| /* $NoKeywords:$ */ |
| /** |
| * @file |
| * |
| * External Interface implementation, general purpose features. |
| * |
| * Contains routines for implementing the interface to the client BIOS. This file |
| * includes the interface support which is not removed with various build options. |
| * |
| * @xrefitem bom "File Content Label" "Release Content" |
| * @e project: AGESA |
| * @e sub-project: HyperTransport |
| * @e \$Revision: 35136 $ @e \$Date: 2010-07-16 11:29:48 +0800 (Fri, 16 Jul 2010) $ |
| * |
| */ |
| /* |
| ***************************************************************************** |
| * |
| * Copyright (c) 2011, Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * * Neither the name of Advanced Micro Devices, Inc. nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL ADVANCED MICRO DEVICES, INC. BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| * *************************************************************************** |
| * |
| */ |
| |
| /* |
| *---------------------------------------------------------------------------- |
| * MODULES USED |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| |
| |
| |
| #include "AGESA.h" |
| #include "amdlib.h" |
| #include "OptionMultiSocket.h" |
| #include "Ids.h" |
| #include "Topology.h" |
| #include "htFeat.h" |
| #include "htInterface.h" |
| #include "htInterfaceGeneral.h" |
| #include "htNb.h" |
| #include "cpuServices.h" |
| #include "cpuFeatures.h" |
| #include "heapManager.h" |
| #include "Filecode.h" |
| CODE_GROUP (G1_PEICC) |
| RDATA_GROUP (G1_PEICC) |
| |
| #define FILECODE PROC_HT_HTINTERFACEGENERAL_FILECODE |
| /*---------------------------------------------------------------------------- |
| * DEFINITIONS AND MACROS |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| extern OPTION_MULTISOCKET_CONFIGURATION OptionMultiSocketConfiguration; |
| |
| /*---------------------------------------------------------------------------- |
| * TYPEDEFS AND STRUCTURES |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| |
| /*---------------------------------------------------------------------------- |
| * PROTOTYPES OF LOCAL FUNCTIONS |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| |
| /*---------------------------------------------------------------------------- |
| * EXPORTED FUNCTIONS |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| |
| /*---------------------------------------------------------------------------- |
| * LOCAL FUNCTIONS |
| * |
| *---------------------------------------------------------------------------- |
| */ |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Is PackageLink an Internal Link? |
| * |
| * This is a test for the logical link match codes in the user interface, not a test for |
| * the actual northbridge links. |
| * |
| * @param[in] PackageLink The link |
| * |
| * @retval TRUE This is an internal link |
| * @retval FALSE This is not an internal link |
| */ |
| BOOLEAN |
| IsPackageLinkInternal ( |
| IN UINT8 PackageLink |
| ) |
| { |
| return (BOOLEAN) ((PackageLink <= HT_LIST_MATCH_INTERNAL_LINK_2) && (PackageLink >= HT_LIST_MATCH_INTERNAL_LINK_0)); |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Ignore a Link. |
| * |
| * @HtInterfaceMethod{::F_GET_IGNORE_LINK} |
| * |
| * This routine is called every time a coherent Link is found and then every time a |
| * non-coherent Link from a CPU is found. Any coherent or non-coherent Link from a |
| * CPU can be ignored and not used for discovery or initialization. Useful for |
| * connection based systems. |
| * |
| * @note not called for IO device to IO Device Links. |
| * |
| * @param[in] Node The Node on which this Link is located |
| * @param[in] Link The Link about to be initialized |
| * @param[in] NbIgnoreLinkList The northbridge default ignore link list |
| * @param[in] State the input data |
| * |
| * @retval MATCHED ignore this Link and skip it |
| * @retval POWERED_OFF ignore this link and power it off. |
| * @retval UNMATCHED initialize the Link normally |
| */ |
| FINAL_LINK_STATE |
| GetIgnoreLink ( |
| IN UINT8 Node, |
| IN UINT8 Link, |
| IN IGNORE_LINK *NbIgnoreLinkList, |
| IN STATE_DATA *State |
| ) |
| { |
| IGNORE_LINK *p; |
| FINAL_LINK_STATE Result; |
| BOOLEAN IsFound; |
| UINT8 Socket; |
| UINT8 PackageLink; |
| |
| ASSERT ((Node < MAX_NODES) && (Link < MAX_NODES)); |
| |
| Result = UNMATCHED; |
| IsFound = FALSE; |
| Socket = State->HtInterface->GetSocketFromMap (Node, State); |
| PackageLink = State->Nb->GetPackageLink (Node, Link, State->Nb); |
| |
| if (State->HtBlock->IgnoreLinkList != NULL) { |
| p = State->HtBlock->IgnoreLinkList; |
| while (p->Socket != HT_LIST_TERMINAL) { |
| if (((p->Socket == Socket) || (p->Socket == HT_LIST_MATCH_ANY)) && |
| ((p->Link == PackageLink) || |
| ((p->Link == HT_LIST_MATCH_ANY) && (!IsPackageLinkInternal (PackageLink))) || |
| ((p->Link == HT_LIST_MATCH_INTERNAL_LINK) && (IsPackageLinkInternal (PackageLink))))) { |
| // Found a match return the desired link state. |
| ASSERT (Result < MaxFinalLinkState); |
| Result = p->LinkState; |
| IsFound = TRUE; |
| break; |
| } else { |
| p++; |
| } |
| } |
| } |
| // If there wasn't a match in the user interface, see if the northbridge provides one. |
| if (!IsFound && (NbIgnoreLinkList != NULL)) { |
| p = NbIgnoreLinkList; |
| while (p->Socket != HT_LIST_TERMINAL) { |
| if (((p->Socket == Socket) || (p->Socket == HT_LIST_MATCH_ANY)) && |
| ((p->Link == PackageLink) || |
| ((p->Link == HT_LIST_MATCH_ANY) && (!IsPackageLinkInternal (PackageLink))) || |
| ((p->Link == HT_LIST_MATCH_INTERNAL_LINK) && (IsPackageLinkInternal (PackageLink))))) { |
| // Found a match return the desired link state. |
| ASSERT (Result < MaxFinalLinkState); |
| Result = p->LinkState; |
| break; |
| } else { |
| p++; |
| } |
| } |
| } |
| return Result; |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Get the Socket number for a given Node number. |
| * |
| * @HtInterfaceMethod{::F_GET_SOCKET_FROM_MAP} |
| * |
| * Return the id. |
| * |
| * @param[in] Node The Node to translate |
| * @param[in] State reference to Node to socket map |
| * |
| * @return the socket id |
| * |
| */ |
| UINT8 |
| GetSocketFromMap ( |
| IN UINT8 Node, |
| IN STATE_DATA *State |
| ) |
| { |
| UINT8 Socket; |
| |
| ASSERT (State->NodeToSocketDieMap != NULL); |
| |
| Socket = (*State->NodeToSocketDieMap)[Node].Socket; |
| return Socket; |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Get a new Socket Die to Node Map. |
| * |
| * @HtInterfaceMethod{::F_NEW_NODE_AND_SOCKET_TABLES} |
| * |
| * Put the Socket Die Table in heap with a known handle. Content will be generated as |
| * each node is discovered. |
| * |
| * @param[in,out] State global state |
| */ |
| VOID |
| NewNodeAndSocketTables ( |
| IN OUT STATE_DATA *State |
| ) |
| { |
| UINT8 i; |
| UINT8 j; |
| ALLOCATE_HEAP_PARAMS AllocHeapParams; |
| |
| // Allocate heap for the table |
| State->SocketDieToNodeMap = NULL; |
| AllocHeapParams.RequestedBufferSize = (((MAX_SOCKETS) * (MAX_DIES)) * sizeof (SOCKET_DIE_TO_NODE_ITEM)); |
| AllocHeapParams.BufferHandle = SOCKET_DIE_MAP_HANDLE; |
| AllocHeapParams.Persist = HEAP_SYSTEM_MEM; |
| if (HeapAllocateBuffer (&AllocHeapParams, State->ConfigHandle) == AGESA_SUCCESS) { |
| State->SocketDieToNodeMap = (SOCKET_DIE_TO_NODE_MAP)AllocHeapParams.BufferPtr; |
| // Initialize shared data structures |
| for (i = 0; i < MAX_SOCKETS; i++) { |
| for (j = 0; j < MAX_DIES; j++) { |
| (*State->SocketDieToNodeMap)[i][j].Node = HT_LIST_TERMINAL; |
| (*State->SocketDieToNodeMap)[i][j].LowCore = HT_LIST_TERMINAL; |
| (*State->SocketDieToNodeMap)[i][j].HighCore = HT_LIST_TERMINAL; |
| } |
| } |
| } |
| // Allocate heap for the table |
| State->NodeToSocketDieMap = NULL; |
| AllocHeapParams.RequestedBufferSize = (MAX_NODES * sizeof (NODE_TO_SOCKET_DIE_ITEM)); |
| AllocHeapParams.BufferHandle = NODE_ID_MAP_HANDLE; |
| AllocHeapParams.Persist = HEAP_SYSTEM_MEM; |
| if (HeapAllocateBuffer (&AllocHeapParams, State->ConfigHandle) == AGESA_SUCCESS) { |
| State->NodeToSocketDieMap = (NODE_TO_SOCKET_DIE_MAP)AllocHeapParams.BufferPtr; |
| // Initialize shared data structures |
| for (i = 0; i < MAX_NODES; i++) { |
| (*State->NodeToSocketDieMap)[i].Socket = HT_LIST_TERMINAL; |
| (*State->NodeToSocketDieMap)[i].Die = HT_LIST_TERMINAL; |
| } |
| } |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Get the minimum Northbridge frequency for the system. |
| * |
| * @HtInterfaceMethod{::F_GET_MIN_NB_CORE_FREQ} |
| * |
| * Invoke the CPU component power mgt interface. |
| * |
| * @param[in] PlatformConfig Platform profile/build option config structure. |
| * @param[in] StdHeader Config for library and services. |
| * |
| * @return Frequency in MHz. |
| * |
| */ |
| UINT32 |
| GetMinNbCoreFreq ( |
| IN PLATFORM_CONFIGURATION *PlatformConfig, |
| IN AMD_CONFIG_PARAMS *StdHeader |
| ) |
| { |
| BOOLEAN Temp1; |
| BOOLEAN Temp2; |
| UINT32 Denominator; |
| UINT32 Result; |
| |
| OptionMultiSocketConfiguration.GetSystemNbPstateSettings ((UINT32) 0, PlatformConfig, &Result, &Denominator, &Temp1, &Temp2, StdHeader); |
| ASSERT (Denominator != 0); |
| return (Result / Denominator); |
| } |
| |
| /** |
| * @page physicalsockethowto Physical Socket Map, How To Create |
| * |
| * To create a physical system socket map for a platform: |
| * |
| * - Start at the Node which will be the BSP. |
| * |
| * - Begin a breadth first enumeration of all the coherent Links between sockets |
| * by creating a socket structure for each socket connection from the BSP. |
| * For example, if the BSP is in socket zero and Link one connects to socket two, |
| * create socket {0, 1, 2}. |
| * |
| * - When all Links from the BSP are described, go to the first socket connected |
| * to the BSP and continue the breadth first enumeration. |
| * |
| * - It should not be necessary to describe the back Links; in the example above, there |
| * should be no need to create {2, 1, 0} (assuming socket two connects back to |
| * socket zero on its Link one). |
| * |
| * - When completed: |
| * |
| * - Every socket except the BSP's (usually zero) must be listed as a targetSocket, |
| * at least once. Some sockets may be listed more than once. |
| * |
| * - There usually should be at least as many entries as Links. An exception is a |
| * fully connected system, only the Links from the BSP are needed. |
| * |
| * - Every socket but the last one in the breadth first order should usually have one |
| * or more entries listing it as a currentSocket. (The last one has only back Links.) |
| * |
| * There are no strict assumptions about the ordering of the socket structures. |
| */ |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Update maps between Sockets and Nodes for a specific newly discovered node. |
| * |
| * @HtInterfaceMethod{::F_SET_NODE_TO_SOCKET_MAP} |
| * |
| * There are two methods for providing socket naming of nodes. |
| * |
| * Hardware Method (preferred): A value strapped in hardware by the board is read and |
| * passed to this routine. |
| * |
| * Software Method: The current node's socket is looked up, since it was |
| * previously a new node and went through this process. The link is converted to |
| * a package level link. A user data structure describing the package level |
| * layout of the system is searched for the current node's socket and package link, |
| * and now we know the new node's socket. |
| * |
| * In either case, the Socket, Module to Node map and the Node to Socket, Module |
| * map are updated with the new node, socket, and module. |
| * |
| * Data needed to do this is passed in to the routine as arguments rather than read by this routine, |
| * so that it is not necessary to know a valid temporary route to either node at the time this code runs. |
| * |
| * @param[in] Node Node from which a new node was discovered |
| * @param[in] CurrentNodeModule The current node's module id in it's processor. |
| * @param[in] PackageLink The package link for the current node's link. |
| * @param[in] NewNode The new node's id |
| * @param[in] HardwareSocket If we use the hardware method (preferred), this is the socket of new node. |
| * @param[in] Module The new node's module id in it's processor. |
| * @param[in] State our State |
| */ |
| VOID |
| SetNodeToSocketMap ( |
| IN UINT8 Node, |
| IN UINT8 CurrentNodeModule, |
| IN UINT8 PackageLink, |
| IN UINT8 NewNode, |
| IN UINT8 HardwareSocket, |
| IN UINT8 Module, |
| IN STATE_DATA *State |
| ) |
| { |
| UINT8 SourceSocket; |
| UINT8 TargetSocket; |
| SYSTEM_PHYSICAL_SOCKET_MAP *Map; |
| |
| // While this code could be written to recover from a NULL socket map, AGESA cannot function without one. |
| ASSERT (State->SocketDieToNodeMap != NULL); |
| |
| if (State->HtBlock->SystemPhysicalSocketMap != NULL) { |
| if (NewNode != 0) { |
| // Find the logical Node from which a new Node was discovered in the Node field of |
| // some socket. It must already be there, Nodes are assigned ascending. |
| // |
| for (SourceSocket = 0; SourceSocket < MAX_SOCKETS; SourceSocket++) { |
| if ((*State->SocketDieToNodeMap)[SourceSocket][CurrentNodeModule].Node == Node) { |
| break; |
| } |
| } |
| // This ASSERT should be understood as "the Node did not have a match", not as a limit check on SourceSocket. |
| ASSERT (SourceSocket != MAX_SOCKETS); |
| |
| // Find the sourceSocket in the CurrentSocket field, for the Link on which a new Node |
| // was discovered. When we find an entry with that socket and Link number, update the |
| // Node for that socket. |
| // |
| if (IsPackageLinkInternal (PackageLink)) { |
| // Internal Nodes are in the same socket, don't search the physical system map. |
| TargetSocket = SourceSocket; |
| } else { |
| // Find the target socket in the physical system map. |
| Map = State->HtBlock->SystemPhysicalSocketMap; |
| while ((Map->CurrentSocket != 0xFF) && |
| ((Map->CurrentSocket != SourceSocket) || (Map->CurrentLink != PackageLink))) { |
| Map++; |
| } |
| ASSERT (Map->CurrentSocket != 0xFF); |
| TargetSocket = Map->TargetSocket; |
| } |
| } else { |
| // The BSP (BSN, if you will) has no predecessor node from which it is discovered. |
| TargetSocket = 0; |
| } |
| } else { |
| // Use the hardware method |
| // The hardware strapped socket id is passed to us in this case. |
| TargetSocket = HardwareSocket; |
| } |
| // If the target socket, module is already mapped to something, that's not good. Socket labeling conflict. |
| // Check that the board is strapped correctly. If not you need a SystemPhysicalSocketMap. If you have one, |
| // check it for correctness. |
| ASSERT ((*State->SocketDieToNodeMap)[TargetSocket][Module].Node == 0xFF); |
| // Update the map for the rest of agesa |
| (*State->SocketDieToNodeMap)[TargetSocket][Module].Node = NewNode; |
| // and the node to socket map |
| ASSERT (State->NodeToSocketDieMap != NULL); |
| (*State->NodeToSocketDieMap)[NewNode].Socket = TargetSocket; |
| (*State->NodeToSocketDieMap)[NewNode].Die = Module; |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Clean up the map structures after severe event has caused a fall back to 1 node. |
| * |
| * @HtInterfaceMethod{::F_CLEAN_MAPS_AFTER_ERROR} |
| * |
| * @param[in] State Our state, access to socket, node maps |
| * |
| */ |
| VOID |
| CleanMapsAfterError ( |
| IN STATE_DATA *State |
| ) |
| { |
| UINTN Socket; |
| UINTN Module; |
| UINTN Node; |
| |
| ASSERT (State->NodeToSocketDieMap != NULL); |
| ASSERT (State->SocketDieToNodeMap != NULL); |
| |
| // Clear all the socket, module items except for the socket and module containing node zero. |
| for (Socket = 0; Socket < MAX_SOCKETS; Socket++) { |
| for (Module = 0; Module < MAX_DIES; Module++) { |
| if (((*State->NodeToSocketDieMap)[0].Socket != Socket) || ((*State->NodeToSocketDieMap)[0].Die != Module)) { |
| (*State->SocketDieToNodeMap)[Socket][Module].Node = HT_LIST_TERMINAL; |
| (*State->SocketDieToNodeMap)[Socket][Module].LowCore = HT_LIST_TERMINAL; |
| (*State->SocketDieToNodeMap)[Socket][Module].HighCore = HT_LIST_TERMINAL; |
| } |
| } |
| } |
| // Clear all the node items except for node zero. |
| for (Node = 1; Node < MAX_NODES; Node++) { |
| (*State->NodeToSocketDieMap)[Node].Socket = HT_LIST_TERMINAL; |
| (*State->NodeToSocketDieMap)[Node].Die = HT_LIST_TERMINAL; |
| } |
| } |
| |
| /*----------------------------------------------------------------------------------------*/ |
| /** |
| * Post Node id and other context info to AP cores via mailbox. |
| * |
| * @HtInterfaceMethod{::F_POST_MAP_TO_AP} |
| * |
| * Since Ap's can not view map until after mp communication is established, |
| * provide them with initial context info via a mailbox register. A mailbox |
| * register is one that can be written in PCI space and read in MSR space. |
| * |
| * @param[in] State Our state, access to socket, node maps |
| */ |
| VOID |
| PostMapToAp ( |
| IN STATE_DATA *State |
| ) |
| { |
| UINT8 ModuleType; |
| UINT8 Module; |
| AP_MAILBOXES ApMailboxes; |
| UINT8 Node; |
| UINT32 Degree; |
| AGESA_STATUS CalledStatus; |
| |
| // Dispatch any features (such as Preserve Mailbox) that need to run as soon as discovery is completed. |
| IDS_HDT_CONSOLE (CPU_TRACE, " Dispatch CPU features after HT discovery\n"); |
| CalledStatus = DispatchCpuFeatures (CPU_FEAT_AFTER_COHERENT_DISCOVERY, State->PlatformConfiguration, State->ConfigHandle); |
| |
| ASSERT (State->Fabric != NULL); |
| Degree = 0; |
| // Compute the degree of the system by finding the maximum degree of any node. |
| for (Node = 0; Node < (State->NodesDiscovered + 1); Node++) { |
| if (State->Fabric->SysDegree[Node] > Degree) { |
| Degree = State->Fabric->SysDegree[Node]; |
| } |
| } |
| // Post the information on all nodes. |
| for (Node = 0; Node < (State->NodesDiscovered + 1); Node++) { |
| ModuleType = 0; |
| Module = 0; |
| State->Nb->GetModuleInfo (Node, &ModuleType, &Module, State->Nb); |
| ApMailboxes.ApMailInfo.Info = 0; |
| ApMailboxes.ApMailInfo.Fields.Node = Node; |
| ApMailboxes.ApMailInfo.Fields.Socket = State->HtInterface->GetSocketFromMap (Node, State); |
| ApMailboxes.ApMailInfo.Fields.ModuleType = ModuleType; |
| ApMailboxes.ApMailInfo.Fields.Module = Module; |
| ApMailboxes.ApMailExtInfo.Info = 0; |
| ApMailboxes.ApMailExtInfo.Fields.SystemDegree = Degree; |
| // other fields of the extended info are used during ap init, and will be initialized at that time. |
| State->Nb->PostMailbox (Node, ApMailboxes, State->Nb); |
| } |
| // Now that the mailboxes have been initialized, cache the info on the BSC. The APs |
| // will cache during heap initialization. |
| CacheApMailbox (State->ConfigHandle); |
| } |