blob: 5a4bfc41a38636e9f22e9bec4e0a7e180b1362e9 [file] [log] [blame]
// Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "glbench/glinterfacetest.h"
#include <string>
#include "base/bind.h"
namespace glbench {
namespace {
// Basic shader code.
const char* kVertexShader =
"attribute vec4 c;"
"void main() {"
" gl_Position = c;"
"}";
const char* kFragmentShader =
"uniform vec4 color;"
"void main() {"
" gl_FragColor = color;"
"}";
// Vertex arrays used to draw a diamond.
const GLfloat kVertices[] = { 1.0, 0.0,
0.0, -1.0,
-1.0, 0.0,
0.0, 1.0 };
const GLushort kIndices[] = { 0, 1, 2,
0, 2, 3 };
} // namespace
void GLInterfaceTest::SetupGLRendering() {
vertex_buffer_object_ =
SetupVBO(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices);
shader_program_ = InitShaderProgram(kVertexShader, kFragmentShader);
attribute_index_ = glGetAttribLocation(shader_program_, "c");
glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(attribute_index_);
GLint color_uniform = glGetUniformLocation(shader_program_, "color");
const GLfloat white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
glUniform4fv(color_uniform, 1, white);
num_indices_ = arraysize(kIndices);
index_buffer_object_ =
SetupVBO(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndices), kIndices);
}
void GLInterfaceTest::CleanupGLRendering() {
glDisableVertexAttribArray(attribute_index_);
glDeleteProgram(shader_program_);
glDeleteBuffers(1, &index_buffer_object_);
glDeleteBuffers(1, &vertex_buffer_object_);
}
bool GLInterfaceTest::Run() {
const std::string test_name_base = std::string(Name()) + "_";
// Run test without GL commands.
render_func_.Reset();
RunTest(this, (test_name_base + "nogl").c_str(), 1.0, g_width, g_height,
false);
// Run main test with simple GL commands.
SetupGLRendering();
render_func_ = base::Bind(&GLInterfaceTest::RenderGLSimple,
base::Unretained(this));
RunTest(this, (test_name_base + "glsimple").c_str(), 1.0, g_width, g_height,
false);
CleanupGLRendering();
// TODO(sque): Run with complex GL commands. See crosbug.com/36746.
return true;
}
void GLInterfaceTest::RenderGLSimple() {
glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0);
}
} // namespace glbench