| NetworkDB | |
| ========= | |
| There are two databases used in libnetwork: | |
| - A persistent database that stores the network configuration requested by the user. This is typically the SwarmKit managers' raft store. | |
| - A non-persistent peer-to-peer gossip-based database that keeps track of the current runtime state. This is NetworkDB. | |
| NetworkDB is based on the [SWIM][] protocol, which is implemented by the [memberlist][] library. | |
| `memberlist` manages cluster membership (nodes can join and leave), as well as message encryption. | |
| Members of the cluster send each other ping messages from time to time, allowing the cluster to detect when a node has become unavailable. | |
| The information held by each node in NetworkDB is: | |
| - The set of nodes currently in the cluster (plus nodes that have recently left or failed). | |
| - For each peer node, the set of networks to which that node is connected. | |
| - For each of the node's currently-in-use networks, a set of named tables of key/value pairs. | |
| Note that nodes only keep track of tables for networks to which they belong. | |
| Updates spread through the cluster from node to node, and nodes may have inconsistent views at any given time. | |
| They will eventually converge (quickly, if the network is operating well). | |
| Nodes look up information using their local networkdb instance. Queries are not sent to remote nodes. | |
| NetworkDB does not impose any structure on the tables; they are just maps from `string` keys to `[]byte` values. | |
| Other components in libnetwork use the tables for their own purposes. | |
| For example, there are tables for service discovery and load balancing, | |
| and the [overlay](overlay.md) driver uses NetworkDB to store routing information. | |
| Updates to a network's tables are only shared between nodes that are on that network. | |
| All libnetwork nodes join the gossip cluster. | |
| To do this, they need the IP address and port of at least one other member of the cluster. | |
| In the case of a SwarmKit cluster, for example, each Docker engine will use the IP addresses of the swarm managers as the initial join addresses. | |
| The `Join` method can be used to update these bootstrap IPs if they change while the system is running. | |
| When joining the cluster, the new node will initially synchronise its cluster-wide state (known nodes and networks, but not tables) with at least one other node. | |
| The state will be mostly kept up-to-date by small UDP gossip messages, but each node will also periodically perform a push-pull TCP sync with another random node. | |
| In a push-pull sync, the initiator sends all of its cluster-wide state to the target, and the target then sends all of its own state back in response. | |
| Once part of the gossip cluster, a node will also send a `NodeEventTypeJoin` message, which is a custom message defined by NetworkDB. | |
| This is not actually needed now, but keeping it is useful for backwards compatibility with nodes running previous versions. | |
| While a node is active in the cluster, it can join and leave networks. | |
| When a node wants to join a network, it will send a `NetworkEventTypeJoin` message via gossip to the whole cluster. | |
| It will also perform a bulk-sync of the network-specific state (the tables) with every other node on the network being joined. | |
| This will allow it to get all the network-specific information quickly. | |
| The tables will mostly be kept up-to-date by UDP gossip messages between the nodes on that network, but | |
| each node in the network will also periodically do a full TCP bulk sync of the tables with another random node on the same network. | |
| Note that there are two similar, but separate, gossip-and-periodic-sync mechanisms here: | |
| 1. memberlist-provided gossip and push-pull sync of cluster-wide state, involving all nodes in the cluster. | |
| 2. networkdb-provided gossip and bulk sync of network tables, for each network, involving just those nodes in that network. | |
| When a node wishes to leave a network, it will send a `NetworkEventTypeLeave` via gossip. It will then delete the network's table data. | |
| When a node hears that another node is leaving a network, it deletes all table entries belonging to the leaving node. | |
| Deleting an entry in this case means marking it for deletion for a while, so that we can detect and ignore any older events that may arrive about it. | |
| When a node wishes to leave the cluster, it will send a `NodeEventTypeLeave` message via gossip. | |
| Nodes receiving this will mark the node as "left". | |
| The leaving node will then send a memberlist leave message too. | |
| If we receive the memberlist leave message without first getting the `NodeEventTypeLeave` one, we mark the node as failed (for a while). | |
| Every node periodically attempts to reconnect to failed nodes, and will do a push-pull sync of cluster-wide state on success. | |
| On success we also send the node a `NodeEventTypeJoin` and then do a bulk sync of network-specific state for all networks that we have in common. | |
| [SWIM]: http://ieeexplore.ieee.org/document/1028914/ | |
| [memberlist]: https://github.com/hashicorp/memberlist |