blob: d972ffc18c93e6ea1f72447661bebf5c7e908cbf [file] [log] [blame]
# Copyright (c) 2012 The Chromium OS Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import logging, threading, time
from autotest_lib.client.bin import utils
from autotest_lib.client.common_lib import error
from autotest_lib.client.cros import cros_ui_test, power_utils, rtc
from autotest_lib.client.cros.audio import audio_helper
class power_AudioDetector(cros_ui_test.UITest):
version = 1
def run_once(self, run_time_sec=60):
if run_time_sec < 10:
raise error.TestFail('Must run for at least 10 seconds')
# Start powerd if not started. Set timeouts for quick idle events.
run_time_ms = run_time_sec * 1000
react_ms = min(10000, run_time_ms / 10)
gap_ms = run_time_ms / 4
dim_ms = min(10000, gap_ms)
off_ms = min(20000, gap_ms * 2)
suspend_ms = min(30000, gap_ms * 3)
prefs = { 'disable_idle_suspend' : 0,
'ignore_external_policy' : 1,
'plugged_dim_ms' : dim_ms,
'plugged_off_ms' : off_ms,
'plugged_suspend_ms' : suspend_ms,
'unplugged_dim_ms' : dim_ms,
'unplugged_off_ms' : off_ms,
'unplugged_suspend_ms' : suspend_ms }
self._pref_change = power_utils.PowerPrefChanger(prefs)
# Audio loop time should be significantly shorter than |run_time_sec|
# time, so that the total playback time doesn't exceed it by much.
audio_loop_time_sec = (react_ms + 500) / 1000
self.login()
# Set a low audio volume to avoid annoying people during tests.
audio_helper.set_volume_levels(10, 100)
# Start playing audio file.
self._enable_audio_playback = True
thread = threading.Thread(target=self._play_audio,
args=(audio_loop_time_sec,))
thread.start()
# Set an alarm to wake up the system in case the audio detector fails
# and the system suspends.
alarm_time = rtc.get_seconds() + run_time_sec
rtc.set_wake_alarm(alarm_time)
time.sleep(run_time_sec)
# Stop powerd to avoid suspending when the audio stops.
utils.system_output('stop powerd')
# Stop audio and wait for the audio thread to terminate.
self._enable_audio_playback = False
thread.join(timeout=(audio_loop_time_sec * 2))
if thread.is_alive():
logging.error('Audio thread did not terminate at end of test.')
# Check powerd's log to make sure that no suspend took place.
powerd_log_path = '/var/log/power_manager/powerd.LATEST'
log = open(powerd_log_path, 'r').read()
if log.find('Starting suspend') != -1:
raise error.TestFail('System suspended while audio was playing.')
def cleanup(self):
if self.logged_in():
self.logout()
utils.restart_job('powerd')
def _play_audio(self, loop_time):
"""
Repeatedly plays audio until self._audio_playback_enabled == False.
"""
# TODO(crosbug.com/33988): Allow for pauses in audio playback to
# simulate delays in loading the next song.
while self._enable_audio_playback:
audio_helper.play_sound(duration_seconds=loop_time)
logging.info('Done playing audio.')