blob: 0f7407dbc8625e7cea3e6a0ec8da6220d932bd67 [file] [log] [blame]
attribute vec4 c;
varying vec4 v1;
void main() {
gl_Position = c;
#if defined(I915_WORKAROUND)
gl_TexCoord[0] = c;
#else
v1 = c;
#endif
}