| // Copyright (c) 2013 The Chromium OS Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "texturetest.h" |
| |
| #include "base/logging.h" |
| #include "base/string_number_conversions.h" |
| #include "base/string_util.h" |
| |
| namespace glbench { |
| |
| namespace { |
| |
| // Vertex and fragment shader code. |
| const char* kVertexShader = |
| "attribute vec4 c1;" |
| "attribute vec4 c2;" |
| "varying vec4 v1;" |
| "void main() {" |
| " gl_Position = c1;" |
| " v1 = c2;" |
| "}"; |
| |
| const char* kFragmentShader = |
| "varying vec4 v1;" |
| "uniform sampler2D texture;" |
| "void main() {" |
| " gl_FragColor = texture2D(texture, v1.xy);" |
| "}"; |
| |
| } // namespace |
| |
| bool TextureTest::Run() { |
| // Two triangles that form one pixel at 0, 0. |
| const GLfloat kVertices[8] = { |
| 0.f, 0.f, |
| 2.f / g_width, 0.f, |
| 0.f, 2.f / g_height, |
| 2.f / g_width, 2.f / g_height, |
| }; |
| const GLfloat kTexCoords[8] = { |
| 0.f, 0.f, 0.f, 0.f, |
| 0.f, 0.f, 0.f, 0.f, |
| }; |
| |
| program_ = InitShaderProgram(kVertexShader, kFragmentShader); |
| |
| int attr1 = glGetAttribLocation(program_, "c1"); |
| glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
| glEnableVertexAttribArray(attr1); |
| |
| int attr2 = glGetAttribLocation(program_, "c2"); |
| glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords); |
| glEnableVertexAttribArray(attr2); |
| |
| int texture_sampler = glGetUniformLocation(program_, "texture"); |
| glUniform1i(texture_sampler, 0); |
| glActiveTexture(GL_TEXTURE0); |
| |
| glGenTextures(kNumberOfTextures, textures_); |
| for (int i = 0; i < kNumberOfTextures; ++i) { |
| glBindTexture(GL_TEXTURE_2D, textures_[i]); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| } |
| |
| // Types of textures, and corresponding name strings for logging. |
| UpdateFlavor kFlavors[] = { TEX_IMAGE, TEX_SUBIMAGE }; |
| const std::string kFlavorNames[] = { "teximage2d", "texsubimage2d" }; |
| |
| for (unsigned int f = 0; f < arraysize(kFlavors); f++) { |
| flavor_ = kFlavors[f]; |
| int sizes[] = {32, 128, 256, 512, 768, 1024, 1536, 2048}; |
| for (unsigned int j = 0; j < arraysize(sizes); j++) { |
| std::string name = std::string("mtexel_sec_") + Name() + "_" + |
| kFlavorNames[f] + "_" + base::IntToString(sizes[j]); |
| width_ = height_ = sizes[j]; |
| for (int i = 0; i < kNumberOfTextures; ++i) { |
| pixels_[i].reset(new char[width_ * height_]); |
| memset(pixels_[i].get(), 255, width_ * height_); |
| |
| //For NPOT texture we must set GL_TEXTURE_WRAP as GL_CLAMP_TO_EDGE |
| glBindTexture(GL_TEXTURE_2D, textures_[i]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width_, height_, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
| if (glGetError() != 0) { |
| printf("# Error: Failed to allocate %dx%d texture.\n", width_, |
| height_); |
| } |
| if (IS_NOT_POWER_OF_2(width_) || IS_NOT_POWER_OF_2(height_)) { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| } |
| RunTest(this, name.c_str(), width_ * height_, true); |
| GLenum error = glGetError(); |
| if (error != GL_NO_ERROR) { |
| printf("# GL error code %d after RunTest() with %dx%d texture.", error, |
| width_, height_); |
| } |
| } |
| } |
| for (int i = 0; i < kNumberOfTextures; ++i) |
| pixels_[i].reset(); |
| |
| glDeleteTextures(kNumberOfTextures, textures_); |
| glDeleteProgram(program_); |
| return true; |
| } |
| |
| } // namespace glbench |