blob: bdee3edcf1a17420c7d4708146966b88424b7f69 [file] [log] [blame]
// Copyright 2017 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/* touchkb_haptic_test: This command line tool is designed for haptic
* test of touch keyboard. You can run left or right motor seperately
* with it.
* Usage:
* $touchkb_haptic_test --duration_ms=100 --vibrator=right --magnitude=1.0
*/
#include <iostream>
#include <stdlib.h>
#include <unistd.h>
#include <brillo/flag_helper.h>
#include "touch_keyboard/haptic/ff_driver.h"
namespace {
// Support up to 10 sec of vibration.
constexpr int kMaxDuration = 10000;
// Path for both vibrators.
const char kLeftVibratorPath[] = "/dev/left_vibrator";
const char kRightVibratorPath[] = "/dev/right_vibrator";
}
int main(int argc, char **argv) {
// Path for the selected vibrator.
const char* vibrator_path = kLeftVibratorPath;
DEFINE_string(vibrator, "left", "Select left or right motor.");
DEFINE_double(magnitude, 1.0,
"Strength of vibration, value is from 0.0 to 1.0.");
DEFINE_int32(duration_ms, 1000,
"Duration of the vibration in ms.");
brillo::FlagHelper::Init(
argc, argv, "touchkb_haptic_test, test touch keyboard haptic.");
// Check vibrator selection.
if (FLAGS_vibrator == "right") {
// This will triger the right motor.
vibrator_path = kRightVibratorPath;
} else if (FLAGS_vibrator != "left") {
LOG(ERROR) << "Vibrator can only be left or right";
exit(1);
}
// Check magnitude.
if (FLAGS_magnitude < 0.0 || FLAGS_magnitude > 1.0) {
LOG(ERROR) << "Magnitude must between 0.0 and 1.0";
exit(1);
}
// Check duration.
if (FLAGS_duration_ms <= 0 || FLAGS_duration_ms >= kMaxDuration) {
LOG(ERROR) << "Only support duraiton_ms from 0 to " << kMaxDuration;
exit(1);
}
// Register event and fire the event.
touch_keyboard::FFDriver driver;
driver.Init(vibrator_path);
int id = driver.UploadEffect(FLAGS_magnitude, FLAGS_duration_ms);
if (id == -1) {
LOG(ERROR) << "Effect upload failed";
exit(1);
}
driver.PlayEffect(id);
// Wait until the effect is played.
usleep(FLAGS_duration_ms * 1000);
return 0;
}