(flags); | |
| return rc; | |
| } | |
| /** | |
| * objpool_drop() - discard the object and deref objpool | |
| * @obj: object ptr to be discarded | |
| * @pool: object pool | |
| * | |
| * return: 0 if objpool was released; -EAGAIN if there are still | |
| * outstanding objects | |
| * | |
| * objpool_drop is normally for the release of outstanding objects | |
| * after objpool cleanup (objpool_fini). Thinking of this example: | |
| * kretprobe is unregistered and objpool_fini() is called to release | |
| * all remained objects, but there are still objects being used by | |
| * unfinished kretprobes (like blockable function: sys_accept). So | |
| * only when the last outstanding object is dropped could the whole | |
| * objpool be released along with the call of objpool_drop() | |
| */ | |
| int objpool_drop(void *obj, struct objpool_head *pool); | |
| /** | |
| * objpool_free() - release objpool forcely (all objects to be freed) | |
| * @pool: object pool to be released | |
| */ | |
| void objpool_free(struct objpool_head *pool); | |
| /** | |
| * objpool_fini() - deref object pool (also releasing unused objects) | |
| * @pool: object pool to be dereferenced | |
| * | |
| * objpool_fini() will try to release all remained free objects and | |
| * then drop an extra reference of the objpool. If all objects are | |
| * already returned to objpool (so called synchronous use cases), | |
| * the objpool itself will be freed together. But if there are still | |
| * outstanding objects (so called asynchronous use cases, such like | |
| * blockable kretprobe), the objpool won't be released until all | |
| * the outstanding objects are dropped, but the caller must assure | |
| * there are no concurrent objpool_push() on the fly. Normally RCU | |
| * is being required to make sure all ongoing objpool_push() must | |
| * be finished before calling objpool_fini(), so does test_objpool, | |
| * kretprobe or rethook | |
| */ | |
| void objpool_fini(struct objpool_head *pool); | |
| #endif /* _LINUX_OBJPOOL_H */ |