| .. _development_process_intro: | |
| Introduction | |
| ============ | |
| Executive summary | |
| ----------------- | |
| The rest of this section covers the scope of the kernel development process | |
| and the kinds of frustrations that developers and their employers can | |
| encounter there. There are a great many reasons why kernel code should be | |
| merged into the official ("mainline") kernel, including automatic | |
| availability to users, community support in many forms, and the ability to | |
| influence the direction of kernel development. Code contributed to the | |
| Linux kernel must be made available under a GPL-compatible license. | |
| :ref:`development_process` introduces the development process, the kernel | |
| release cycle, and the mechanics of the merge window. The various phases in | |
| the patch development, review, and merging cycle are covered. There is some | |
| discussion of tools and mailing lists. Developers wanting to get started | |
| with kernel development are encouraged to track down and fix bugs as an | |
| initial exercise. | |
| :ref:`development_early_stage` covers early-stage project planning, with an | |
| emphasis on involving the development community as soon as possible. | |
| :ref:`development_coding` is about the coding process; several pitfalls which | |
| have been encountered by other developers are discussed. Some requirements for | |
| patches are covered, and there is an introduction to some of the tools | |
| which can help to ensure that kernel patches are correct. | |
| :ref:`development_posting` talks about the process of posting patches for | |
| review. To be taken seriously by the development community, patches must be | |
| properly formatted and described, and they must be sent to the right place. | |
| Following the advice in this section should help to ensure the best | |
| possible reception for your work. | |
| :ref:`development_followthrough` covers what happens after posting patches; the | |
| job is far from done at that point. Working with reviewers is a crucial part | |
| of the development process; this section offers a number of tips on how to | |
| avoid problems at this important stage. Developers are cautioned against | |
| assuming that the job is done when a patch is merged into the mainline. | |
| :ref:`development_advancedtopics` introduces a couple of "advanced" topics: | |
| managing patches with git and reviewing patches posted by others. | |
| :ref:`development_conclusion` concludes the document with pointers to sources | |
| for more information on kernel development. | |
| What this document is about | |
| --------------------------- | |
| The Linux kernel, at over 8 million lines of code and well over 1000 | |
| contributors to each release, is one of the largest and most active free | |
| software projects in existence. Since its humble beginning in 1991, this | |
| kernel has evolved into a best-of-breed operating system component which | |
| runs on pocket-sized digital music players, desktop PCs, the largest | |
| supercomputers in existence, and all types of systems in between. It is a | |
| robust, efficient, and scalable solution for almost any situation. | |
| With the growth of Linux has come an increase in the number of developers | |
| (and companies) wishing to participate in its development. Hardware | |
| vendors want to ensure that Linux supports their products well, making | |
| those products attractive to Linux users. Embedded systems vendors, who | |
| use Linux as a component in an integrated product, want Linux to be as | |
| capable and well-suited to the task at hand as possible. Distributors and | |
| other software vendors who base their products on Linux have a clear | |
| interest in the capabilities, performance, and reliability of the Linux | |
| kernel. And end users, too, will often wish to change Linux to make it | |
| better suit their needs. | |
| One of the most compelling features of Linux is that it is accessible to | |
| these developers; anybody with the requisite skills can improve Linux and | |
| influence the direction of its development. Proprietary products cannot | |
| offer this kind of openness, which is a characteristic of the free software | |
| process. But, if anything, the kernel is even more open than most other | |
| free software projects. A typical three-month kernel development cycle can | |
| involve over 1000 developers working for more than 100 different companies | |
| (or for no company at all). | |
| Working with the kernel development community is not especially hard. But, | |
| that notwithstanding, many potential contributors have experienced | |
| difficulties when trying to do kernel work. The kernel community has | |
| evolved its own distinct ways of operating which allow it to function | |
| smoothly (and produce a high-quality product) in an environment where | |
| thousands of lines of code are being changed every day. So it is not | |
| surprising that Linux kernel development process differs greatly from | |
| proprietary development methods. | |
| The kernel's development process may come across as strange and | |
| intimidating to new developers, but there are good reasons and solid | |
| experience behind it. A developer who does not understand the kernel | |
| community's ways (or, worse, who tries to flout or circumvent them) will | |
| have a frustrating experience in store. The development community, while | |
| being helpful to those who are trying to learn, has little time for those | |
| who will not listen or who do not care about the development process. | |
| It is hoped that those who read this document will be able to avoid that | |
| frustrating experience. There is a lot of material here, but the effort | |
| involved in reading it will be repaid in short order. The development | |
| community is always in need of developers who will help to make the kernel | |
| better; the following text should help you - or those who work for you - | |
| join our community. | |
| Credits | |
| ------- | |
| This document was written by Jonathan Corbet, corbet@lwn.net. It has been | |
| improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland | |
| Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh, | |
| Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and | |
| Jochen Voß. | |
| This work was supported by the Linux Foundation; thanks especially to | |
| Amanda McPherson, who saw the value of this effort and made it all happen. | |
| The importance of getting code into the mainline | |
| ------------------------------------------------ | |
| Some companies and developers occasionally wonder why they should bother | |
| learning how to work with the kernel community and get their code into the | |
| mainline kernel (the "mainline" being the kernel maintained by Linus | |
| Torvalds and used as a base by Linux distributors). In the short term, | |
| contributing code can look like an avoidable expense; it seems easier to | |
| just keep the code separate and support users directly. The truth of the | |
| matter is that keeping code separate ("out of tree") is a false economy. | |
| As a way of illustrating the costs of out-of-tree code, here are a few | |
| relevant aspects of the kernel development process; most of these will be | |
| discussed in greater detail later in this document. Consider: | |
| - Code which has been merged into the mainline kernel is available to all | |
| Linux users. It will automatically be present on all distributions which | |
| enable it. There is no need for driver disks, downloads, or the hassles | |
| of supporting multiple versions of multiple distributions; it all just | |
| works, for the developer and for the user. Incorporation into the | |
| mainline solves a large number of distribution and support problems. | |
| - While kernel developers strive to maintain a stable interface to user | |
| space, the internal kernel API is in constant flux. The lack of a stable | |
| internal interface is a deliberate design decision; it allows fundamental | |
| improvements to be made at any time and results in higher-quality code. | |
| But one result of that policy is that any out-of-tree code requires | |
| constant upkeep if it is to work with new kernels. Maintaining | |
| out-of-tree code requires significant amounts of work just to keep that | |
| code working. | |
| Code which is in the mainline, instead, does not require this work as the | |
| result of a simple rule requiring any developer who makes an API change | |
| to also fix any code that breaks as the result of that change. So code | |
| which has been merged into the mainline has significantly lower | |
| maintenance costs. | |
| - Beyond that, code which is in the kernel will often be improved by other | |
| developers. Surprising results can come from empowering your user | |
| community and customers to improve your product. | |
| - Kernel code is subjected to review, both before and after merging into | |
| the mainline. No matter how strong the original developer's skills are, | |
| this review process invariably finds ways in which the code can be | |
| improved. Often review finds severe bugs and security problems. This is | |
| especially true for code which has been developed in a closed | |
| environment; such code benefits strongly from review by outside | |
| developers. Out-of-tree code is lower-quality code. | |
| - Participation in the development process is your way to influence the | |
| direction of kernel development. Users who complain from the sidelines | |
| are heard, but active developers have a stronger voice - and the ability | |
| to implement changes which make the kernel work better for their needs. | |
| - When code is maintained separately, the possibility that a third party | |
| will contribute a different implementation of a similar feature always | |
| exists. Should that happen, getting your code merged will become much | |
| harder - to the point of impossibility. Then you will be faced with the | |
| unpleasant alternatives of either (1) maintaining a nonstandard feature | |
| out of tree indefinitely, or (2) abandoning your code and migrating your | |
| users over to the in-tree version. | |
| - Contribution of code is the fundamental action which makes the whole | |
| process work. By contributing your code you can add new functionality to | |
| the kernel and provide capabilities and examples which are of use to | |
| other kernel developers. If you have developed code for Linux (or are | |
| thinking about doing so), you clearly have an interest in the continued | |
| success of this platform; contributing code is one of the best ways to | |
| help ensure that success. | |
| All of the reasoning above applies to any out-of-tree kernel code, | |
| including code which is distributed in proprietary, binary-only form. | |
| There are, however, additional factors which should be taken into account | |
| before considering any sort of binary-only kernel code distribution. These | |
| include: | |
| - The legal issues around the distribution of proprietary kernel modules | |
| are cloudy at best; quite a few kernel copyright holders believe that | |
| most binary-only modules are derived products of the kernel and that, as | |
| a result, their distribution is a violation of the GNU General Public | |
| license (about which more will be said below). Your author is not a | |
| lawyer, and nothing in this document can possibly be considered to be | |
| legal advice. The true legal status of closed-source modules can only be | |
| determined by the courts. But the uncertainty which haunts those modules | |
| is there regardless. | |
| - Binary modules greatly increase the difficulty of debugging kernel | |
| problems, to the point that most kernel developers will not even try. So | |
| the distribution of binary-only modules will make it harder for your | |
| users to get support from the community. | |
| - Support is also harder for distributors of binary-only modules, who must | |
| provide a version of the module for every distribution and every kernel | |
| version they wish to support. Dozens of builds of a single module can | |
| be required to provide reasonably comprehensive coverage, and your users | |
| will have to upgrade your module separately every time they upgrade their | |
| kernel. | |
| - Everything that was said above about code review applies doubly to | |
| closed-source code. Since this code is not available at all, it cannot | |
| have been reviewed by the community and will, beyond doubt, have serious | |
| problems. | |
| Makers of embedded systems, in particular, may be tempted to disregard much | |
| of what has been said in this section in the belief that they are shipping | |
| a self-contained product which uses a frozen kernel version and requires no | |
| more development after its release. This argument misses the value of | |
| widespread code review and the value of allowing your users to add | |
| capabilities to your product. But these products, too, have a limited | |
| commercial life, after which a new version must be released. At that | |
| point, vendors whose code is in the mainline and well maintained will be | |
| much better positioned to get the new product ready for market quickly. | |
| Licensing | |
| --------- | |
| Code is contributed to the Linux kernel under a number of licenses, but all | |
| code must be compatible with version 2 of the GNU General Public License | |
| (GPLv2), which is the license covering the kernel distribution as a whole. | |
| In practice, that means that all code contributions are covered either by | |
| GPLv2 (with, optionally, language allowing distribution under later | |
| versions of the GPL) or the three-clause BSD license. Any contributions | |
| which are not covered by a compatible license will not be accepted into the | |
| kernel. | |
| Copyright assignments are not required (or requested) for code contributed | |
| to the kernel. All code merged into the mainline kernel retains its | |
| original ownership; as a result, the kernel now has thousands of owners. | |
| One implication of this ownership structure is that any attempt to change | |
| the licensing of the kernel is doomed to almost certain failure. There are | |
| few practical scenarios where the agreement of all copyright holders could | |
| be obtained (or their code removed from the kernel). So, in particular, | |
| there is no prospect of a migration to version 3 of the GPL in the | |
| foreseeable future. | |
| It is imperative that all code contributed to the kernel be legitimately | |
| free software. For that reason, code from anonymous (or pseudonymous) | |
| contributors will not be accepted. All contributors are required to "sign | |
| off" on their code, stating that the code can be distributed with the | |
| kernel under the GPL. Code which has not been licensed as free software by | |
| its owner, or which risks creating copyright-related problems for the | |
| kernel (such as code which derives from reverse-engineering efforts lacking | |
| proper safeguards) cannot be contributed. | |
| Questions about copyright-related issues are common on Linux development | |
| mailing lists. Such questions will normally receive no shortage of | |
| answers, but one should bear in mind that the people answering those | |
| questions are not lawyers and cannot provide legal advice. If you have | |
| legal questions relating to Linux source code, there is no substitute for | |
| talking with a lawyer who understands this field. Relying on answers | |
| obtained on technical mailing lists is a risky affair. |