DLC Developer Guide

A guide on how to get up and running with a DownLoadable Content (DLC).

go/dlc-framework to see if DLC is right the right use case. (If you already know enough about DLCs and is a clear solution for you, please jump right in)

Introduction

DLC allows ChromeOS developers to ship a feature (e.g. a ebuild/package) to stateful partition as packages (ebuilds) and provides a way to download at runtime.

  • Development Developers should follow Development Steps.
  • Location Most packages usually install to the root filesystem. DLCs are downloaded at runtime to the stateful partition and only install verifiable data (metadata) into the root filesystem.
  • Install/Update Packages installed into the root filesystem will always be installed and updated with ChromeOS. DLCs can be installed on demand and are updated atomically with ChromeOS only if installed. All DLC installations are handled by dlcservice.
  • Payloads/Artifacts The DLC infrastructure automatically handles all packaging, hosting, and serving of DLC payloads.

Development Steps

The steps for developing a DLC involves the following:

Create a DLC

A DLC involves adding a portage package (ebuild). The package file should inherit dlc.eclass.
(Note: modifying a DLC requires upreving the package)

See an example DLC: scaled-dlc ebuild

Within the package, must include the src_install function to install the DLC content using a special path prefix set by $(dlc_add_path ). This means, that before installing any DLC files, you have to add the dlc prefix path to into, insinto and exeinto using $(dlc_add_path your_path). Always call dlc_src_install at the end of your src_install function to pack the DLC.

The following variables must/can be set:

Required:

  • DLC_PREALLOC_BLOCKS - The number of blocks to reserve for A/B copies of a DLC. Each block is 4KiB. It is necessary to set this value more than the minimum required to accommodate future size growth (recommendation is 130% of the DLC size).
    (Note: This is the required number of blocks should be calculated AFTER contents of a DLC is compressed. TODO(kimjae): Create tool here to ease calculation.)
  • DLC_SCALED - All new DLCs should be scaled. In the future this value will be on by default. Please set this to true.

Optional (Please skip over these or read if curious):

  • DLC_ID - The unique ID, requirements:
    • It should not be empty.
    • It should only contain alphanumeric characters (a-zA-Z0-9) and - (dash).
    • The first letter cannot be dash.
    • No underscore.
    • It has a maximum length of 40 characters. (Note: Should almost never be manually set, unless the intent is to create a multi-package DLC, which is not recommended) (Default is ${PN})
  • DLC_DESCRIPTION - Human reable description of the package. Override iff the default ${DESCRIPTION} is not enough to describe purpose. (Default is ${DESCRIPTION})
  • DLC_PACKAGE - deprecated, do not use. (Default is package)
  • DLC_NAME - Name of the DLC. It is for description/info purpose only. (Default is ${PN})
  • DLC_VERSION - Version of the DLC. It is for description/info purpose only. (Default is ${PVR})
  • DLC_PRELOAD - Preload the DLC. When set to true, the DLC will be preloaded (pre-installed) for test images. Should only be set if tast/tauto tests run for features depending on the DLC. (Default is false)
  • DLC_ENABLED - Override being a DLC. When set to false, $(dlc_add_path) will not modify the path and everything will be installed into the rootfs instead of the DLC path. This allows the use of the same ebuild file to create a DLC under special conditions (i.e. Make a package a DLC for certain boards or install in rootfs for others). (Default is true)

Building a DLC locally

Installing a DLC on a device is similar to installing a portage package (ebuild):

  • Emerge the package: emerge-${BOARD} <DLC_ID>
  • Pack the DLC and deploy over to the device: cros deploy ${IP} <DLC_ID>

Enabling a DLC

Once your ready to enable your DLC, you can target enabling the DLC package selectively behind your own USE flags or at the top level target-chromium-os package to be enabled across all ChromeOS devices behind the main dlc USE flag.

Note: if you need to enable a DLC selectively per board, you must do so using your own USE flag.

Install/Uninstall a DLC

Permitted ash chrome or system daemons that can access D-Bus can call dlcservice APIs to install/uninstall a DLC.

  • For calling the dlcservice API inside ash chrome, use dlcservice_client.
  • For calling dlcservice API outside of ash chrome, use generated D-Bus bindings.

A DLC is downloaded and installed at runtime by dlcservice and will return a root mount path for the DLC when installed.
This root mount path should **NEVER** be hardcoded/cached/persisted across reboots.

This warrants always requesting to install the DLC before use at all times. The DLC will remain mounted as long as the device or UI (ash chrome) does not restart. It is completely up to dlcservice to return any type of root mount paths in the future, but the root will always be suffixed at /run/imageloader.

If your service/daemon uses minijail, you will have to:

  • Bind mount /run/imageloader/ by passing the parameter -b /run/imageloader/ to minijail.
  • Set the parameters -v -Kslave to allow propagation of the mount namespace of the mounted DLC image to your service.
  • Depending on your seccomp filters, you might have to include additional permissions. Please refer to sandboxing.

If your service/daemon also starts on starting system-services:

  • Please add an additional stanza that says and stopped imageloader-init.

On a locally built test build|image, calling dlcservice API does not download the DLC (no DLC is being served), unless the DLC is preloaded using Write tests dependant on a DLC. For local development, please follow Building a DLC locally.

Write tests dependant on a DLC

In order to test a DLC dependant feature, the optional variable field DLC_PRELOAD needs to be set to true while the integration/tast tests invoke installing the DLC. This will allow tests to seamlessly install the DLC on test images.

There is ongoing effort to tie DLC provisioning into the ChromeOS test run as part of OS provisioning. Also, there are gRPC services that tast/tauto tests can directly invoke to provision a DLC - there however isn't a client that nicely wraps all of this for the test writer at the moment.

Frequently Asked Questions

How do I set up the DLC download server (upload artifacts, manage releases, etc.)?

You don't, our infrastructure will handle all this for you.

Can I release my DLC at my own schedule?

This is fundamentally not possible with DLCs, just as developers are tied to release process, DLCs are too.

Note: in the case of scaled DLCs, all release builds can install the DLC OTA, while legacy DLCs are strictly tied to releases that go live.

How do I update my DLC?

Modifying a DLC is the same as modifying a portage package (ebuild). A DLC is updated at the same time the device itself is updated.

Note: in the case of scaled DLCs, it will not update with the OS at the moment.