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/* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set expandtab shiftwidth=4 tabstop=4: */
/**
* \file
* <PRE>
* High performance base64 encoder / decoder
* Version 1.3 -- 17-Mar-2006
*
* Copyright &copy; 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com
* All rights reserved.
*
* http://modp.com/release/base64
*
* Released under bsd license. See modp_b64.c for details.
* </pre>
*
* The default implementation is the standard b64 encoding with padding.
* It's easy to change this to use "URL safe" characters and to remove
* padding. See the modp_b64.c source code for details.
*
*/
#ifndef MODP_B64
#define MODP_B64
#include <limits.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Encode a raw binary string into base 64.
* src contains the bytes
* len contains the number of bytes in the src
* dest should be allocated by the caller to contain
* at least modp_b64_encode_len(len) bytes (see below)
* This will contain the (non-null terminated) b64 bytes.
* returns length of the destination string.
*
* Example
*
* \code
* char* src = ...;
* int srclen = ...; //the length of number of bytes in src
* char* dest = (char*) malloc(modp_b64_encode_len);
* int len = modp_b64_encode_data(dest, src, sourcelen);
* if (len == -1) {
* printf("Error\n");
* } else {
* printf("b64 = %s\n", dest);
* }
* \endcode
*
*/
size_t modp_b64_encode_data(char* dest, const char* str, size_t len);
/**
* Same as modp_b64_encode_data, but additionally sets a null terminator at the
* end of `dest` (i.e. at dest[output_size]).
* Like modp_b64_encode_data, returns the length of the destination string (i.e.
* not counting the null terminator).
*
* TODO(csharrison): Consider removing this once all callers migrate to
* modp_b64_encode_data.
*/
size_t modp_b64_encode(char* dest, const char* str, size_t len);
/**
* Decode a base64 encoded string
*
* src should contain exactly len bytes of b64 characters.
* if src contains -any- non-base characters (such as white
* space, -1 is returned.
*
* dest should be allocated by the caller to contain at least
* len * 3 / 4 bytes.
*
* Returns the length (strlen) of the output, or -1 if unable to
* decode
*
* \code
* char* src = ...;
* int srclen = ...; // or if you don't know use strlen(src)
* char* dest = (char*) malloc(modp_b64_decode_len(srclen));
* int len = modp_b64_decode(dest, src, sourcelen);
* if (len == -1) { error }
* \endcode
*/
enum class ModpDecodePolicy {
// src length must be divisible by 4, with a max of 2 pad chars.
kStrict,
// Matches the infra spec: https://infra.spec.whatwg.org/#forgiving-base64
// _except_ for ignoring whitespace (Step 1).
kForgiving,
// src length % 4 must not equal 1, after stripping all pad chars.
// Accepts any number of pad chars.
kNoPaddingValidation,
};
size_t modp_b64_decode(
char* dest,
const char* src,
size_t len,
ModpDecodePolicy policy = ModpDecodePolicy::kStrict);
/**
* The maximum input that can be passed into modp_b64_encode{_data}.
* Lengths beyond this will overflow modp_b64_encode_len.
*
* This works because modp_b64_encode_len(A) computes:
* ceiling[max_len / 3] * 4 + 1
* = ceiling[floor[(SIZE_MAX-1)/4]*3 / 3] * 4 + 1
* = floor[(SIZE_MAX-1)/4] * 4 + 1
* <= SIZE_MAX-1 + 1
* = SIZE_MAX
*
* Note: technically modp_b64_encode_data can take one extra byte, but for
* simplicity the bound is shared between the two functions.
*/
#define MODP_B64_MAX_INPUT_LEN ((SIZE_MAX - 1) / 4 * 3)
/**
* Given a source string of length len, this returns the amount of
* memory the destination string should have, for modp_b64_encode_data and
* modp_b64_encode, respectively.
*
* remember, this is integer math
* 3 bytes turn into 4 chars
* ceiling[len / 3] * 4
*
*
* WARNING: These expressions will overflow if the A is above
* MODP_B64_MAX_INPUT_LEN. The caller must check this bound first.
*/
#define modp_b64_encode_data_len(A) ((A + 2) / 3 * 4)
#define modp_b64_encode_len(A) (modp_b64_encode_data_len(A) + 1)
/**
* Given a base64 string of length len,
* this returns the amount of memory required for output string
* It maybe be more than the actual number of bytes written.
* NOTE: remember this is integer math
* this allocates a bit more memory than traditional versions of b64
* decode 4 chars turn into 3 bytes
* floor[len * 3/4] + 2
*/
#define modp_b64_decode_len(A) (A / 4 * 3 + 2)
#define MODP_B64_ERROR ((size_t)-1)
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* MODP_B64 */