blob: a408069395a3328ceb21d2476cb9a359ecbb3ad3 [file] [log] [blame]
From 276e3927b54292b2c0687b1f9bbcc0d69e314de7 Mon Sep 17 00:00:00 2001
From: Abhishek Kumar <abhishek4.kumar@intel.com>
Date: Mon, 18 Jan 2021 10:24:23 +0530
Subject: [PATCH 002/188] intel: change urb max shader geometry for CML GT1
Below deqp cts failure is seen on CML GT1 only , GT2 all test
passes, changing the max shader geometry to 256 (previous 640)
fixes all failure tests.Similar issue on BDW GT1
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3173
dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4102
Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550>
---
src/intel/dev/gen_device_info.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 5e26dc10b8c7..242251564658 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -764,6 +764,7 @@ static const struct gen_device_info gen_device_info_cfl_gt1 = {
* leading to some vertices to go missing if we use too much URB.
*/
.urb.max_entries[MESA_SHADER_VERTEX] = 928,
+ .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
.simulator_id = 24,
};
static const struct gen_device_info gen_device_info_cfl_gt2 = {
--
2.7.4