blob: 0c5137510aa05a8a15389d86c1355a5c3156ef94 [file] [log] [blame]
#!/bin/bash
need_pass=415
failures=0
PIGLIT_PATH=/usr/local/piglit/lib64/piglit/
export PIGLIT_SOURCE_DIR=/usr/local/piglit/lib64/piglit/
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib
export DISPLAY=:0
export XAUTHORITY=/home/chronos/.Xauthority
function run_test()
{
local name="$1"
local time="$2"
local command="$3"
echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
echo "+ Running test [$name] of expected runtime $time sec: [$command]"
sync
$command
if [ $? == 0 ] ; then
let "need_pass--"
echo "+ pass :: $name"
else
let "failures++"
echo "+ fail :: $name"
fi
}
pushd $PIGLIT_PATH
run_test "spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-mixed" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/interpolation/interpolation-mixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_FrontSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-other-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-other-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-none-other-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-other-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_BackSecondaryColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontSecondaryColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-other-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_BackSecondaryColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontSecondaryColor-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-flat-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-distance" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-distance.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-fixed" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-fixed.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-none" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-none.shader_test -auto"
run_test "spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-vertex" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-other-smooth-vertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/isinf-and-isnan fs_basic" 0.0 "bin/isinf-and-isnan fs_basic -auto"
run_test "spec/glsl-1.30/execution/isinf-and-isnan fs_fbo" 0.0 "bin/isinf-and-isnan fs_fbo -auto"
run_test "spec/glsl-1.30/execution/isinf-and-isnan vs_basic" 0.0 "bin/isinf-and-isnan vs_basic -auto"
run_test "spec/glsl-1.30/execution/isinf-and-isnan vs_fbo" 0.0 "bin/isinf-and-isnan vs_fbo -auto"
run_test "spec/glsl-1.30/execution/isinf-and-isnan vs_xfb" 0.0 "bin/isinf-and-isnan vs_xfb -auto"
run_test "spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/qualifiers/vs-out-conversion-ivec4-to-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/fs-fallthrough" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/fs-perpixel" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-perpixel.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/fs-uint" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/fs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/fs-uniform-nested" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/vs-pervertex" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/vs-pervertex.shader_test -auto"
run_test "spec/glsl-1.30/execution/switch/vs-uniform" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/switch/vs-uniform.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-array" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-array.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-from-const" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-from-const.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-set-by-API" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-set-by-API.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/fs-uint-set-by-other-stage" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/fs-uint-set-by-other-stage.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/vs-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/vs-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/vs-uint-array" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/vs-uint-array.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/vs-uint-from-const" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/vs-uint-from-const.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/vs-uint-set-by-API" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/vs-uint-set-by-API.shader_test -auto"
run_test "spec/glsl-1.30/execution/uniform-initializer/vs-uint-set-by-other-stage" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/uniform-initializer/vs-uint-set-by-other-stage.shader_test -auto"
run_test "spec/glsl-1.30/execution/vertexid-beginend" 0.0 "bin/vertexid-beginend -fbo -auto"
run_test "spec/glsl-1.30/execution/vertexid-drawarrays" 0.0 "bin/vertexid-drawarrays -fbo -auto"
run_test "spec/glsl-1.30/execution/vertexid-drawelements" 0.0 "bin/vertexid-drawelements -fbo -auto"
run_test "spec/glsl-1.30/execution/vs-attrib-ivec4-implied" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-attrib-ivec4-implied.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-attrib-ivec4-precision" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-attrib-ivec4-precision.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-attrib-uvec4-implied" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-attrib-uvec4-implied.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-attrib-uvec4-precision" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-attrib-uvec4-precision.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-decrement-int" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-decrement-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-decrement-uint" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-float-uint-conversion" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-float-uint-conversion.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-increment-int" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-increment-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-increment-uint" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isinf-vec2" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isinf-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isinf-vec3" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isinf-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isinf-vec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isinf-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isnan-vec2" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isnan-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isnan-vec3" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isnan-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-isnan-vec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-isnan-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-mix-bvec4-infnan" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-mix-bvec4-infnan.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-modf-float" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-modf-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-modf-vec2" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-modf-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-modf-vec3" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-modf-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-modf-vec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-modf-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-multiply-const-ivec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-multiply-const-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-multiply-const-uvec4" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-multiply-ivec4-const" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-multiply-ivec4-const.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-multiply-uvec4-const" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-textureLod-miplevels" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-textureLod-miplevels.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-textureLod-miplevels-2" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-2.shader_test -auto"
run_test "spec/glsl-1.30/execution/vs-textureSize-compare" 0.0 "bin/shader_runner tests/spec/glsl-1.30/execution/vs-textureSize-compare.shader_test -auto"
run_test "spec/glsl-1.30/linker/clipping/mixing-clip-distance-and-clip-vertex-disallowed" 0.0 "bin/mixing-clip-distance-and-clip-vertex-disallowed -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-flat-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-flat-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-noperspective-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-noperspective-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-smooth-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackColor-smooth-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-flat-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-flat-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-noperspective-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-noperspective-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-smooth-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-smooth-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-default-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-default-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-noperspective-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-noperspective-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-smooth-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-smooth-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-default-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-default-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-noperspective-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-noperspective-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-smooth-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-smooth-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-default-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-default-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-flat-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-flat-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-smooth-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-default-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-default-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-flat-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-flat-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-smooth-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-default-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-default-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-flat-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-flat-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-noperspective-gl_FrontColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-default-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-default-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-flat-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-flat-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-noperspective-gl_BackColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-unused-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontColor-unused-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontColor-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-default-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-flat-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers/unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test -auto"
run_test "spec/glsl-1.30/preprocessor/concat/concat-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/concat/concat-01.frag pass 1.30"
run_test "spec/glsl-1.30/preprocessor/concat/concat-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/concat/concat-02.frag pass 1.30"
run_test "spec/glsl-1.30/preprocessor/concat/concat-03.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/concat/concat-03.frag pass 1.30"
run_test "spec/glsl-1.30/preprocessor/concat/concat-04.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/concat/concat-04.frag fail 1.30"
run_test "spec/glsl-1.30/preprocessor/feature-macros/gl_fragment_precision_high.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/feature-macros/gl_fragment_precision_high.frag pass 1.30"
run_test "spec/glsl-1.30/preprocessor/feature-macros/gl_fragment_precision_high.vert" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/feature-macros/gl_fragment_precision_high.vert pass 1.30"
run_test "spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-01.frag pass 1.30"
run_test "spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-02.frag pass 1.30"
run_test "spec/glsl-1.30/texel-offset-limits" 0.0 "bin/glsl-1.30-texel-offset-limits -fbo -auto"
run_test "spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-02.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/arithmetic-operators/modulus-00.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/arithmetic-operators/modulus-00.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/assignment-operators/assign-array-prohibited.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/assignment-operators/assign-array-prohibited.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/assignment-operators/assign-array-prohibited.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/assignment-operators/assign-array-prohibited.vert fail 1.00"
run_test "spec/glsl-es-1.00/compiler/assignment-operators/modulus-assign-00.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/assignment-operators/modulus-assign-00.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-bool-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-bool-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-float-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-float-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-int-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-int-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-multiple-occurances.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-multiple-occurances.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-02.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-03.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-03.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-04.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-nested-scope-04.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-sampler.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-sampler.frag pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-sampler.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-sampler.vert pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-vec-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/default-precision-vec-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/no-default-float-precision.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/no-default-float-precision.frag fail 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-bool-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-bool-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-bool-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-bool-02.frag fail 1.30"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-02.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-03.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-03.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-04.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-float-04.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-fs-highp-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-fs-highp-02.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-function-param-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-function-param-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-global-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-global-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-02.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-03.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-int-03.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-literal-const-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-literal-const-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-literal-const-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-literal-const-02.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-local-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-local-01.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-02.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-member.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-struct-member.frag pass 1.00"
run_test "spec/glsl-es-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert pass 1.00"
run_test "spec/glsl-es-1.00/compiler/qualifiers/fn-inout-array-allowed-cstyle.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/qualifiers/fn-inout-array-allowed-cstyle.frag pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/qualifiers/fn-inout-array-allowed-cstyle.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/qualifiers/fn-inout-array-allowed-cstyle.vert pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/qualifiers/fn-out-array-allowed-cstyle.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/qualifiers/fn-out-array-allowed-cstyle.frag pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/qualifiers/fn-out-array-allowed-cstyle.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/qualifiers/fn-out-array-allowed-cstyle.vert pass 1.00 --check-link"
run_test "spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-attribute-01.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-attribute-01.vert fail 1.00"
run_test "spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-attribute-02.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-attribute-02.vert fail 1.00"
run_test "spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-varying-01.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-varying-01.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-varying-02.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/storage-qualfiers/static-write-varying-02.frag fail 1.00"
run_test "spec/glsl-es-1.00/compiler/structure-and-array-operations/anonymous-struct.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/anonymous-struct.vert fail 1.00"
run_test "spec/glsl-es-1.00/compiler/structure-and-array-operations/embedded-struct-01.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/embedded-struct-01.vert fail 1.00"
run_test "spec/glsl-es-1.00/compiler/structure-and-array-operations/embedded-struct-02.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/embedded-struct-02.vert pass 1.00"
run_test "spec/glsl-es-1.00/compiler/version-macro.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-1.00/compiler/version-macro.frag pass 1.00"
run_test "spec/glsl-es-3.00/compiler/array-length-is-constant.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/array-length-is-constant.vert pass 3.00"
run_test "spec/glsl-es-3.00/compiler/array-length-is-not-float.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/array-length-is-not-float.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/array-length-is-not-unsigned-int.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/array-length-is-not-unsigned-int.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/array-length-is-signed-int.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/array-length-is-signed-int.vert pass 3.00"
run_test "spec/glsl-es-3.00/compiler/array-sized-by-initializer.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/array-sized-by-initializer.vert pass 3.00"
run_test "spec/glsl-es-3.00/compiler/aux-storage-precision.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/aux-storage-precision.frag pass 3.00"
run_test "spec/glsl-es-3.00/compiler/default-precision-sampler.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/default-precision-sampler.frag pass 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/default-precision-sampler.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/default-precision-sampler.vert pass 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int-array.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int-array.frag fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int-array.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int-array.vert fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int.frag fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-int.vert fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-ivec4.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-ivec4.frag fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-ivec4.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-ivec4.vert fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uint.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uint.frag fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uint.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uint.vert fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uvec4.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uvec4.frag fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uvec4.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/nonflat-uvec4.vert fail 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-int.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-int.frag fail 3.00 --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-int.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-int.vert fail 3.00 --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-uint.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-uint.frag fail 3.00 --check-link"
run_test "spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-uint.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-uint.vert fail 3.00 --check-link"
run_test "spec/glsl-es-3.00/compiler/line-continuation.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/line-continuation.vert pass 3.00"
run_test "spec/glsl-es-3.00/compiler/no-default-float-precision.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/no-default-float-precision.frag fail 3.00 --check-link"
run_test "spec/glsl-es-3.00/compiler/no-statement-before-first-case.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/no-statement-before-first-case.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/no-unsized-arrays-01.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/no-unsized-arrays-01.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/no-unsized-arrays-02.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/no-unsized-arrays-02.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/precision-sampler.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/precision-sampler.frag pass 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/precision-sampler.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/precision-sampler.vert pass 3.00 es --check-link"
run_test "spec/glsl-es-3.00/compiler/row_major.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/row_major.frag pass 3.00"
run_test "spec/glsl-es-3.00/compiler/undefined-macro.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/undefined-macro.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/uniform_block/block-array.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/block-array.vert fail 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-access-without-interface-name.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-access-without-interface-name.vert fail 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-access-with-noncontant-index.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-access-with-noncontant-index.vert fail 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-access-without-index.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-access-without-index.vert fail 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-without-size.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-array-without-size.vert fail 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-array.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-array.vert pass 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-basic.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-basic.vert pass 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-function.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-function.vert pass 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-struct.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-struct.vert pass 3.00 es"
run_test "spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-variable.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-variable.vert pass 3.00 es"
run_test "spec/glsl-es-3.00/compiler/utf8-comment.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/utf8-comment.vert pass 3.00"
run_test "spec/glsl-es-3.00/compiler/utf8-function.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/utf8-function.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/utf8-identifier.vert" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/utf8-identifier.vert fail 3.00"
run_test "spec/glsl-es-3.00/compiler/version-macro.frag" 0.0 "bin/glslparsertest tests/spec/glsl-es-3.00/compiler/version-macro.frag pass 3.00"
popd
if [ $need_pass == 0 ] ; then
echo "+---------------------------------------------+"
echo "| Overall pass, as all 415 tests have passed. |"
echo "+---------------------------------------------+"
else
echo "+-----------------------------------------------------------+"
echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |"
echo "+-----------------------------------------------------------+"
fi
exit $need_pass