blob: 4a2207912f86d96785c31783a73006242d33f05a [file] [log] [blame]
// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdio.h>
#include <sys/mman.h>
#include "base/logging.h"
#include "main.h"
#include "testbase.h"
#include "utils.h"
#include "yuv2rgb.h"
namespace glbench {
class YuvToRgbTest : public DrawArraysTestFunc {
public:
YuvToRgbTest(int type, const char* name) : type_(type), name_(name) {}
virtual ~YuvToRgbTest() {}
virtual bool Run();
private:
int type_;
const char* name_;
DISALLOW_COPY_AND_ASSIGN(YuvToRgbTest);
};
GLuint YuvToRgbShaderProgram(int type, GLuint vertex_buffer,
int width, int height) {
const char *vertex = type == 1 ? YUV2RGB_VERTEX_1 : YUV2RGB_VERTEX_2;
const char *fragment = type == 1 ? YUV2RGB_FRAGMENT_1 : YUV2RGB_FRAGMENT_2;
size_t size_vertex = 0;
size_t size_fragment = 0;
char *yuv_to_rgb_vertex = static_cast<char *>(
MmapFile(vertex, &size_vertex));
char *yuv_to_rgb_fragment = static_cast<char *>(
MmapFile(fragment, &size_fragment));
GLuint program = 0;
if (!yuv_to_rgb_fragment || !yuv_to_rgb_vertex)
goto done;
{
#if defined(I915_WORKAROUND)
const char* header = "#define I915_WORKAROUND 1\n";
#else
const char* header = NULL;
#endif
program = InitShaderProgramWithHeader(header, yuv_to_rgb_vertex,
yuv_to_rgb_fragment);
int imageWidthUniform = glGetUniformLocation(program, "imageWidth");
int imageHeightUniform = glGetUniformLocation(program, "imageHeight");
int textureSampler = glGetUniformLocation(program, "textureSampler");
int evenLinesSampler = glGetUniformLocation(program, "paritySampler");
glUniform1f(imageWidthUniform, width);
glUniform1f(imageHeightUniform, height);
glUniform1i(textureSampler, 0);
glUniform1i(evenLinesSampler, 1);
int attribute_index = glGetAttribLocation(program, "c");
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(attribute_index);
return program;
}
done:
munmap(yuv_to_rgb_fragment, size_fragment);
munmap(yuv_to_rgb_fragment, size_vertex);
return program;
}
bool YuvToRgbTest::Run() {
size_t size = 0;
GLuint texture[2];
GLuint program = 0;
GLuint vertex_buffer = 0;
GLfloat vertices[8] = {
0.f, 0.f,
1.f, 0.f,
0.f, 1.f,
1.f, 1.f,
};
char evenodd[2] = {0, 255};
const int pixel_height = YUV2RGB_HEIGHT * 2 / 3;
char *pixels = static_cast<char *>(MmapFile(YUV2RGB_NAME, &size));
if (!pixels) {
printf("# Could not open image file: %s\n", YUV2RGB_NAME);
goto done;
}
if (size != YUV2RGB_SIZE) {
printf("# Image file of wrong size, got %d, expected %d\n",
static_cast<int>(size), YUV2RGB_SIZE);
goto done;
}
glGenTextures(2, texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, evenodd);
glViewport(-YUV2RGB_WIDTH, -pixel_height, YUV2RGB_WIDTH*2, pixel_height * 2);
vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
program = YuvToRgbShaderProgram(type_, vertex_buffer,
YUV2RGB_WIDTH, pixel_height);
if (program) {
FillRateTestNormalSubWindow(name_, std::min(YUV2RGB_WIDTH, g_width),
std::min(pixel_height, g_height));
} else {
printf("# Could not set up YUV shader.\n");
}
done:
glDeleteProgram(program);
glDeleteTextures(2, texture);
glDeleteBuffers(1, &vertex_buffer);
munmap(pixels, size);
return true;
}
TestBase* GetYuvToRgbTest(int type, const char* name) {
return new YuvToRgbTest(type, name);
}
} // namespace glbench