blob: b2f1dadcfa473ac8b27e8784ccb508edb8a4a642 [file] [log] [blame]
#!/bin/bash
need_pass=167
failures=0
PIGLIT_PATH=/usr/local/autotest/deps/piglit/piglit/
export PIGLIT_SOURCE_DIR=/usr/local/autotest/deps/piglit/piglit/
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib
export DISPLAY=:0
export XAUTHORITY=/home/chronos/.Xauthority
function run_test()
{
local name="$1"
local time="$2"
local command="$3"
echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
echo "+ Running test "$name" of expected runtime $time sec: $command"
sync
$command
if [ $? == 0 ] ; then
let "need_pass--"
echo "+ Return code 0 -> Test passed. ($name)"
else
let "failures++"
echo "+ Return code not 0 -> Test failed. ($name)"
fi
}
pushd $PIGLIT_PATH
run_test "shaders/glsl-struct-constructor-01" 0.0 "bin/shader_runner tests/shaders/glsl-struct-constructor-01.shader_test -auto"
run_test "shaders/glsl-texcoord-array-2" 0.0 "bin/shader_runner tests/shaders/glsl-texcoord-array-2.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-1" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-1.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-2" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-2.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-3" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-3.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-4" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-4.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-5" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-5.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-6" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-6.shader_test -auto"
run_test "shaders/glsl-uniform-initializer-7" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-7.shader_test -auto"
run_test "shaders/glsl-uniform-linking-1" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-linking-1.shader_test -auto"
run_test "shaders/glsl-uniform-non-uniform-array-compare" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test -auto"
run_test "shaders/glsl-uniform-out-of-bounds" 0.0 "bin/glsl-uniform-out-of-bounds -auto"
run_test "shaders/glsl-uniform-struct" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-struct.shader_test -auto"
run_test "shaders/glsl-uniform-update" 0.0 "bin/glsl-uniform-update -auto"
run_test "shaders/glsl-unused-varying" 0.0 "bin/glsl-unused-varying -auto"
run_test "shaders/glsl-useprogram-displaylist" 0.0 "bin/glsl-useprogram-displaylist -auto"
run_test "shaders/glsl-varying-mat3x2" 0.0 "bin/shader_runner tests/shaders/glsl-varying-mat3x2.shader_test -auto"
run_test "shaders/glsl-varying-read" 0.0 "bin/shader_runner tests/shaders/glsl-varying-read.shader_test -auto"
run_test "shaders/glsl-vec-array" 0.0 "bin/shader_runner tests/shaders/glsl-vec-array.shader_test -auto"
run_test "shaders/glsl-version-define" 0.0 "bin/shader_runner tests/shaders/glsl-version-define.shader_test -auto"
run_test "shaders/glsl-version-define-110" 0.0 "bin/shader_runner tests/shaders/glsl-version-define-110.shader_test -auto"
run_test "shaders/glsl-version-define-120" 0.0 "bin/shader_runner tests/shaders/glsl-version-define-120.shader_test -auto"
run_test "shaders/glsl-vs-abs-attribute" 0.0 "bin/shader_runner tests/shaders/glsl-vs-abs-attribute.shader_test -auto"
run_test "shaders/glsl-vs-abs-neg" 0.0 "bin/shader_runner tests/shaders/glsl-vs-abs-neg.shader_test -auto"
run_test "shaders/glsl-vs-abs-neg-with-intermediate" 0.0 "bin/shader_runner tests/shaders/glsl-vs-abs-neg-with-intermediate.shader_test -auto"
run_test "shaders/glsl-vs-all-01" 0.0 "bin/shader_runner tests/shaders/glsl-vs-all-01.shader_test -auto"
run_test "shaders/glsl-vs-all-02" 0.0 "bin/shader_runner tests/shaders/glsl-vs-all-02.shader_test -auto"
run_test "shaders/glsl-vs-array-redeclaration" 0.0 "bin/shader_runner tests/shaders/glsl-vs-array-redeclaration.shader_test -auto"
run_test "shaders/glsl-vs-arrays" 0.0 "bin/glsl-vs-arrays -auto"
run_test "shaders/glsl-vs-arrays-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-arrays-2.shader_test -auto"
run_test "shaders/glsl-vs-arrays-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-arrays-3.shader_test -auto"
run_test "shaders/glsl-vs-clamp-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-clamp-1.shader_test -auto"
run_test "shaders/glsl-vs-constructor-call" 0.0 "bin/shader_runner tests/shaders/glsl-vs-constructor-call.shader_test -auto"
run_test "shaders/glsl-vs-copy-propagation-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-copy-propagation-1.shader_test -auto"
run_test "shaders/glsl-vs-cross" 0.0 "bin/shader_runner tests/shaders/glsl-vs-cross.shader_test -auto"
run_test "shaders/glsl-vs-cross-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-cross-2.shader_test -auto"
run_test "shaders/glsl-vs-cross-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-cross-3.shader_test -auto"
run_test "shaders/glsl-vs-deadcode-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-deadcode-1.shader_test -auto"
run_test "shaders/glsl-vs-deadcode-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-deadcode-2.shader_test -auto"
run_test "shaders/glsl-vs-dot-vec2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-dot-vec2.shader_test -auto"
run_test "shaders/glsl-vs-double-negative-copy-propagation" 0.0 "bin/shader_runner tests/shaders/glsl-vs-double-negative-copy-propagation.shader_test -auto"
run_test "shaders/glsl-vs-f2b" 0.0 "bin/shader_runner tests/shaders/glsl-vs-f2b.shader_test -auto"
run_test "shaders/glsl-vs-ff-frag" 0.0 "bin/shader_runner tests/shaders/glsl-vs-ff-frag.shader_test -auto"
run_test "shaders/glsl-vs-functions" 0.0 "bin/glsl-vs-functions -auto"
run_test "shaders/glsl-vs-functions-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-functions-2.shader_test -auto"
run_test "shaders/glsl-vs-functions-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-functions-3.shader_test -auto"
run_test "shaders/glsl-vs-if-bool" 0.0 "bin/glsl-vs-if-bool -auto"
run_test "shaders/glsl-vs-if-greater" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-greater.shader_test -auto"
run_test "shaders/glsl-vs-if-greater-equal" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-greater-equal.shader_test -auto"
run_test "shaders/glsl-vs-if-less" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-less.shader_test -auto"
run_test "shaders/glsl-vs-if-less-equal" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-less-equal.shader_test -auto"
run_test "shaders/glsl-vs-if-nested" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-nested.shader_test -auto"
run_test "shaders/glsl-vs-if-nested-loop" 0.0 "bin/shader_runner tests/shaders/glsl-vs-if-nested-loop.shader_test -auto"
run_test "shaders/glsl-vs-large-uniform-array" 0.0 "bin/shader_runner tests/shaders/glsl-vs-large-uniform-array.shader_test -auto"
run_test "shaders/glsl-vs-loop" 0.0 "bin/glsl-vs-loop -auto"
run_test "shaders/glsl-vs-loop-300" 0.0 "bin/shader_runner tests/shaders/glsl-vs-loop-300.shader_test -auto"
run_test "shaders/glsl-vs-loop-break" 0.0 "bin/shader_runner tests/shaders/glsl-vs-loop-break.shader_test -auto"
run_test "shaders/glsl-vs-loop-continue" 0.0 "bin/shader_runner tests/shaders/glsl-vs-loop-continue.shader_test -auto"
run_test "shaders/glsl-vs-loop-nested" 0.0 "bin/glsl-vs-loop-nested -auto"
run_test "shaders/glsl-vs-loop-redundant-condition" 0.0 "bin/shader_runner tests/shaders/glsl-vs-loop-redundant-condition.shader_test -auto"
run_test "shaders/glsl-vs-main-return" 0.0 "bin/shader_runner tests/shaders/glsl-vs-main-return.shader_test -auto"
run_test "shaders/glsl-vs-masked-cos" 0.0 "bin/shader_runner tests/shaders/glsl-vs-masked-cos.shader_test -auto"
run_test "shaders/glsl-vs-masked-dot" 0.0 "bin/shader_runner tests/shaders/glsl-vs-masked-dot.shader_test -auto"
run_test "shaders/glsl-vs-mat-add-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-add-1.shader_test -auto"
run_test "shaders/glsl-vs-mat-div-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-div-1.shader_test -auto"
run_test "shaders/glsl-vs-mat-div-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-div-2.shader_test -auto"
run_test "shaders/glsl-vs-mat-mul-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-mul-1.shader_test -auto"
run_test "shaders/glsl-vs-mat-mul-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-mul-2.shader_test -auto"
run_test "shaders/glsl-vs-mat-mul-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-mul-3.shader_test -auto"
run_test "shaders/glsl-vs-mat-sub-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-mat-sub-1.shader_test -auto"
run_test "shaders/glsl-vs-mov-after-deref" 0.0 "bin/glsl-vs-mov-after-deref -auto"
run_test "shaders/glsl-vs-mvp-statechange" 0.0 "bin/glsl-vs-mvp-statechange -auto"
run_test "shaders/glsl-vs-neg-abs" 0.0 "bin/shader_runner tests/shaders/glsl-vs-neg-abs.shader_test -auto"
run_test "shaders/glsl-vs-neg-attribute" 0.0 "bin/shader_runner tests/shaders/glsl-vs-neg-attribute.shader_test -auto"
run_test "shaders/glsl-vs-normalscale" 0.0 "bin/glsl-vs-normalscale -auto"
run_test "shaders/glsl-vs-position-outval" 0.0 "bin/shader_runner tests/shaders/glsl-vs-position-outval.shader_test -auto"
run_test "shaders/glsl-vs-post-increment-01" 0.0 "bin/shader_runner tests/shaders/glsl-vs-post-increment-01.shader_test -auto"
run_test "shaders/glsl-vs-raytrace-bug26691" 0.0 "bin/glsl-vs-raytrace-bug26691 -auto"
run_test "shaders/glsl-vs-sign" 0.0 "bin/shader_runner tests/shaders/glsl-vs-sign.shader_test -auto"
run_test "shaders/glsl-vs-statechange-1" 0.0 "bin/glsl-vs-statechange-1 -auto"
run_test "shaders/glsl-vs-swizzle-swizzle-lhs" 0.0 "bin/shader_runner tests/shaders/glsl-vs-swizzle-swizzle-lhs.shader_test -auto"
run_test "shaders/glsl-vs-swizzle-swizzle-rhs" 0.0 "bin/shader_runner tests/shaders/glsl-vs-swizzle-swizzle-rhs.shader_test -auto"
run_test "shaders/glsl-vs-texturematrix-1" 0.0 "bin/glsl-vs-texturematrix-1 -auto"
run_test "shaders/glsl-vs-texturematrix-2" 0.0 "bin/glsl-vs-texturematrix-2 -auto"
run_test "shaders/glsl-vs-uniform-array-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-uniform-array-1.shader_test -auto"
run_test "shaders/glsl-vs-uniform-array-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-uniform-array-2.shader_test -auto"
run_test "shaders/glsl-vs-uniform-array-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-uniform-array-3.shader_test -auto"
run_test "shaders/glsl-vs-uniform-array-4" 0.0 "bin/shader_runner tests/shaders/glsl-vs-uniform-array-4.shader_test -auto"
run_test "shaders/glsl-vs-user-varying-ff" 0.0 "bin/glsl-vs-user-varying-ff -auto"
run_test "shaders/glsl-vs-varying-array" 0.0 "bin/shader_runner tests/shaders/glsl-vs-varying-array.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-1" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-1.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-2" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-2.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-3" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-3.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-4" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-4.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-5" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-5.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-6" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-6.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-dst" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-dst.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-dst-in-loop" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-dst-in-loop.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-src" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-src.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-src-in-loop" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner.shader_test -auto"
run_test "shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer.shader_test -auto"
run_test "shaders/glsl-vs-vec4-operator-equal" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-operator-equal.shader_test -auto"
run_test "shaders/glsl-vs-vec4-operator-notequal" 0.0 "bin/shader_runner tests/shaders/glsl-vs-vec4-operator-notequal.shader_test -auto"
run_test "shaders/link-mismatch-layout-03" 0.0 "bin/link-mismatch-layout-03 -auto"
run_test "shaders/link-struct-usage" 0.0 "bin/shader_runner tests/shaders/link-struct-usage.shader_test -auto"
run_test "shaders/link-uniform-array-size" 0.0 "bin/shader_runner tests/shaders/link-uniform-array-size.shader_test -auto"
run_test "shaders/link-unresolved-function" 0.0 "bin/link-unresolved-function -auto"
run_test "shaders/loopfunc" 0.0 "bin/shader_runner tests/shaders/loopfunc.shader_test -auto"
run_test "shaders/really-big-triangle" 0.0 "bin/shader_runner tests/shaders/really-big-triangle.shader_test -auto"
run_test "shaders/useprogram-flushverts-1" 0.0 "bin/useprogram-flushverts-1 -auto"
run_test "shaders/useprogram-flushverts-2" 0.0 "bin/useprogram-flushverts-2 -auto"
run_test "shaders/useprogram-inside-begin" 0.0 "bin/useprogram-inside-begin -auto"
run_test "shaders/useprogram-refcount-1" 0.0 "bin/useprogram-refcount-1 -auto"
run_test "shaders/vbo/vbo-generic-float" 0.0 "bin/shader_runner tests/shaders/vbo/vbo-generic-float.shader_test -auto"
run_test "shaders/vp-combined-image-units" 0.0 "bin/vp-combined-image-units -auto"
run_test "shaders/vp-ignore-input" 0.0 "bin/vp-ignore-input -auto"
run_test "spec/!OpenGL 1.1/GL_SELECT - alpha-test enabled" 0.0 "bin/select alpha"
run_test "spec/!OpenGL 1.1/GL_SELECT - depth-test enabled" 0.0 "bin/select depth"
run_test "spec/!OpenGL 1.1/GL_SELECT - no test function" 0.0 "bin/select gl11"
run_test "spec/!OpenGL 1.1/GL_SELECT - scissor-test enabled" 0.0 "bin/select scissor"
run_test "spec/!OpenGL 1.1/GL_SELECT - stencil-test enabled" 0.0 "bin/select stencil"
run_test "spec/!OpenGL 1.1/array-stride" 0.0 "bin/array-stride -auto"
run_test "spec/!OpenGL 1.1/clear-accum" 0.0 "bin/clear-accum -auto"
run_test "spec/!OpenGL 1.1/copypixels-draw-sync" 0.0 "bin/copypixels-draw-sync -auto"
run_test "spec/!OpenGL 1.1/copypixels-sync" 0.0 "bin/copypixels-sync -auto"
run_test "spec/!OpenGL 1.1/copyteximage-border" 0.0 "bin/copyteximage-border -auto"
run_test "spec/!OpenGL 1.1/copyteximage-clipping" 0.0 "bin/copyteximage-clipping -auto"
run_test "spec/!OpenGL 1.1/copytexsubimage" 0.0 "bin/copytexsubimage -auto"
run_test "spec/!OpenGL 1.1/depthfunc" 0.0 "bin/depthfunc -auto"
run_test "spec/!OpenGL 1.1/depthrange-clear" 0.0 "bin/depthrange-clear -auto"
run_test "spec/!OpenGL 1.1/depthstencil-default_fb-blit" 0.0 "bin/fbo-depthstencil -auto blit default_fb"
run_test "spec/!OpenGL 1.1/depthstencil-default_fb-clear" 0.0 "bin/fbo-depthstencil -auto clear default_fb"
run_test "spec/!OpenGL 1.1/depthstencil-default_fb-drawpixels-24_8" 0.0 "bin/fbo-depthstencil -auto drawpixels default_fb 24_8"
run_test "spec/!OpenGL 1.1/depthstencil-default_fb-readpixels-24_8" 0.0 "bin/fbo-depthstencil -auto readpixels default_fb 24_8"
run_test "spec/!OpenGL 1.1/depthstencil-default_fb-readpixels-FLOAT-and-USHORT" 0.0 "bin/fbo-depthstencil -auto readpixels default_fb FLOAT-and-USHORT"
run_test "spec/!OpenGL 1.1/dlist-clear" 0.0 "bin/dlist-clear -auto"
run_test "spec/!OpenGL 1.1/dlist-color-material" 0.0 "bin/dlist-color-material -auto"
run_test "spec/!OpenGL 1.1/dlist-fdo3129-01" 0.0 "bin/dlist-fdo3129-01 -auto"
run_test "spec/!OpenGL 1.1/dlist-fdo3129-02" 0.0 "bin/dlist-fdo3129-02 -auto"
run_test "spec/!OpenGL 1.1/draw-arrays-colormaterial" 0.0 "bin/draw-arrays-colormaterial -auto"
run_test "spec/!OpenGL 1.1/draw-copypixels-sync" 0.0 "bin/draw-copypixels-sync -auto"
run_test "spec/!OpenGL 1.1/fdo10370" 0.0 "bin/fdo10370 -auto"
run_test "spec/!OpenGL 1.1/fdo23489" 0.0 "bin/fdo23489 -auto"
run_test "spec/!OpenGL 1.1/fdo23670-depth_test" 0.0 "bin/fdo23670-depth_test -auto"
run_test "spec/!OpenGL 1.1/fdo23670-drawpix_stencil" 0.0 "bin/fdo23670-drawpix_stencil -auto"
run_test "spec/!OpenGL 1.1/fog-modes" 0.0 "bin/fog-modes -auto"
run_test "spec/!OpenGL 1.1/fragment-center" 0.0 "bin/fragment-center -auto"
run_test "spec/!OpenGL 1.1/geterror-inside-begin" 0.0 "bin/geterror-inside-begin -auto"
run_test "spec/!OpenGL 1.1/geterror-invalid-enum" 0.0 "bin/geterror-invalid-enum -auto"
run_test "spec/!OpenGL 1.1/getteximage-formats" 0.0 "bin/getteximage-formats -auto"
run_test "spec/!OpenGL 1.1/getteximage-luminance" 0.0 "bin/getteximage-luminance -auto"
run_test "spec/!OpenGL 1.1/getteximage-simple" 0.0 "bin/getteximage-simple -auto"
run_test "spec/!OpenGL 1.1/getteximage-targets 1D" 0.0 "bin/getteximage-targets 1D -auto -fbo"
run_test "spec/!OpenGL 1.1/getteximage-targets 2D" 0.0 "bin/getteximage-targets 2D -auto -fbo"
run_test "spec/!OpenGL 1.1/hiz" 0.0 "bin/hiz -auto"
run_test "spec/!OpenGL 1.1/incomplete-texture-fixed" 0.0 "bin/incomplete-texture -auto fixed -auto -fbo"
run_test "spec/!OpenGL 1.1/infinite-spot-light" 0.0 "bin/infinite-spot-light -auto"
run_test "spec/!OpenGL 1.1/masked-clear" 0.0 "bin/masked-clear -auto -fbo"
run_test "spec/!OpenGL 1.1/max-texture-size-level" 0.0 "bin/max-texture-size-level -auto -fbo"
run_test "spec/!OpenGL 1.1/polygon-mode" 0.0 "bin/polygon-mode -auto"
run_test "spec/!OpenGL 1.1/proxy-texture" 0.0 "bin/proxy-texture -auto -fbo"
run_test "spec/!OpenGL 1.1/push-pop-texture-state" 0.0 "bin/push-pop-texture-state -auto -fbo"
run_test "spec/!OpenGL 1.1/quad-invariance" 0.0 "bin/quad-invariance -auto -fbo"
run_test "spec/!OpenGL 1.1/r300-readcache" 0.0 "bin/r300-readcache -auto"
popd
if [ $need_pass == 0 ] ; then
echo "+---------------------------------------------+"
echo "| Overall pass, as all 167 tests have passed. |"
echo "+---------------------------------------------+"
else
echo "+-----------------------------------------------------------+"
echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |"
echo "+-----------------------------------------------------------+"
fi
exit $need_pass