| #!/bin/bash |
| |
| |
| need_pass=155 |
| failures=0 |
| PIGLIT_PATH=/usr/local/autotest/deps/piglit/piglit/ |
| export PIGLIT_SOURCE_DIR=/usr/local/autotest/deps/piglit/piglit/ |
| export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib |
| export DISPLAY=:0 |
| export XAUTHORITY=/home/chronos/.Xauthority |
| |
| |
| function run_test() |
| { |
| local name="$1" |
| local time="$2" |
| local command="$3" |
| echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++" |
| echo "+ Running test "$name" of expected runtime $time sec: $command" |
| sync |
| $command |
| if [ $? == 0 ] ; then |
| let "need_pass--" |
| echo "+ Return code 0 -> Test passed. ($name)" |
| else |
| let "failures++" |
| echo "+ Return code not 0 -> Test failed. ($name)" |
| fi |
| } |
| |
| |
| pushd $PIGLIT_PATH |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat3-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-wr" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-wr.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-index-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-index-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-index-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat4-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat2-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-col-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat4-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat2-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat3-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-rd" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-mat4-row-rd.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-all-equal-bool-array" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-all-equal-bool-array.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-assign-varied-struct" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-assign-varied-struct.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat2x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat2x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat3x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat3x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-const-mat4x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-const-mat4x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat2x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat2x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat3x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat3x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x2" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x2.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x2-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x2-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x3" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x3.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x3-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x3-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x4" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x4.shader_test -auto" |
| run_test "spec/glsl-1.20/execution/vs-outerProduct-mat4x4-ivec" 0.0 "bin/shader_runner tests/spec/glsl-1.20/execution/vs-outerProduct-mat4x4-ivec.shader_test -auto" |
| run_test "spec/glsl-1.20/recursion/indirect" 0.0 "bin/recursion -auto -rlimit 268435456 indirect" |
| run_test "spec/glsl-1.20/recursion/indirect-complex" 0.0 "bin/recursion -auto -rlimit 268435456 indirect-complex" |
| run_test "spec/glsl-1.20/recursion/indirect-complex-separate" 0.0 "bin/recursion -auto -rlimit 268435456 indirect-complex-separate" |
| run_test "spec/glsl-1.20/recursion/indirect-separate" 0.0 "bin/recursion -auto -rlimit 268435456 indirect-separate" |
| run_test "spec/glsl-1.20/recursion/simple" 0.0 "bin/recursion -auto -rlimit 268435456 simple" |
| run_test "spec/glsl-1.20/recursion/unreachable" 0.0 "bin/recursion -auto -rlimit 268435456 unreachable" |
| run_test "spec/glsl-1.20/recursion/unreachable-constant-folding" 0.0 "bin/recursion -auto -rlimit 268435456 unreachable-constant-folding" |
| popd |
| |
| if [ $need_pass == 0 ] ; then |
| echo "+---------------------------------------------+" |
| echo "| Overall pass, as all 155 tests have passed. |" |
| echo "+---------------------------------------------+" |
| else |
| echo "+-----------------------------------------------------------+" |
| echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |" |
| echo "+-----------------------------------------------------------+" |
| fi |
| exit $need_pass |
| |