| // SPDX-License-Identifier: GPL-2.0 | |
| #include "block-range.h" | |
| #include "annotate.h" | |
| #include <assert.h> | |
| #include <stdlib.h> | |
| struct { | |
| struct rb_root root; | |
| u64 blocks; | |
| } block_ranges; | |
| static void block_range__debug(void) | |
| { | |
| /* | |
| * XXX still paranoid for now; see if we can make this depend on | |
| * DEBUG=1 builds. | |
| */ | |
| #if 1 | |
| struct rb_node *rb; | |
| u64 old = 0; /* NULL isn't executable */ | |
| for (rb = rb_first(&block_ranges.root); rb; rb = rb_next(rb)) { | |
| struct block_range *entry = rb_entry(rb, struct block_range, node); | |
| assert(old < entry->start); | |
| assert(entry->start <= entry->end); /* single instruction block; jump to a jump */ | |
| old = entry->end; | |
| } | |
| #endif | |
| } | |
| struct block_range *block_range__find(u64 addr) | |
| { | |
| struct rb_node **p = &block_ranges.root.rb_node; | |
| struct rb_node *parent = NULL; | |
| struct block_range *entry; | |
| while (*p != NULL) { | |
| parent = *p; | |
| entry = rb_entry(parent, struct block_range, node); | |
| if (addr < entry->start) | |
| p = &parent->rb_left; | |
| else if (addr > entry->end) | |
| p = &parent->rb_right; | |
| else | |
| return entry; | |
| } | |
| return NULL; | |
| } | |
| static inline void rb_link_left_of_node(struct rb_node *left, struct rb_node *node) | |
| { | |
| struct rb_node **p = &node->rb_left; | |
| while (*p) { | |
| node = *p; | |
| p = &node->rb_right; | |
| } | |
| rb_link_node(left, node, p); | |
| } | |
| static inline void rb_link_right_of_node(struct rb_node *right, struct rb_node *node) | |
| { | |
| struct rb_node **p = &node->rb_right; | |
| while (*p) { | |
| node = *p; | |
| p = &node->rb_left; | |
| } | |
| rb_link_node(right, node, p); | |
| } | |
| /** | |
| * block_range__create | |
| * @start: branch target starting this basic block | |
| * @end: branch ending this basic block | |
| * | |
| * Create all the required block ranges to precisely span the given range. | |
| */ | |
| struct block_range_iter block_range__create(u64 start, u64 end) | |
| { | |
| struct rb_node **p = &block_ranges.root.rb_node; | |
| struct rb_node *n, *parent = NULL; | |
| struct block_range *next, *entry = NULL; | |
| struct block_range_iter iter = { NULL, NULL }; | |
| while (*p != NULL) { | |
| parent = *p; | |
| entry = rb_entry(parent, struct block_range, node); | |
| if (start < entry->start) | |
| p = &parent->rb_left; | |
| else if (start > entry->end) | |
| p = &parent->rb_right; | |
| else | |
| break; | |
| } | |
| /* | |
| * Didn't find anything.. there's a hole at @start, however @end might | |
| * be inside/behind the next range. | |
| */ | |
| if (!*p) { | |
| if (!entry) /* tree empty */ | |
| goto do_whole; | |
| /* | |
| * If the last node is before, advance one to find the next. | |
| */ | |
| n = parent; | |
| if (entry->end < start) { | |
| n = rb_next(n); | |
| if (!n) | |
| goto do_whole; | |
| } | |
| next = rb_entry(n, struct block_range, node); | |
| if (next->start <= end) { /* add head: [start...][n->start...] */ | |
| struct block_range *head = malloc(sizeof(struct block_range)); | |
| if (!head) | |
| return iter; | |
| *head = (struct block_range){ | |
| .start = start, | |
| .end = next->start - 1, | |
| .is_target = 1, | |
| .is_branch = 0, | |
| }; | |
| rb_link_left_of_node(&head->node, &next->node); | |
| rb_insert_color(&head->node, &block_ranges.root); | |
| block_range__debug(); | |
| iter.start = head; | |
| goto do_tail; | |
| } | |
| do_whole: | |
| /* | |
| * The whole [start..end] range is non-overlapping. | |
| */ | |
| entry = malloc(sizeof(struct block_range)); | |
| if (!entry) | |
| return iter; | |
| *entry = (struct block_range){ | |
| .start = start, | |
| .end = end, | |
| .is_target = 1, | |
| .is_branch = 1, | |
| }; | |
| rb_link_node(&entry->node, parent, p); | |
| rb_insert_color(&entry->node, &block_ranges.root); | |
| block_range__debug(); | |
| iter.start = entry; | |
| iter.end = entry; | |
| goto done; | |
| } | |
| /* | |
| * We found a range that overlapped with ours, split if needed. | |
| */ | |
| if (entry->start < start) { /* split: [e->start...][start...] */ | |
| struct block_range *head = malloc(sizeof(struct block_range)); | |
| if (!head) | |
| return iter; | |
| *head = (struct block_range){ | |
| .start = entry->start, | |
| .end = start - 1, | |
| .is_target = entry->is_target, | |
| .is_branch = 0, | |
| .coverage = entry->coverage, | |
| .entry = entry->entry, | |
| }; | |
| entry->start = start; | |
| entry->is_target = 1; | |
| entry->entry = 0; | |
| rb_link_left_of_node(&head->node, &entry->node); | |
| rb_insert_color(&head->node, &block_ranges.root); | |
| block_range__debug(); | |
| } else if (entry->start == start) | |
| entry->is_target = 1; | |
| iter.start = entry; | |
| do_tail: | |
| /* | |
| * At this point we've got: @iter.start = [@start...] but @end can still be | |
| * inside or beyond it. | |
| */ | |
| entry = iter.start; | |
| for (;;) { | |
| /* | |
| * If @end is inside @entry, split. | |
| */ | |
| if (end < entry->end) { /* split: [...end][...e->end] */ | |
| struct block_range *tail = malloc(sizeof(struct block_range)); | |
| if (!tail) | |
| return iter; | |
| *tail = (struct block_range){ | |
| .start = end + 1, | |
| .end = entry->end, | |
| .is_target = 0, | |
| .is_branch = entry->is_branch, | |
| .coverage = entry->coverage, | |
| .taken = entry->taken, | |
| .pred = entry->pred, | |
| }; | |
| entry->end = end; | |
| entry->is_branch = 1; | |
| entry->taken = 0; | |
| entry->pred = 0; | |
| rb_link_right_of_node(&tail->node, &entry->node); | |
| rb_insert_color(&tail->node, &block_ranges.root); | |
| block_range__debug(); | |
| iter.end = entry; | |
| goto done; | |
| } | |
| /* | |
| * If @end matches @entry, done | |
| */ | |
| if (end == entry->end) { | |
| entry->is_branch = 1; | |
| iter.end = entry; | |
| goto done; | |
| } | |
| next = block_range__next(entry); | |
| if (!next) | |
| goto add_tail; | |
| /* | |
| * If @end is in beyond @entry but not inside @next, add tail. | |
| */ | |
| if (end < next->start) { /* add tail: [...e->end][...end] */ | |
| struct block_range *tail; | |
| add_tail: | |
| tail = malloc(sizeof(struct block_range)); | |
| if (!tail) | |
| return iter; | |
| *tail = (struct block_range){ | |
| .start = entry->end + 1, | |
| .end = end, | |
| .is_target = 0, | |
| .is_branch = 1, | |
| }; | |
| rb_link_right_of_node(&tail->node, &entry->node); | |
| rb_insert_color(&tail->node, &block_ranges.root); | |
| block_range__debug(); | |
| iter.end = tail; | |
| goto done; | |
| } | |
| /* | |
| * If there is a hole between @entry and @next, fill it. | |
| */ | |
| if (entry->end + 1 != next->start) { | |
| struct block_range *hole = malloc(sizeof(struct block_range)); | |
| if (!hole) | |
| return iter; | |
| *hole = (struct block_range){ | |
| .start = entry->end + 1, | |
| .end = next->start - 1, | |
| .is_target = 0, | |
| .is_branch = 0, | |
| }; | |
| rb_link_left_of_node(&hole->node, &next->node); | |
| rb_insert_color(&hole->node, &block_ranges.root); | |
| block_range__debug(); | |
| } | |
| entry = next; | |
| } | |
| done: | |
| assert(iter.start->start == start && iter.start->is_target); | |
| assert(iter.end->end == end && iter.end->is_branch); | |
| block_ranges.blocks++; | |
| return iter; | |
| } | |
| /* | |
| * Compute coverage as: | |
| * | |
| * br->coverage / br->sym->max_coverage | |
| * | |
| * This ensures each symbol has a 100% spot, to reflect that each symbol has a | |
| * most covered section. | |
| * | |
| * Returns [0-1] for coverage and -1 if we had no data what so ever or the | |
| * symbol does not exist. | |
| */ | |
| double block_range__coverage(struct block_range *br) | |
| { | |
| struct symbol *sym; | |
| if (!br) { | |
| if (block_ranges.blocks) | |
| return 0; | |
| return -1; | |
| } | |
| sym = br->sym; | |
| if (!sym) | |
| return -1; | |
| return (double)br->coverage / symbol__annotation(sym)->max_coverage; | |
| } |