| // NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 6 |
| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s |
| |
| |
| struct S { |
| bool2x2 bM; |
| float f; |
| }; |
| |
| // CHECK-LABEL: define hidden noundef i1 @_Z3fn1v( |
| // CHECK-SAME: ) #[[ATTR0:[0-9]+]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 |
| // CHECK-NEXT: [[B:%.*]] = alloca [4 x i32], align 4 |
| // CHECK-NEXT: store <4 x i1> splat (i1 true), ptr [[B]], align 4 |
| // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[B]], align 4 |
| // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 0 |
| // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: ret i1 [[TMP1]] |
| // |
| bool fn1() { |
| bool2x2 B = {true,true,true,true}; |
| return B[0][0]; |
| } |
| |
| // CHECK-LABEL: define hidden noundef <4 x i1> @_Z3fn2b( |
| // CHECK-SAME: i1 noundef [[V:%.*]]) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[RETVAL:%.*]] = alloca <4 x i1>, align 4 |
| // CHECK-NEXT: [[V_ADDR:%.*]] = alloca i32, align 4 |
| // CHECK-NEXT: [[A:%.*]] = alloca [4 x i32], align 4 |
| // CHECK-NEXT: [[STOREDV:%.*]] = zext i1 [[V]] to i32 |
| // CHECK-NEXT: store i32 [[STOREDV]], ptr [[V_ADDR]], align 4 |
| // CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[V_ADDR]], align 4 |
| // CHECK-NEXT: [[LOADEDV:%.*]] = trunc i32 [[TMP0]] to i1 |
| // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <4 x i1> poison, i1 [[LOADEDV]], i32 0 |
| // CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[V_ADDR]], align 4 |
| // CHECK-NEXT: [[LOADEDV1:%.*]] = trunc i32 [[TMP1]] to i1 |
| // CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <4 x i1> [[VECINIT]], i1 [[LOADEDV1]], i32 1 |
| // CHECK-NEXT: [[VECINIT3:%.*]] = insertelement <4 x i1> [[VECINIT2]], i1 true, i32 2 |
| // CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <4 x i1> [[VECINIT3]], i1 false, i32 3 |
| // CHECK-NEXT: store <4 x i1> [[VECINIT4]], ptr [[A]], align 4 |
| // CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, ptr [[A]], align 4 |
| // CHECK-NEXT: store <4 x i32> [[TMP2]], ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: [[TMP3:%.*]] = load <4 x i1>, ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: ret <4 x i1> [[TMP3]] |
| // |
| bool2x2 fn2(bool V) { |
| bool2x2 A = {V, true, V, false}; |
| return A; |
| } |
| |
| // CHECK-LABEL: define hidden noundef i1 @_Z3fn3v( |
| // CHECK-SAME: ) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 |
| // CHECK-NEXT: [[S:%.*]] = alloca [[STRUCT_S:%.*]], align 1 |
| // CHECK-NEXT: [[BM:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 |
| // CHECK-NEXT: store <4 x i1> <i1 true, i1 false, i1 true, i1 false>, ptr [[BM]], align 1 |
| // CHECK-NEXT: [[F:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 1 |
| // CHECK-NEXT: store float 1.000000e+00, ptr [[F]], align 1 |
| // CHECK-NEXT: [[BM1:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 |
| // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[BM1]], align 1 |
| // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 0 |
| // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: ret i1 [[TMP1]] |
| // |
| bool fn3() { |
| S s = {{true,true,false,false}, 1.0}; |
| return s.bM[0][0]; |
| } |
| |
| // CHECK-LABEL: define hidden noundef i1 @_Z3fn4v( |
| // CHECK-SAME: ) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 |
| // CHECK-NEXT: [[ARR:%.*]] = alloca [2 x [4 x i32]], align 4 |
| // CHECK-NEXT: store <4 x i1> splat (i1 true), ptr [[ARR]], align 4 |
| // CHECK-NEXT: [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds [4 x i32], ptr [[ARR]], i32 1 |
| // CHECK-NEXT: store <4 x i1> zeroinitializer, ptr [[ARRAYINIT_ELEMENT]], align 4 |
| // CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [2 x [4 x i32]], ptr [[ARR]], i32 0, i32 0 |
| // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[ARRAYIDX]], align 4 |
| // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 1 |
| // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 |
| // CHECK-NEXT: ret i1 [[TMP1]] |
| // |
| bool fn4() { |
| bool2x2 Arr[2] = {{true,true,true,true}, {false,false,false,false}}; |
| return Arr[0][1][0]; |
| } |
| |
| // CHECK-LABEL: define hidden void @_Z3fn5v( |
| // CHECK-SAME: ) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[M:%.*]] = alloca [4 x i32], align 4 |
| // CHECK-NEXT: store <4 x i1> splat (i1 true), ptr [[M]], align 4 |
| // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[M]], align 4 |
| // CHECK-NEXT: [[MATINS:%.*]] = insertelement <4 x i32> [[TMP0]], i32 0, i32 3 |
| // CHECK-NEXT: store <4 x i32> [[MATINS]], ptr [[M]], align 4 |
| // CHECK-NEXT: ret void |
| // |
| void fn5() { |
| bool2x2 M = {true,true,true,true}; |
| M[1][1] = false; |
| } |
| |
| // CHECK-LABEL: define hidden void @_Z3fn6v( |
| // CHECK-SAME: ) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[V:%.*]] = alloca i32, align 4 |
| // CHECK-NEXT: [[S:%.*]] = alloca [[STRUCT_S:%.*]], align 1 |
| // CHECK-NEXT: store i32 0, ptr [[V]], align 4 |
| // CHECK-NEXT: [[BM:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 |
| // CHECK-NEXT: store <4 x i1> <i1 true, i1 false, i1 true, i1 false>, ptr [[BM]], align 1 |
| // CHECK-NEXT: [[F:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 1 |
| // CHECK-NEXT: store float 1.000000e+00, ptr [[F]], align 1 |
| // CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[V]], align 4 |
| // CHECK-NEXT: [[LOADEDV:%.*]] = trunc i32 [[TMP0]] to i1 |
| // CHECK-NEXT: [[BM1:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 |
| // CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr [[BM1]], align 1 |
| // CHECK-NEXT: [[TMP2:%.*]] = zext i1 [[LOADEDV]] to i32 |
| // CHECK-NEXT: [[MATINS:%.*]] = insertelement <4 x i32> [[TMP1]], i32 [[TMP2]], i32 1 |
| // CHECK-NEXT: store <4 x i32> [[MATINS]], ptr [[BM1]], align 1 |
| // CHECK-NEXT: ret void |
| // |
| void fn6() { |
| bool V = false; |
| S s = {{true,true,false,false}, 1.0}; |
| s.bM[1][0] = V; |
| } |
| |
| // CHECK-LABEL: define hidden void @_Z3fn7v( |
| // CHECK-SAME: ) #[[ATTR0]] { |
| // CHECK-NEXT: [[ENTRY:.*:]] |
| // CHECK-NEXT: [[ARR:%.*]] = alloca [2 x [4 x i32]], align 4 |
| // CHECK-NEXT: store <4 x i1> splat (i1 true), ptr [[ARR]], align 4 |
| // CHECK-NEXT: [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds [4 x i32], ptr [[ARR]], i32 1 |
| // CHECK-NEXT: store <4 x i1> zeroinitializer, ptr [[ARRAYINIT_ELEMENT]], align 4 |
| // CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [2 x [4 x i32]], ptr [[ARR]], i32 0, i32 0 |
| // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[ARRAYIDX]], align 4 |
| // CHECK-NEXT: [[MATINS:%.*]] = insertelement <4 x i32> [[TMP0]], i32 0, i32 1 |
| // CHECK-NEXT: store <4 x i32> [[MATINS]], ptr [[ARRAYIDX]], align 4 |
| // CHECK-NEXT: ret void |
| // |
| void fn7() { |
| bool2x2 Arr[2] = {{true,true,true,true}, {false,false,false,false}}; |
| Arr[0][1][0] = false; |
| } |