blob: 0110201f9ef53655bbeb6bdc5aa311ffae52e841 [file] [log] [blame]
#!/bin/bash
need_pass=427
failures=0
PIGLIT_PATH=/usr/local/autotest/deps/piglit/piglit/
export PIGLIT_SOURCE_DIR=/usr/local/autotest/deps/piglit/piglit/
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib
export DISPLAY=:0
export XAUTHORITY=/home/chronos/.Xauthority
function run_test()
{
local name="$1"
local time="$2"
local command="$3"
echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
echo "+ Running test "$name" of expected runtime $time sec: $command"
sync
$command
if [ $? == 0 ] ; then
let "need_pass--"
echo "+ Return code 0 -> Test passed. ($name)"
else
let "failures++"
echo "+ Return code not 0 -> Test failed. ($name)"
fi
}
pushd $PIGLIT_PATH
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-int-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mod-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-mult-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec2-uvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec2-uvec2-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec3-uvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec3-uvec3-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec4-uvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-ne-uvec4-uvec4-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-neg-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-int-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-int-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-ivec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uint-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uint-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-rshift-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-selection-bool-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-sub-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-op-uplus-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-round-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-round-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-round-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-round-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-round-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-round-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-round-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-round-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-roundEven-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-roundEven-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-roundEven-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sign-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sign-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sign-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sinh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sinh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-sinh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-tanh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-tanh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-tanh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-trunc-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-trunc-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/fs-trunc-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-abs-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-abs-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-abs-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-acosh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-acosh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-acosh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-asinh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-asinh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-asinh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-atanh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-atanh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-atanh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-int-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-int-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec2-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec2-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec2-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec2-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec3-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec3-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec3-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec3-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec4-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec4-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec4-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-ivec4-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uint-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uint-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec2-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec2-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec2-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec2-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec3-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec3-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec3-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec3-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec4-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec4-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec4-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-clamp-uvec4-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-cosh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-cosh-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-cosh-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-equal-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThan-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-greaterThanEqual-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThan-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-lessThanEqual-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-max-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-max-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-min-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-min-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-mix-float-float-bool" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-mix-float-float-bool.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-mix-vec2-vec2-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-mix-vec2-vec2-bvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-mix-vec3-vec3-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-mix-vec3-vec3-bvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-mix-vec4-vec4-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-mix-vec4-vec4-bvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-notEqual-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-add-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-int-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitand-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-int-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitor-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-int-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-bitxor-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-complement-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-large-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-large-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-div-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec2-uvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec2-uvec2-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec3-uvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec3-uvec3-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec4-uvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-eq-uvec4-uvec4-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ge-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ge-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ge-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ge-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-gt-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-gt-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-gt-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-gt-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-le-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-le-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-le-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-le-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-int-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-int-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-ivec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uint-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uint-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lshift-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lt-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lt-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-lt-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-lt-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-int-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mod-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-mult-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uint-uint-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uint-uint-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec2-uvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec2-uvec2-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec3-uvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec3-uvec3-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec4-uvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-ne-uvec4-uvec4-using-if.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-neg-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-int-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-int-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-int-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-ivec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uint-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uint-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-rshift-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-selection-bool-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uint-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec2-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec2-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec2-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec2-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec3-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec3-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec3-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec3-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec4-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec4-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec4-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-sub-uvec4-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uint" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uint.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-op-uplus-uvec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-round-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-round-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-round-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-round-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-round-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-round-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-round-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-round-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-roundEven-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-roundEven-float.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-roundEven-vec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-sign-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-sign-int.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec2.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec3.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-sign-ivec4.shader_test -auto"
run_test "spec/glsl-1.30/execution/built-in-functions/vs-sinh-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.30/execution/built-in-functions/vs-sinh-float.shader_test -auto"
popd
if [ $need_pass == 0 ] ; then
echo "+---------------------------------------------+"
echo "| Overall pass, as all 427 tests have passed. |"
echo "+---------------------------------------------+"
else
echo "+-----------------------------------------------------------+"
echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |"
echo "+-----------------------------------------------------------+"
fi
exit $need_pass