blob: 2ba0497f785576443ff10786d595eaa1b2935aae [file] [log] [blame]
/*
* Copyright (C) 2020 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "PipeLiteExecutor.h"
#ifdef ENABLE_SANDBOXING
#include "modules/sandboxing/client/IntelTNR7US.h"
#else
#include "modules/algowrapper/IntelTNR7US.h"
#endif
namespace icamera {
class PSysDAG;
#define DEFAULT_TNR7US_BUFFER_COUNT 2
class GPUExecutor : public PipeLiteExecutor {
public:
GPUExecutor(int cameraId, const ExecutorPolicy& policy, std::vector<std::string> exclusivePGs,
PSysDAG* psysDag, std::shared_ptr<IGraphConfig> gc, bool useTnrOutBuffer);
virtual ~GPUExecutor();
virtual int start();
virtual int initPipe();
virtual void stop();
// fetch TNR reference buffer for user output, return true if found successfully
virtual bool fetchTnrOutBuffer(int64_t seq, std::shared_ptr<CameraBuffer> buf);
virtual bool isBypassStillTnr(int64_t seq);
private:
int createPGs();
int allocBuffers();
void releaseBuffers();
int processNewFrame();
int updateTnrISPConfig(Tnr7Param* pbuffer, uint32_t sequence);
int allocTnrOutBufs(uint32_t bufSize);
int dumpTnrParameters(uint32_t sequence);
int getTotalGain(int64_t seq, float* totalGain);
int getStillTnrTG(TuningMode mode, float* tg);
int runTnrFrame(const std::shared_ptr<CameraBuffer>& inBuf,
std::shared_ptr<CameraBuffer> outbuf);
private:
Tnr7Param* mTnr7usParam;
std::unique_ptr<IntelTNR7US> mIntelTNR;
uint32_t mLastSequence;
bool mUseInternalTnrBuffer;
/* the lock is used for protecting GPU resource, every thread running GPU calculation
* should require this lock. */
static std::mutex mGPULock;
int mOutBufferSize;
// threshold gain for still tnr, only run still tnr when gain > TG
float mStillTnrTG;
std::mutex mTnrOutBufMapLock; // used to guard mTnrOutBufMap
// first: sequence of source buffer, second: the reference buffer address
std::map<int64_t, void*> mTnrOutBufMap;
DISALLOW_COPY_AND_ASSIGN(GPUExecutor);
};
} // namespace icamera