blob: 04e099c487f0bfb3686bcf82ac4a0056ff852f41 [file] [log] [blame]
<html>
<head>
<title>Canvas 2D</title>
</head>
<body>
<canvas id='canvas1' style="border: 1px solid black;"></canvas>
</body>
<script type="text/javascript">
var canvas = document.getElementById('canvas1');
// Make the canvas very large but still falling inside the viewport; |height|
// also has to account for the Shelf (taskbar) at the bottom.
const dpr = window.devicePixelRatio || 1;
const width = (window.innerWidth / dpr) * 0.9 / dpr;
const height = (window.innerHeight / dpr) * 0.9 / dpr;
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext('2d');
var draw_passes_count = 0;
function draw_pass() {
ctx.beginPath();
ctx.lineWidth = '5';
// Consider a seeded random number generator if there are reproducibility
// problems.
ctx.strokeStyle = 'rgb(' + 0 + ',' + Math.random() * 255 + ',0)';
ctx.moveTo(Math.random() * width, Math.random() * height);
ctx.lineTo(Math.random() * width, Math.random() * height);
ctx.stroke(); // Draw it
draw_passes_count++;
}
setInterval(draw_pass, 1000);
function get_draw_passes_count() {
return draw_passes_count;
}
</script>
</html>