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// Copyright 2019 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DLCSERVICE_DLC_MANAGER_H_
#define DLCSERVICE_DLC_MANAGER_H_
#include <string>
#include <base/macros.h>
#include <brillo/errors/error.h>
#include <dlcservice/proto_bindings/dlcservice.pb.h>
#include "dlcservice/dlc.h"
namespace dlcservice {
class DlcManager {
public:
DlcManager() = default;
virtual ~DlcManager() = default;
// Returns a reference to a DLC object given a DLC ID. We assume the ID is
// valid.
const DlcBase* GetDlc(const DlcId& id);
// Initializes the state of DlcManager.
void Initialize();
// Returns true when an install is currently running.
// If the desire is to |Initnstall()| again, then |FinishInstall()| or
// |CancelInstall()| should be called before |InitInstall()|'ing again.
bool IsInstalling();
// Returns the list of installed DLCs.
DlcIdList GetInstalled();
// Returns the list of DLCs with installed content.
DlcIdList GetExistingDlcs();
// Returns the list of DLCs that need to be updated.
DlcIdList GetDlcsToUpdate();
// Returns the list of all supported DLC(s).
DlcIdList GetSupported();
// Returns true and sets |state| if the DLC is supported.
bool GetDlcState(const DlcId& id, DlcState* state, brillo::ErrorPtr* err);
// Persists the verified pref for given DLC(s) on install completion.
bool InstallCompleted(const DlcIdList& ids, brillo::ErrorPtr* err);
// Persists the verified pref for given DLC(s) on update completion.
bool UpdateCompleted(const DlcIdList& ids, brillo::ErrorPtr* err);
// DLC Installation Flow
// Install Step 1:
// To start an install, the initial requirement is to call this function.
// During this phase, all necessary setup for update_engine to successfully
// install DLC(s) and other files that require creation are handled.
// Args:
// dlcs: All the DLC(s) that want to be installed.
// err: The error that's set when returned false.
// Return:
// True on success, otherwise false.
bool InitInstall(const DlcIdList& dlcs, brillo::ErrorPtr* err);
// Install Step 2:
// To get the actual list of DLC(s) to pass into update_engine.
// If the returned list of DLC(s) are empty there are no missing DLC(s) to
// inform update_engine to install and can move onto the next step.
// Args:
// none
// Return:
// Will return all the DLC(s) that update_engine needs to download/install.
DlcIdList GetMissingInstalls();
// Install Step 3a:
// Once the missing DLC(s) are installed or there were no missing DLC(s), this
// call is still required to finish the installation.
// If there were missing DLC(s) that were newly installed, this call will go
// ahead and mount those DLC(s) to be ready for use.
// Args:
// dlc_module_list: Will contain all the DLC(s) and their root mount points
// when returned true, otherwise unmodified.
// err: The error that's set when returned false.
// Return:
// True on success, otherwise false.
bool FinishInstall(brillo::ErrorPtr* err);
// Install Step 3b:
// If for any reason, the init'ed DLC(s) should not follow through with
// mounting it can be cancelled by invoking this. The call may fail, in
// which case the errors will reflect the causes and provide insight in ways
// dlcservice can be put into a valid state again.
// Args:
// err: The error that's set when returned false.
// Return:
// True on success, otherwise false.
bool CancelInstall(brillo::ErrorPtr* err);
// DLC Deletion Flow
// Delete Step 1:
// To delete the DLC this can be invoked, no prior step is required.
// Args:
// id: The DLC ID that is to be uninstalled.
// err: The error that's set when returned false.
// Return:
// True if the DLC with the ID passed in is successfully uninstalled,
// otherwise false. Deleting a valid DLC that's not installed is considered
// successfully uninstalled, however uninstalling a DLC that's not supported
// is a failure. Uninstalling a DLC that is installing is also a failure.
bool Delete(const DlcId& id, brillo::ErrorPtr* err);
private:
// Preloads preloadable DLCs from preloaded content directory.
void PreloadDlcs();
bool IsSupported(const DlcId& id);
DlcMap supported_;
DISALLOW_COPY_AND_ASSIGN(DlcManager);
};
} // namespace dlcservice
#endif // DLCSERVICE_DLC_MANAGER_H_