| /* ************************************************************************ |
| * Copyright (C) 1995 by Jeremy Elson * |
| * All Rights Reserved * |
| ************************************************************************ */ |
| |
| CircleMUD License |
| |
| CircleMUD was created by: |
| |
| Jeremy Elson |
| Department of Computer Science |
| Johns Hopkins University |
| Baltimore, MD 21218 USA |
| jelson@circlemud.org |
| |
| |
| |
| CircleMUD is licensed software. This file contains the text of the CircleMUD |
| license. If you wish to use the CircleMUD system in any way, or use any of |
| its source code, you must read this license and are legally bound to comply |
| with it. |
| |
| CircleMUD is a derivative work based on the DikuMUD system written by Hans |
| Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian |
| Hammer. DikuMUD is also licensed software; you are legally bound to comply |
| with the original DikuMUD license as well as the CircleMUD license if you |
| wish to use CircleMUD. |
| |
| Use of the CircleMUD code in any capacity implies that you have read, |
| understood, and agreed to abide by the terms and conditions set down by this |
| license and the DikuMUD license. If you use CircleMUD without complying with |
| the license, you are breaking the law. |
| |
| Using CircleMUD legally is easy. In short, the license requires three things: |
| |
| 1) You must not use CircleMUD to make money or be compensated in any way. |
| 2) You must give the authors credit for their work. |
| 3) You must comply with the DikuMUD license. |
| |
| That's it -- those are the main conditions set down by this license. |
| Unfortunately, past experience has shown that many people are not willing |
| to follow the spirit of the license, so the remainder of this document will |
| clearly define those conditions in an attempt to prevent people from |
| circumventing them. |
| |
| The first condition says that you must not use CircleMUD to make money in |
| any way or be otherwise compensated. CircleMUD was developed in people's |
| uncompensated spare time and was given to you free of charge, and you must |
| not use it to make money. CircleMUD must not in any way be used to |
| facilitate your acceptance of fees, donations, or other compensation. |
| Examples include, but are not limited to the following: |
| |
| -- If you run CircleMUD, you must not require any type of fee or donation |
| in exchange for being able to play CircleMUD. You must not solicit, |
| offer or accept any kind of donation from your players in exchange for |
| enhanced status in the game such as increased levels, character stats, |
| gold, or equipment. |
| |
| -- You must not solicit or accept money or other donations in exchange for |
| running CircleMUD. You must not accept money or other donations from |
| your players for purposes such as hardware upgrades for running |
| CircleMUD. |
| |
| -- You must not sell CircleMUD. You must not accept any type of fee in |
| exchange for distributing or copying CircleMUD. |
| |
| -- If you are a CircleMUD administrator, You must not accept any type of |
| reimbursement for money spent out of pocket for running CircleMUD, i.e., |
| for equipment expenses or fees incurred from service providers. |
| |
| |
| The second part of the license states that you must give credit to the |
| creators of CircleMUD. A great deal of work went into the creation of |
| CircleMUD, and it was given to you completely free of charge; claiming that |
| you wrote the MUD yourself is a slap in the face to everyone who worked to |
| bring you a high quality product while asking for nothing but credit for |
| their work in return. |
| |
| Specifically, the following are required: |
| |
| -- The text in the 'credits' file distributed with CircleMUD must be |
| preserved. You may add your own credits to the file, but the existing |
| text must not be removed, abridged, truncated, or changed in any way. |
| This file must be displayed when the 'credits' command is used from |
| within the MUD. |
| |
| -- The "CIRCLEMUD" help entry must be maintained intact and unchanged, and |
| displayed in its entirety when the 'help circlemud' command is used. |
| |
| -- The login sequence must contain the names of the DikuMUD and CircleMUD |
| creators. The 'login sequence' is defined as the text seen by players |
| between the time they connect to the MUD and when they start to play |
| the game itself. |
| |
| -- This license must be distributed AS IS with all copies or portions of |
| the CircleMUD that you distribute, if any, including works derived from |
| CircleMUD. |
| |
| -- You must not remove, change, or modify any notices of copyright, |
| licensing or authorship found in any CircleMUD source code files. |
| |
| -- Claims that any of the above requirements are inapplicable to a particular |
| MUD for reasons such as "our MUD is totally rewritten" or similar are |
| completely invalid. If you can write a MUD completely from scratch then |
| you are encouraged to do so by all means, but use of any part of the |
| CircleMUD or DikuMUD source code requires that their respective licenses |
| be followed, including the crediting requirements. |
| |
| |
| The third part of the license simply states that you must comply with the |
| DikuMUD license. This is required because CircleMUD is a DikuMUD derivative. |
| The DikuMUD license is included below. |
| |
| |
| You are allowed to use, modify and redistribute all CircleMUD source code |
| and documentation as long as such use does not violate any of the rules |
| set down by this license. |
| |
| |
| --Jeremy Elson |
| |
| CircleMUD 3 -- Copyright (C) 1994-2001, The CircleMUD Group |
| Other portions copyright by authors as noted in ChangeLog and source code. |
| |
| |
| |
| =========================================================================== |
| |
| |
| Everything below this line is the original, unmodified DikuMUD license. |
| You must comply with the CircleMUD license above, as well as the DikuMUD |
| license below. |
| |
| --------------------------------------------------------------------------- |
| |
| |
| /* ************************************************************************ |
| * Copyright (C) 1990, 1991 * |
| * All Rights Reserved * |
| ************************************************************************* */ |
| |
| DikuMud License |
| |
| Program & Concept created by |
| |
| |
| Sebastian Hammer |
| Prss. Maries Alle 15, 1 |
| 1908 Frb. C. |
| DENMARK |
| (email quinn@freja.diku.dk) |
| |
| Michael Seifert |
| Nr. Soeg. 37C, 1, doer 3 |
| 1370 Copenhagen K. |
| DENMARK |
| (email seifert@freja.diku.dk) |
| |
| Hans Henrik St{rfeldt |
| Langs} 19 |
| 3500 V{rl|se |
| DENMARK |
| (email bombman@freja.diku.dk) |
| |
| Tom Madsen |
| R|de Mellemvej 94B, 64 |
| 2300 Copenhagen S. |
| DENMARK |
| (email noop@freja.diku.dk) |
| |
| Katja Nyboe |
| Kildeg}rdsvej 2 |
| 2900 Hellerup |
| 31 62 82 84 |
| DENMARK |
| (email katz@freja.diku.dk) |
| |
| |
| This document contains the rules by which you can use, alter or publish |
| parts of DikuMud. DikuMud has been created by the above five listed persons |
| in their spare time, at DIKU (Computer Science Instutute at Copenhagen |
| University). You are legally bound to follow the rules described in this |
| document. |
| |
| Rules: |
| |
| !! DikuMud is NOT Public Domain, shareware, careware or the like !! |
| |
| You may under no circumstances make profit on *ANY* part of DikuMud in |
| any possible way. You may under no circumstances charge money for |
| distributing any part of dikumud - this includes the usual $5 charge |
| for "sending the disk" or "just for the disk" etc. |
| By breaking these rules you violate the agreement between us and the |
| University, and hence will be sued. |
| |
| You may not remove any copyright notices from any of the documents or |
| sources given to you. |
| |
| This license must *always* be included "as is" if you copy or give |
| away any part of DikuMud (which is to be done as described in this |
| document). |
| |
| If you publish *any* part of dikumud, we as creators must appear in the |
| article, and the article must be clearly copyrighted subject to this |
| license. Before publishing you must first send us a message, by |
| snail-mail or e-mail, and inform us what, where and when you are |
| publishing (remember to include your address, name etc.) |
| |
| If you wish to setup a version of DikuMud on any computer system, you |
| must send us a message , by snail-mail or e-mail, and inform us where |
| and when you are running the game. (remember to include |
| your address, name etc.) |
| |
| |
| Any running version of DikuMud must include our names in the login |
| sequence. Furthermore the "credits" command shall always cointain |
| our name, addresses, and a notice which states we have created DikuMud. |
| |
| You are allowed to alter DikuMud, source and documentation as long as |
| you do not violate any of the above stated rules. |
| |
| |
| Regards, |
| |
| |
| |
| The DikuMud Group |
| |
| |
| Note: |
| |
| We hope you will enjoy DikuMud, and encourage you to send us any reports |
| on bugs (when you find 'it'). Remember that we are all using our spare |
| time to write and improve DikuMud, bugs, etc. - and changes will take their |
| time. We have so far put extremely many programming hours into this project. |
| If you make any major improvements on DikuMud we would be happy to |
| hear from you. As you will naturally honor the above rules, you will receive |
| new updates and improvements made to the game. |
| |