blob: 371111af80c9faef8726ea2fea115e0693026f81 [file] [log] [blame]
// Copyright 2019 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fuzzer for ambient_light_handler
//
// Randomly generate ambient light pref up to 10 steps and test reading
// the mock light sensor up to 10000 times.
#include <base/logging.h>
#include <base/strings/stringprintf.h>
#include <fuzzer/FuzzedDataProvider.h>
#include <vector>
#include "power_manager/powerd/policy/ambient_light_handler.h"
#include "power_manager/powerd/policy/ambient_light_pref_fuzz_util.h"
#include "power_manager/powerd/system/ambient_light_sensor_stub.h"
class Environment {
public:
Environment() {
logging::SetMinLogLevel(logging::LOGGING_FATAL); // Disable logging.
}
};
namespace power_manager {
namespace policy {
// AmbientLightHandler::Delegate implementation that does nothing.
class FuzzTestDelegate : public AmbientLightHandler::Delegate {
public:
FuzzTestDelegate() {}
~FuzzTestDelegate() override {}
double percent() const { return 0; }
AmbientLightHandler::BrightnessChangeCause cause() const {
return AmbientLightHandler::BrightnessChangeCause::AMBIENT_LIGHT;
}
void SetBrightnessPercentForAmbientLight(
double brightness_percent,
AmbientLightHandler::BrightnessChangeCause cause) override {}
void OnColorTemperatureChanged(int color_temperature) override {}
};
} // namespace policy
} // namespace power_manager
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
static Environment env;
FuzzedDataProvider data_provider(data, size);
power_manager::system::AmbientLightSensorStub light_sensor(0);
power_manager::policy::FuzzTestDelegate delegate;
power_manager::policy::AmbientLightHandler handler(&light_sensor, &delegate);
constexpr int kLuxMax = 20000;
std::string pref =
power_manager::policy::test::GenerateAmbientLightPref(&data_provider);
double initial_brightness_percent =
data_provider.ConsumeFloatingPointInRange<double>(0, 100);
double smoothing_constant =
data_provider.ConsumeFloatingPointInRange<double>(0.01, 1);
handler.Init(pref, initial_brightness_percent, smoothing_constant);
int num_readings = data_provider.ConsumeIntegralInRange<int>(0, 10000);
for (int i = 0; i < num_readings; i++) {
light_sensor.set_lux(data_provider.ConsumeIntegralInRange<int>(0, kLuxMax));
handler.OnAmbientLightUpdated(&light_sensor);
}
return 0;
}