| #!/bin/bash |
| # |
| # Copyright 2016 Google Inc. All Rights Reserved. |
| # |
| # This is an example script to show users the steps for bisecting an NDK |
| # application for Android. Our example is the Teapot app that comes bundled with |
| # the NDK as a sample app. |
| # |
| # Our Teapot app only has 12 or so object files generated per build. Bisection |
| # for just 12 object files is overkill, but this bisection process easily scales |
| # to thousands of object files (as seen with the Android source). |
| # |
| # Setup: |
| # 1. Install NDK (make sure it is in your PATH) |
| # 2. Install compiler_wrapper.py |
| # 3. Connect an arm7 device (tested with Nexus 5X) |
| # a. See README for supporting other device archs |
| # |
| # Tested in bash on Linux. |
| |
| # Set CWD to where this script lives |
| pushd "$(dirname "$0")" |
| |
| # If Teapot dir already exists remove it. |
| if [[ -d Teapot ]]; then |
| rm -rf Teapot |
| fi |
| |
| # Unzip our repository we'll be testing with. |
| tar -xzf Teapot.tar.gz |
| |
| # Apply small setup patch. This patch makes a small change to the build system |
| # to make this bisecting example a little easier. It inserts the option to only |
| # build for an arm7. See the patch file for details. |
| # (This patch file was generated with git, -p1 will remove the a/ and b/) |
| patch -p1 -i PATCH1 |
| |
| # We want all of our cached files to be stored in ~/NDK_EXAMPLE_BISECT |
| # Remove directory if already exists |
| export BISECT_DIR=~/NDK_EXAMPLE_BISECT |
| if [[ -d ${BISECT_DIR} ]]; then |
| rm -rf ${BISECT_DIR} |
| fi |
| |
| # We will now take our normal "good compiler" and do a full build of the app. We |
| # need to clean before building. This ensures that all objects are generated and |
| # can be cached. |
| pushd Teapot |
| export BISECT_STAGE=POPULATE_GOOD |
| ./gradlew clean |
| ./gradlew installArm7Debug |
| popd |
| |
| # Inserting "compiler error". Really this is just a patch that inserts a simple |
| # error in the code, but this is used to simulate our compiler error. This patch |
| # will simply cause the app to crash as soon as it starts. See the patch file |
| # for details. |
| # (This patch file was generated with git, -p1 will remove the a/ and b/) |
| patch -p1 -i PATCH2 |
| |
| # Now that we have installed our bad compiler (i.e. applied the above patch that |
| # acts like a compiler error), we want to enumerate and cache all objects |
| # generated by this "bad compiler". So again, we clean the build tree so that |
| # all objects are regenerated and can be cached. |
| pushd Teapot |
| export BISECT_STAGE=POPULATE_BAD |
| ./gradlew clean |
| ./gradlew installArm7Debug |
| popd |
| |
| # Now ~/NDK_EXAMPLE_BISECT holds the caches for both good and bad compiler |
| # outputs. We will now use these to bisect our problem. We should find that |
| # TeapotRenderer.o is the bad file (because this is where PATCH2 inserted the |
| # "compiler error"). |
| |
| # Tell the compiler wrapper to not cache outputs, and instead begin bisecting. |
| export BISECT_STAGE=TRIAGE |
| |
| # Run the actual bisection tool. This will automatically narrow down which |
| # object file has the error. The test_setup.sh script will rebuild our app |
| # with gradle, and boot_test.sh will ping the device to see if the app crashed |
| # or not. |
| cd .. |
| ./binary_search_state.py \ |
| --get_initial_items=ndk/get_initial_items.sh \ |
| --switch_to_good=ndk/switch_to_good.sh \ |
| --switch_to_bad=ndk/switch_to_bad.sh \ |
| --test_setup_script=ndk/test_setup.sh \ |
| --test_script=ndk/boot_test.sh \ |
| --file_args |
| |
| popd |